DOTA 2
Invoker

Carl


Faction:The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): carry, disabler, ganker, initiator, pusher, escape, semi-carry

Invoker's Stats

STR 71 at 25 (16 + 2.2/level)
AGI 61.5 at 25 (14 + 1.9/level)
INT 116 at 25 (16 + 4/level)
Health 1651 at 25
Mana 1326 at 25
Damage 35 - 41
Range 600
Armor 1.8
Movement 280

Quas

Allows manipulation of ice elements. Each Quas instance provides increased health regeneration....

Wex

Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance...

Exort

Allows manipulation of fire elements. Each Exort instance provides increased attack damage....

Invoke

Combines the properties of the elements currently being manipulated, creating a new spell at the...

Invoker's Talents

AoE Deafening Blast​
25
-16s Tornado​ Cooldown
+35 Alacrity Damage/Speed
20
Cataclysm
+2.5s Cold Snap Duration
15
+1 Forged Spirit Summoned
+30 Chaos Meteor Damage
10
+0.5s Tornado Duration

Invoker's Lore

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
Expand


Invoker Guides
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Hero Questions
2018 Season Guides
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2017 Season Guides
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Hero Discussion

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1
[-]
Kyphoid returns (42) | September 20, 2015 7:11am
Blizzard.

I take two shots of vodka, when i hear this name.
1
[-]
UltraSuperHyper (12) | September 20, 2015 4:04am
Kael'thas....sigh
1
[-]
Terathiel (49) | September 20, 2015 3:58am
As it stands Invoker doesn't actually have a name, Carl is a joke based upon a Chinese translation of Kael. He's just referred to as 'the Invoker' or one of his numerous other titles. Most people I know refer to him as Kael if they use a name at all. But, of course, copyright.
1
[-]
Yowhun | September 20, 2015 3:31am
hahaha seriously, invokers name is "carl"? that is so lame for such an awesome heroe.. i'd prefer they kept the name "kael" like in the warcraft if it werent for the copyright issues.
1
[-]
captain_aizen | September 28, 2014 5:09am
well u pro with :)
1
[-]
Don Corleone | July 21, 2013 10:54am
https://www.youtube.com/watch?v=Z0QiCO5-Zcg hi guys i need your opinions about my first video ty
1
[-]
Hutska35 (1) | July 20, 2013 6:19pm
Hades4u wrote:


Isn't such a big deal, Invoker can kill Rubick by using two spells. The biggest weakness of Invoker are disables such as stuns and silences.

Because rubick is a complete ****** he would dive and tank the enemy instead of casting spells from far away.
1
[-]
Hades4u (265) | June 5, 2013 3:59am

The True weakness of invoker is rubick because he can steal all his skills and hell break loose if rubick steals invoker's powerful and important skills

Isn't such a big deal, Invoker can kill Rubick by using two spells. The biggest weakness of Invoker are disables such as stuns and silences.
1
[-]
Unknown Device | June 5, 2013 3:22am
The True weakness of invoker is rubick because he can steal all his skills and hell break loose if rubick steals invoker's powerful and important skills
1
[-]
Yoda (9) | March 15, 2013 1:32am
Wasn't his name Kael? i remember when i was playing him once and he "said my real name is carl" but i thought it was only a joke :P.
1
[-]
Paladinley | February 18, 2013 2:27pm
I really hope Icefrog sees reason and reverts the most recent base damage nerf to Invoker. Invoker -needs- to be in pro games.
1
[-]
dr_wack | February 13, 2013 3:36pm
Carl-The Invoker
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