 Magic Wand
Magic Wand Magic Wand
Magic Wand Bottle
Bottle Phase Boots
Phase Boots Force Staff
Force Staff Aghanim's Scepter
Aghanim's Scepter Iron Branch
								Iron Branch
							 Iron Branch
								Iron Branch
							 Iron Branch
								Iron Branch
							 Tango
								Tango
							 Iron Branch
								Iron Branch
							 Iron Branch
								Iron Branch
							 Iron Branch
								Iron Branch
							 Circlet
								Circlet
							 Tango
								Tango
							 Healing Salve
								Healing Salve
							 Black King Bar
								Black King Bar
							 Linken's Sphere
								Linken's Sphere
							 Ghost Scepter
								Ghost Scepter
							 Drum of Endurance
								Drum of Endurance
							 Blink Dagger
								Blink Dagger
							 Scythe of Vyse
								Scythe of Vyse
							 Shiva's Guard
								Shiva's Guard
							 Eye of Skadi
								Eye of Skadi
							 Boots of Travel
								Boots of Travel
							|   | 
|   | 3 | 20 | 21 | 22 | 23 | 24 | 25 |  | 
|   | 5 | 8 | 11 | 15 | 16 | 18 | 19 |  | 
|   | 1 | 4 | 6 | 9 | 10 | 13 | 14 |  | 
|   | 
Hi, im new to Invoker but i'd like to share how i prefer to build him.
As far as i can tell unless you do something completely and utterly wrong, like not start skilling invoke untill level 16, then there isn't really a right or wrong build, skillwise, for him.
This build focuses mainly on damage, and also increasing the duration the damage is on the field through skilling wex appropriately.
This guide is a work in progress as i play the hero alot will most likely change over the next few months.
As soon as you hit 5 be prepared to have Cold Snap (QQQ) already invoked and prepared to invoke Chaos Meteor (EEW) the meteor even with only 2 points in exort deals a substantial amount of damage combined with Cold Snap in the early game. Half of the time you will catch your opponent offguard if played correctly.
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