First thing i want to tell is that i´m not from any English speaking country so my English will be sometimes quite bad.
Next thing is that i´m no pro player and this is just how i see is good to play Invoker.
And this is my first guide on Dotafire yet.
Than please.... never use build or any guide like this: "this is what i should buy, so i will buy it in every single game no mater who my opponents are" please never do that.
That´s all for beginning of this guide so thank you and i hope u will enjoy reading it.
Invoker is certainly the most complex hero in DotA or DotA 2.
He can counter almost any other hero, so keep that in mind.
If you are new to Invoker, you will find him very powerful but you will be unable to control him well.
Try some plays against AI. and look at his spells because it is important to know, what abilities he has.
Invoker is very unique about abilities.
He has 3 orbs ( Quas, Wex and Exort) and his "ultimate"
each of his orbs can be leveled up to 7 times. And his ultimate has 4 levels (starting at level 2)
Invoker does not have any bonus stats so he has orbs instead of it.
By "using" an orb he will put an instance of that orb on himself.
He can have maximum 3 instances of any orb activated at the time.
for example he can have three Exort orbs which will provide him (at max level) 63 bonus damage or he can have activated one Wex one Quas and one Exort.
this orbs are combined with his ultimate Invoke to make one of 10 spells (one for each combination)
Quas - this is something like life instance.
In spells it will mostly add Slow and Stun.
By upgrading Quas you gain 2 Strength.
Each instance gives 1HP. regeneration per sec. per level.
Wex - the storm or wind instance.
in spells it will mostly provide better range.
By upgrading wex you gain 2 agility.
Each instance gives 2% attack speed and 1% movement speed per level.
Exort - Fire instance.
In spells add damage.
By upgrading Exort you gain 2 inteligence.
Each instance gives 3 damage per level.
With his ultimate Invoker can make up to 10 different spells.
Cold Snap - QQQ
Ghost Walk - QQW
Tornado - QWW
EMP - WWW
Alacrity - WWE
Chaos Meteor - WEE
Sun Strike - EEE
Forge Spirit - EEQ
Ice Wall - EQQ
Deafening Blast - QWE
Invoker is very powerful, yes, but you cant play all roles form the beginning.
You need to decide which way you want to play him.
There are three main ways how to play Invoker.
someone play him as Wex - thats the balanced build, deffensive one
someone want summons so he choose Quas/ Exort build (allso nicely balanced) but more offensively oriented
and someone just want damage and nothing more so he builds Exort build - with this you become real carry.
First build (wex) is mostly the life saver, iniciator and in late carry.
Second is mostly pusher build. but dont be fooled... spirits do huge damage to heroes too.
the Exort build is carry and its also one of the hardest ways to play Invoker.
with each build you will build different orbs and if you will take all of them you will be useless... you will have 10 bad spells (yes i do it in my 4th build but there you must be great player first)
For beginners i recommend using first build (wex one). if u don´t like it try Qu***/Exort build.
and if you feel like skilled with Invoker try the "hardest" way Exort build.
But always look at your team and opponent team and try to fit in your team or counter your enemies.
Here i will explain some items i decided to put in every build.
Every time you buy any item you should ask yourself a question... "do i need this item?", "what will it give me?", "does it somehow stack with my abilities?", "does it cover my weaknesses?", "can i build it at all? (will i be able to get enough gold before it is too late?)".
What i am trying to say is that you should have a purpose to buy any item.
As you can see in every build are Phase Boots. thats because it will provide more mobility than boots of travel and it also gives you 24 damage which is awesome to last hitting. And since invoker have low base damage, it will allow me to kill enemies easily. Next thing is, that it provides is great chasing or escaping tool. it cover my weakness "low base movement speed and damage"
This is the easiest way to play invoker.
Need to be reworked....
if you are fead but enemy focuses you, your ghost wallk will not be enough so get Shadow Blade
if one or two enemies are fead and the rest isnt buy sheep stick.
if you have really really fast fingers you can try your luck with refresher orb. (but thats uncontrollable)...
Linken's Sphere . this you should buy when you are focused by stuns and slows...
Assault Cuirass will add you much damage. and will also grant bonus AS to your allyes
and negative armor aura is great (use it with your forge spirits)
BKB. if you are against heavy caster team... try to build it as soon as possible.
Boots of Travel... free TP.
Daedalus - best way to increase damage
Heart of Tarrasque - nothing gives more survability
Bloodstone - great if you are getting kills it will give you a lot of mana and HP regen...
Desolator - may be you dont like Assault Cuirass... than this is great instead of it
Radiance - this makes ghost walk an offensive spell.
Wex Exort.... now that hard part begins.
you will want cold snap still on lvl 2 because it is too great to be ignored.
on lvl 3 take first point to Exort - it will add you nice damage and it will make last-hitting much easier.
In fact, to play Exort invoker properly you need a lot of last hits because carry needs farming and gold.
if you cant get last hits (there can be different reasons for this, such as you are useless player or there is triline against you solo...) you shouldnt build Exort invoker at all...
now... always look at other fronts if there isnt any fleeing opponent. if there is, invoke sun strike and kill him.
on lvl 7 you should start ganking.
ideal gank should look like this
lend chaos meteor on 2 opponents next to each other.
they will try to escape, but they will run in trajectory of the meteor (in the second case they will decide to kill you) the meteor will damage them nicely, so you cast cold snap and kill first. than you invoke sun strike and kill that second.
if they will not try to escape, cast cold snap and kill one.
than switch your focus on that other guy... if you dont kill him, finish him with sun strike.
and if he is feed or something like this... just ghost walk and go away.
so in this build you !!have to!! have a good aim. good prediction skills and good map awareness.
that is why it is so hard.
but lets get to the mid/late game
in mid game you will be maxing first Exort and than Wex. so your most powerful spells will be - Chaos meteor, Sun strike, Alacrity and EMP. so use them. and dont forget Cold snap
at lvl about 15 you wil begin to use other spells, mostly - Defening blast and torndao.
Of course you have ghost walk so at any time you can get away from any team fight or gank safely...
late game damaging combo should be - Meteor, right as it lends Defening blast, and EMP right on it. if anyone flees, use tornado and/or sun strike to kill him.
Reworking... got new ideas and changed builds
in late game you should have scapter so you should spam your abilities in interval of 2 seconds and because of your casting animation is 0 you can still use autoattacks...
I will add more later... i have a lot work to do
this guide is not complete yet but i´m working on it.
I hope you enjoyed reading it.
if you have any ideas how to improve it please leave a comment below.
Once again i´m sorry for any mistake in language.
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