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DOTA 2
Outworld Destroyer

Harbinger


Faction:The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): carry

Outworld Destroyer's Stats

STR 108 at 30 (21 + 2.9/level)
AGI 70 at 30 (22 + 1.6/level)
INT 156 at 30 (30 + 4.2/level)
Health 1820 at 30
Mana 1419 at 30
Damage 49 - 61
Range 450
Armor 5.7
Movement 320

Arcane Orb

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool. Mana...

Astral Imprisonment

Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When...

Essence Flux

Passivle grants you a chance to restore a percentage of your max mana each time you cast an...

Sanity's Eclipse

Unleashes a psychic blast that deals to enemies based on the difference between your mana and the...

Outworld Destroyer's Talents

+30% Spell Lifesteal
25
+2% Arcane Orb Damage
+0.15 Sanity's Eclipse Mana Difference Multiplier
20
+20 Strength
+30 Movement Speed
15
+250 Mana
+15 Attack Speed
10
+200 Health

Outworld Destroyer's Lore

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.
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Outworld Destroyer Builds & Guides
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Hero Discussion

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1
[-]
Sp3ctr3 (4) | February 13, 2016 5:51pm
Can anyone make a guide for OD, all the guides here are really old, damn I´m starting to play this hero and I love it, but there is so much to learn about the new changes
1
[-]
MilkSteak | August 27, 2013 4:56pm
Not a single one of these guides is much good. One null is all you need to start with a little regen. Traqs, then bucklar gives you all the mana you need for spamming imprison and lane stayability. Into mek, disassemble traqs for RoR to build force staff and treads. Then either a sheep stick or BKB depending on what you are up against. Alternate Imprison and Aura till both are maxxed, grab orb at 9, Ult at 10+11. Stay mid until at least 9. Your opponent will likely leave often since he won't be able to cast spells so make sure you are vocal about that. Post 11 your team fight pretty much guaranteed to be superior with early mek+your ult.
1
[-]
Muse | January 31, 2013 10:24am
Too bad they renamed him to Devourer, sounds silly IMO...
1
[-]
Vino (2) | December 17, 2012 4:48am
Pure Dealer !
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