 Null Talisman
Null Talisman Null Talisman
Null Talisman Tango (Shared)
Tango (Shared) Tango (Shared)
Tango (Shared) Iron Branch
Iron Branch Iron Branch
Iron Branch Healing Salve
								Healing Salve
							 Hand of Midas
								Hand of Midas
							 Boots of Speed
								Boots of Speed
							 Magic Wand
								Magic Wand
							 Null Talisman
								Null Talisman
							 Aghanim's Scepter
								Aghanim's Scepter
							 Boots of Travel
								Boots of Travel
							 Blink Dagger
								Blink Dagger
							 Shiva's Guard
								Shiva's Guard
							 Octarine Core
								Octarine Core
							 Refresher Orb
								Refresher Orb
							 Scythe of Vyse
								Scythe of Vyse
							 Bloodthorn
								Bloodthorn
							 Eul's Scepter of Divinity
								Eul's Scepter of Divinity
							 Rod of Atos
								Rod of Atos
							 Linken's Sphere
								Linken's Sphere
							 Aegis of the Immortal
								Aegis of the Immortal
							 Black King Bar
								Black King Bar
							 Force Staff
								Force Staff
							 Hurricane Pike
								Hurricane Pike
							 Cheese
								Cheese
							 Boots of Travel 2
								Boots of Travel 2
							 Aghanim's Scepter
								Aghanim's Scepter
							 Linken's Sphere
								Linken's Sphere
							 Octarine Core
								Octarine Core
							 Shiva's Guard
								Shiva's Guard
							 Refresher Orb
								Refresher Orb
							 Moon Shard
								Moon Shard
							|   | 
|   | 4 | 6 | 8 | 19 | 21 | 22 | 23 |  | 
|   | 2 | 10 | 12 | 13 | 16 | 17 | 18 |  | 
|   | 1 | 3 | 5 | 7 | 9 | 11 |  | 
|   | 14 | 15 | 20 | 25 | 
| 1. | Introduction | 
| 2. | Skills | 
| 3. | Talents | 
| 4. | Items | 
| 5. | Pros / Cons | 
| 6. | Combos | 
| 7. | Midlane | 
| 8. | Early-game - Mid-game | 
| 9. | Mid-game - Late-game | 
| 10. | The end | 
My name is phsc, I'm not really a pro player, but I'm a 5,5k player, I play mid/carry, and  Invoker is my favorite and best hero.
 Invoker is my favorite and best hero.
INVOKER IS A REALLY HARD HERO TO PLAY WELL, DON'T FIRSTPICK HIM THINKING YOU'RE GOING TO SNOWBALL, MAYBE IT CAN WORK IF YOU'RE LOWER THAN 2K MMR BUT DON'T DO IT, PLEASE
If you want to learn  Invoker, it's not like playing any hero, it takes time, and I would say it's a good idea to get on a older account/create a smurf to start playing him, or just play pubs, no ranked until your 20-30th game, if you want to win.
 Invoker, it's not like playing any hero, it takes time, and I would say it's a good idea to get on a older account/create a smurf to start playing him, or just play pubs, no ranked until your 20-30th game, if you want to win.
A FEW SKILLS IN THE SKILL-BUILD ARE BUGGED, IT'S:
E-W-E-Q-E-Q-E-Q-E-TALENT-E-W-E-W-TALENT-W-W-W-W-TALENT-Q-Q-Q-Q-TALENT
1-2-3-4-5-6-7-8-9-10-1-2-3-4-15-6-7-8-9-20-1-2-3-4-25
also, this is just for curiosity, this is the highest damage I could get out of  Invoker without right-clicks, don't try it in a real game tho... please, just use Cataclysm with
 Invoker without right-clicks, don't try it in a real game tho... please, just use Cataclysm with  Refresher Orb or shard when the entire enemy team is disabled and it's doing 2500/5000/7500 damage if all of them hit, not really a common thing tho...
 Refresher Orb or shard when the entire enemy team is disabled and it's doing 2500/5000/7500 damage if all of them hit, not really a common thing tho...
I could do some beauty thing with skills and numbers, but I'm not going to because it's useless.
 Exort: Your bread and butter, level up it first, EEE, R, D in the enemy base, casual
 Exort: Your bread and butter, level up it first, EEE, R, D in the enemy base, casual  Sun Strike to see the enemy items, who's going mid, wards, smokes, etc.
 Sun Strike to see the enemy items, who's going mid, wards, smokes, etc.
 Wex: Not really useful early-on, use it at level two, EWW, R, casual alt-Ds,
 Wex: Not really useful early-on, use it at level two, EWW, R, casual alt-Ds,  Alacrity is really good when under tower fire or hitting enemy heroes affected by
 Alacrity is really good when under tower fire or hitting enemy heroes affected by  Cold Snap, later on you can use it for bonus movement speed while running around the map.
 Cold Snap, later on you can use it for bonus movement speed while running around the map.
 Quas: Really good early on, with level two, it's really good versus lane-harass, depending on the enemy midlaner, just level up it at level two, if you want to.
 Quas: Really good early on, with level two, it's really good versus lane-harass, depending on the enemy midlaner, just level up it at level two, if you want to.
 Invoke: You don't need to level up it right now, so... press it to invoke stuff, it has a 6 second cooldown, with scepter 2 and with
 Invoke: You don't need to level up it right now, so... press it to invoke stuff, it has a 6 second cooldown, with scepter 2 and with  Octarine Core 1.5, and yeah, it matters...
 Octarine Core 1.5, and yeah, it matters...
INVOKER SKILLS:
 Sun Strike: EEE - Your best damage skill early-on, keep a look around the game to throw it, not really useful for combos and stuff, but really good for getting people that are escaping, it is a global skill, you don't need to leave mid to gank,
 Sun Strike: EEE - Your best damage skill early-on, keep a look around the game to throw it, not really useful for combos and stuff, but really good for getting people that are escaping, it is a global skill, you don't need to leave mid to gank,
just throw it, and gg ez kill ez mid ez farm, also, early on, use  Alacrity or Sunstrike or
 Alacrity or Sunstrike or  Cold Snap early on, summoned, because they're the best skills you got, if you want to use it later on,
 Cold Snap early on, summoned, because they're the best skills you got, if you want to use it later on,  Tornado or side
 Tornado or side  Ice Wall or use it on a person affected by
 Ice Wall or use it on a person affected by  Cold Snap, and you can also use
 Cold Snap, and you can also use  Eul's Scepter of Divinity and
 Eul's Scepter of Divinity and  Scythe of Vyse, and also remember to put it a bit on the back of a person if you're going to use it with
 Scythe of Vyse, and also remember to put it a bit on the back of a person if you're going to use it with  Deafening Blast, and remember, it pierces
 Deafening Blast, and remember, it pierces  Black King Bar.
 Black King Bar.
 Alacrity: EWW - Really good at farming and harassing, but really useful for farming, go into the jungle, use
 Alacrity: EWW - Really good at farming and harassing, but really useful for farming, go into the jungle, use  Hand of Midas at the big creep, and farm really fast, go back to the lane, farm again, stuff like that, you can also use it on your
 Hand of Midas at the big creep, and farm really fast, go back to the lane, farm again, stuff like that, you can also use it on your  Forge Spirit or the catapult creep, good at your carrys or when you have
 Forge Spirit or the catapult creep, good at your carrys or when you have  Scythe of Vyse or
 Scythe of Vyse or  Bloodthorn.
 Bloodthorn.
 Cold Snap: QQQ - Really useful early-on, you can use it for a lot of stuff, canceling Salves or
 Cold Snap: QQQ - Really useful early-on, you can use it for a lot of stuff, canceling Salves or  Bottle charges, killing people that are diving or escaping, getting an easy
 Bottle charges, killing people that are diving or escaping, getting an easy  Sun Strike, really good with
 Sun Strike, really good with  Forge Spirit and
 Forge Spirit and  Alacrity, useful with
 Alacrity, useful with  Urn of Shadows if you know what you're doing.
 Urn of Shadows if you know what you're doing.
 Chaos Meteor: EEW - Useful for a lot of stuff, farming, triggering
 Chaos Meteor: EEW - Useful for a lot of stuff, farming, triggering  Cold Snap, and doing damage, a lot of damage... probably the skill that does most of the damage in a teamfight, if you want to use it,
 Cold Snap, and doing damage, a lot of damage... probably the skill that does most of the damage in a teamfight, if you want to use it,  Tornado before, or
 Tornado before, or  Cold Snap, or use a side
 Cold Snap, or use a side  Ice Wall, maybe
 Ice Wall, maybe  Eul's Scepter of Divinity, maybe
 Eul's Scepter of Divinity, maybe  Scythe of Vyse or
 Scythe of Vyse or  Bloodthorn.
 Bloodthorn.
 Forge Spirit: EEQ - Really good skill, you can use it for farming and damage, but more for split-pushing for your much-needed farm, start using it at around level 15 where you're going to have your
 Forge Spirit: EEQ - Really good skill, you can use it for farming and damage, but more for split-pushing for your much-needed farm, start using it at around level 15 where you're going to have your  Aghanim's Scepter, combos well with
 Aghanim's Scepter, combos well with  Ice Wall,
 Ice Wall,  Alacrity and
 Alacrity and  Cold Snap.
 Cold Snap.
 Deafening Blast: EWQ - One of the most useful skills you got, it disarms, and does damage, but doesn't go through
 Deafening Blast: EWQ - One of the most useful skills you got, it disarms, and does damage, but doesn't go through  Black King Bar, but if someone activates it after you've used it, that person is still disarmed, really useful in teamfights or solo kills.
 Black King Bar, but if someone activates it after you've used it, that person is still disarmed, really useful in teamfights or solo kills.
 Tornado: WWQ - Probably
 Tornado: WWQ - Probably  Invoker's best skill, useful for farming, fighting, saving, disabling, initiating, useful with basically every skill the hero has, just throw it, and don't **** it up.
 Invoker's best skill, useful for farming, fighting, saving, disabling, initiating, useful with basically every skill the hero has, just throw it, and don't **** it up.
 EMP: WWW - Really good but kinda hard to use, and it doesn't have a lot of damage, but burns the mana, useful in teamfights to recover your mana after a combo, most of the times you're going to use it with
 EMP: WWW - Really good but kinda hard to use, and it doesn't have a lot of damage, but burns the mana, useful in teamfights to recover your mana after a combo, most of the times you're going to use it with  Eul's Scepter of Divinity or
 Eul's Scepter of Divinity or  Tornado, but remember, it has a 2.9 second delay, so... depending on your
 Tornado, but remember, it has a 2.9 second delay, so... depending on your  Tornado level, throw it before the
 Tornado level, throw it before the  Tornado, same for
 Tornado, same for  Eul's Scepter of Divinity
 Eul's Scepter of Divinity
 Ghost Walk: QQW - Always remember this, going to die mid, or in a teamfight? just use it, can also be used for initiations but not recommended, if possible, QQQ before using it or WWW, as the regen/speed might save you, really good escape ability, you can combo it with
 Ghost Walk: QQW - Always remember this, going to die mid, or in a teamfight? just use it, can also be used for initiations but not recommended, if possible, QQQ before using it or WWW, as the regen/speed might save you, really good escape ability, you can combo it with  Ice Wall or Forge sprit
 Ice Wall or Forge sprit
LEVEL 10 - Why wouldn't you take it? pretty simple, it sucks! you're not going to kill people at lvl 10, you're going to farm, maybe get a kill with  Sun Strike, the only reason I see this coming is either for farming stacks, but really big ones, teamfight combos with a
 Sun Strike, the only reason I see this coming is either for farming stacks, but really big ones, teamfight combos with a  Magnus or an
 Magnus or an  Enigma that got an early
 Enigma that got an early  Blink Dagger or if you went for an early
 Blink Dagger or if you went for an early  Eul's Scepter of Divinity
 Eul's Scepter of Divinity
LEVEL 15 - Basically always the +1  Forge Spirit, it's the biggest talent winrate difference in the game I think
 Forge Spirit, it's the biggest talent winrate difference in the game I think
LEVEL 20 - This one depends, is there a wombo combo ally in your team?  Faceless Void,
 Faceless Void,  Enigma,
 Enigma,  Magnus,
 Magnus,  Tidehunter? if there's one pick it, now, can you do the badass
 Tidehunter? if there's one pick it, now, can you do the badass  Deafening Blast lvl 25 Refresher's Orb combo? if you can, pick it, if you can't, get the
 Deafening Blast lvl 25 Refresher's Orb combo? if you can, pick it, if you can't, get the  Alacrity buff
 Alacrity buff
2018 JULY UPDATE: After lots of playing, Cataclysm is better, just a 2500 dmg global presence skill, 5000 with Refresher's Orb
LEVEL 25 - The hardest decision, both are really great, really great,  Deafening Blast as a area effect is really good versus right-clicking cores, and in teamfights in general as it increases your damage a lot, but the cooldown removing ability of
 Deafening Blast as a area effect is really good versus right-clicking cores, and in teamfights in general as it increases your damage a lot, but the cooldown removing ability of  Tornado is really broken and you can just spam it, killing creep waves and doing a lot of damage, if you're balling, with
 Tornado is really broken and you can just spam it, killing creep waves and doing a lot of damage, if you're balling, with  Octarine Core, go for
 Octarine Core, go for  Tornado, if not,
 Tornado, if not,  Deafening Blast.
 Deafening Blast.
STARTING ITEMS
Shared tango - You need the branches, as they give a lot of stats and you need them you can also go for  Faerie Fire +
 Faerie Fire +  Iron Branch, but I prefer the three
 Iron Branch, but I prefer the three  Iron Branch build as you can use two for
 Iron Branch build as you can use two for  Magic Wand.
 Magic Wand.
 Iron Branch - Really good with the Shared tangos, as you can use them on a
 Iron Branch - Really good with the Shared tangos, as you can use them on a  Iron Branch and get two times the regen, BUT A WHILE AGO IT WAS KILLED, so now you get two branches and be happy with your two tangos
 Iron Branch and get two times the regen, BUT A WHILE AGO IT WAS KILLED, so now you get two branches and be happy with your two tangos
EARLY GAME
Salve - One Salve early on is probably going to be good, as  Invoker is probably going to get out of the lane versus heroes like
 Invoker is probably going to get out of the lane versus heroes like  Tinker and
 Tinker and  Sniper.
 Sniper.
 Hand of Midas - Really good for
 Hand of Midas - Really good for  Invoker, a hero that likes both the gold and the XP, get it, I get it around 6-9 minutes, with/without the Salve winning or losing mid, depending on how it's going, go for
 Invoker, a hero that likes both the gold and the XP, get it, I get it around 6-9 minutes, with/without the Salve winning or losing mid, depending on how it's going, go for  Boots of Speed or
 Boots of Speed or  Magic Wand first.
 Magic Wand first.
 Boots of Speed - You don't need
 Boots of Speed - You don't need  Phase Boots or any other choice as
 Phase Boots or any other choice as  Invoker, as
 Invoker, as  Wex gives speed, and you need your
 Wex gives speed, and you need your  Hand of Midas.
 Hand of Midas.
 Magic Wand -
 Magic Wand -  Invoker is the king of escapes, this item is amazing on basically every hero, get it, nice stats, nice escapes and good plays.
 Invoker is the king of escapes, this item is amazing on basically every hero, get it, nice stats, nice escapes and good plays.
 Null Talisman - Good if you're lacking damage/HP/mana early on, I like to get it versus heroes that have decent damage or when I'm fighting a lot early.
 Null Talisman - Good if you're lacking damage/HP/mana early on, I like to get it versus heroes that have decent damage or when I'm fighting a lot early.
CORE ITEMS
 Aghanim's Scepter - This is the item you need to fight, without it you're a
 Aghanim's Scepter - This is the item you need to fight, without it you're a  Sun Strike throwing right-clicker with a stun called
 Sun Strike throwing right-clicker with a stun called  Cold Snap, you really need it for fighting, I get it around 15-20 minutes, depending if I'm winning or losing, go for it, then fight.
 Cold Snap, you really need it for fighting, I get it around 15-20 minutes, depending if I'm winning or losing, go for it, then fight.
 Boots of Travel -
 Boots of Travel -  Invoker is a good split-pusher, use it with
 Invoker is a good split-pusher, use it with  Forge Spirit, get a tower,
 Forge Spirit, get a tower,  Alacrity it, teleport into the fight that is going on, kill everybody, get another tower, gg wp.
 Alacrity it, teleport into the fight that is going on, kill everybody, get another tower, gg wp.
 Blink Dagger - This is a item that I haven't been going for lately, as when you're a better player, you don't need to blink in to initiate, as you really know timings and skillshoting the initiation with
 Blink Dagger - This is a item that I haven't been going for lately, as when you're a better player, you don't need to blink in to initiate, as you really know timings and skillshoting the initiation with  Tornado, get it, escaping and initiating is the thing.
 Tornado, get it, escaping and initiating is the thing.
IMPORTANT ITEMS
 Shiva's Guard - Do they have physical damage? get it, they don't? still a good choice as it gives a lot of mana and slows a lot.
 Shiva's Guard - Do they have physical damage? get it, they don't? still a good choice as it gives a lot of mana and slows a lot.
 Octarine Core - Really good teamfighting high-ground defense item, get it, almost always it's a good item, nice values of HP and mana, the cooldown reduction is kinda broken and... spell lifesteal will save you a lot and will make you kinda tanky.
 Octarine Core - Really good teamfighting high-ground defense item, get it, almost always it's a good item, nice values of HP and mana, the cooldown reduction is kinda broken and... spell lifesteal will save you a lot and will make you kinda tanky.
 Refresher Orb - Do you know what you're doing? Probably not as you're looking at this guide, practice a lot with this item then get it, I'll talk about combos later, but really good late-game item, just don't do **** with it.
 Refresher Orb - Do you know what you're doing? Probably not as you're looking at this guide, practice a lot with this item then get it, I'll talk about combos later, but really good late-game item, just don't do **** with it.
LATE-GAME ITEMS
 Scythe of Vyse - Sheepstick is godlike versus heroes with escapes like
 Scythe of Vyse - Sheepstick is godlike versus heroes with escapes like  Slark or your biggest enemy,
 Slark or your biggest enemy,  Anti-Mage, really good for combos versus heroes that can disable you.
 Anti-Mage, really good for combos versus heroes that can disable you.
 Bloodthorn - Really good item, but really hard to use well with
 Bloodthorn - Really good item, but really hard to use well with  Invoker as it is really costly, good late-game, probably my last item in games I don't go for any situational item.
 Invoker as it is really costly, good late-game, probably my last item in games I don't go for any situational item.
Also consider stealing a REFRESHER SHARD from your team, as you can do some crazy stuff like in the beginning!
SITUATIONAL ITEMS
 Drum of Endurance - Are you watching this in 2013 even tho I made this in 2017? get it.
 Drum of Endurance - Are you watching this in 2013 even tho I made this in 2017? get it.
 Eul's Scepter of Divinity - Do they have silences? do you suck and you can't do hard combos? get it, also the mana regen is nice.
 Eul's Scepter of Divinity - Do they have silences? do you suck and you can't do hard combos? get it, also the mana regen is nice.
 Rod of Atos - Is there a
 Rod of Atos - Is there a  Storm Spirit or a
 Storm Spirit or a  Puck? really good versus them, no mana regen, and kinda bad stats and you don't get regen off it.
 Puck? really good versus them, no mana regen, and kinda bad stats and you don't get regen off it.
 Linken's Sphere - Do they have silences? are they AOE?
 Linken's Sphere - Do they have silences? are they AOE?  Orchid Malevolence? get it, really good with stats, I like to get it kinda early for the mana regen and surviving ability.
 Orchid Malevolence? get it, really good with stats, I like to get it kinda early for the mana regen and surviving ability.
 Aegis of the Immortal -
 Aegis of the Immortal -  Invoker is a good aegis hero, as he can just
 Invoker is a good aegis hero, as he can just  Tornado, TP and Ghostwalk out,
 Tornado, TP and Ghostwalk out,  Cheese is also good.
 Cheese is also good.
 Black King Bar - Are you higher than 2k? then you probably understand why you're getting this... magic immunity is broken.
 Black King Bar - Are you higher than 2k? then you probably understand why you're getting this... magic immunity is broken.
 Hurricane Pike and
 Hurricane Pike and  Force Staff - Really good items, not really common, good for escaping and kiting, don't build it if you don't know what you're doing, pros like it.
 Force Staff - Really good items, not really common, good for escaping and kiting, don't build it if you don't know what you're doing, pros like it.
PROS:
-Really high damage and versatile hero
-Really good for your team
-Hard to counter-pick if played well
-Really high skill-cap
-The god of mid-late game
CONS:
-Hard to play
-Hard to play in a good level
-Really bad if pressioned early-on
-Needs a lot of farm... and mid, only mid
HOW TO COUNTER INVOKER:
A few heroes destroy  Invoker mid, I'm only considering the
 Invoker mid, I'm only considering the  Exort meta one
 Exort meta one
 Tinker(later on he's easy to deal with as
 Tinker(later on he's easy to deal with as  Tornado gives vision and he's pretty squishy, you can use
 Tornado gives vision and he's pretty squishy, you can use  Cold Snap to counter his
 Cold Snap to counter his  Rearm and
 Rearm and  EMP too,
 EMP too,  Sniper (just squishy, a long range combo like
 Sniper (just squishy, a long range combo like  Tornado into
 Tornado into  Sun Strike into
 Sun Strike into  Deafening Blast can kill him but its pretty hard to pull of),
 Deafening Blast can kill him but its pretty hard to pull of),  Storm Spirit(again,
 Storm Spirit(again,  EMP and
 EMP and  Cold Snap kill him, but he's going items that counter you,
 Cold Snap kill him, but he's going items that counter you,  Templar Assassin.
 Templar Assassin.
A lot of hard-carrys destroy  Invoker
 Invoker
 Anti-Mage(
 Anti-Mage( Cold Snap counters him tho,
 Cold Snap counters him tho,  Juggernaut,
 Juggernaut,  Lifestealer (
 Lifestealer ( Sun Strike piereces spell immunity tho)
 Sun Strike piereces spell immunity tho)
And tanky heroes  Invoker can't kill, or heroes that counter-initiate or have silences
 Invoker can't kill, or heroes that counter-initiate or have silences
 Centaur Warrunner ,
 Centaur Warrunner ,  Tidehunter,
 Tidehunter,  Enigma,
 Enigma,  Magnus,
 Magnus,  Puck,
 Puck,  Death Prophet,
 Death Prophet,  Rubick.
 Rubick.
Items with * around them are optional
EARLY GAME COMBOS:
* Forge Spirit* and *
 Forge Spirit* and * Alacrity* into *
 Alacrity* into * Ice Wall* into *
 Ice Wall* into * Cold Snap* into
 Cold Snap* into  Sun Strike
 Sun Strike
 Tornado into *
 Tornado into * Cold Snap* into *
 Cold Snap* into * Ice Wall* into
 Ice Wall* into  EMP
 EMP
Most of the time you're going to improvise early on with what I used before, don't use  Deafening Blast as it costs a lot of mana, and don't try to use
 Deafening Blast as it costs a lot of mana, and don't try to use  Chaos Meteor early on as it probably isn't a good idea, same for
 Chaos Meteor early on as it probably isn't a good idea, same for  Tornado if going for an
 Tornado if going for an  Exort build as this guide says to
 Exort build as this guide says to
MID GAME COMBOS:
 Eul's Scepter of Divinity or
 Eul's Scepter of Divinity or  Tornado into
 Tornado into  Sun Strike into *
 Sun Strike into * EMP* into
 EMP* into  Chaos Meteor into
 Chaos Meteor into  Deafening Blast into a right-click combo listed before
 Deafening Blast into a right-click combo listed before
 Deafening Blast into
 Deafening Blast into  Cold Snap into
 Cold Snap into  Chaos Meteor
 Chaos Meteor
At this point don't try to go for really hard-combos,  Eul's Scepter of Divinity or
 Eul's Scepter of Divinity or  Tornado for initiation, most of the time
 Tornado for initiation, most of the time  Chaos Meteor or
 Chaos Meteor or  Deafening Blast are going to be the AOE damage and right-clicks and
 Deafening Blast are going to be the AOE damage and right-clicks and  Sun Strike the single-target burst.
 Sun Strike the single-target burst.
LATE GAME COMBOS:
 Eul's Scepter of Divinity or
 Eul's Scepter of Divinity or  Tornado into
 Tornado into  Sun Strike into *
 Sun Strike into * EMP* into
 EMP* into  Chaos Meteor into
 Chaos Meteor into  Deafening Blast then
 Deafening Blast then  Refresher Orb then
 Refresher Orb then  Deafening Blast into
 Deafening Blast into  Chaos Meteor into *
 Chaos Meteor into * EMP* is the way to go, you can go for a
 EMP* is the way to go, you can go for a  Sun Strike or
 Sun Strike or  Tornado into
 Tornado into  Sun Strike at the end but I prefer throwing an side
 Sun Strike at the end but I prefer throwing an side  Ice Wall and right-clicking with
 Ice Wall and right-clicking with  Alacrity
 Alacrity
Also, use all your disables like  Bloodthorn or
 Bloodthorn or  Scythe of Vyse into the enemies if you're doing this.
 Scythe of Vyse into the enemies if you're doing this.
And the  Refresher Orb combos are really hard, practice them before versus bots or in the practice thing.
 Refresher Orb combos are really hard, practice them before versus bots or in the practice thing.
MY FAVORITE COMBO EVER IS:
 Tornado into
 Tornado into  Sun Strike into
 Sun Strike into  Deafening Blast
 Deafening Blast
it's hard to pull off, does around 1300 damage, I like to use it on supports during mid-early game, some times it wont kill but it can be enought to get someone who's escaping, keep in ming that with level 3  Quas and
 Quas and  Aghanim's Scepter the
 Aghanim's Scepter the  Tornado lift time is 1.5 seconds, and that is the
 Tornado lift time is 1.5 seconds, and that is the  Sun Strike delay, so just
 Sun Strike delay, so just  Tornado and as soon as the target gets hit use
 Tornado and as soon as the target gets hit use  Sun Strike, do this as soon as you get your
 Sun Strike, do this as soon as you get your  Aghanim's Scepter
 Aghanim's Scepter
So... you're playing  Invoker in the midlane, as you should, mid lineups might be kinda hard for you, so I'm going to talk about every mid hero you might get and a few roamings.
 Invoker in the midlane, as you should, mid lineups might be kinda hard for you, so I'm going to talk about every mid hero you might get and a few roamings.
I'm going to use a difficulty level-thing
1: Easy
2: Medium
3: Hard
 Alchemist : Not really a problem, you're probably going to have more damage,
 Alchemist : Not really a problem, you're probably going to have more damage,  Quas really ****s up with
 Quas really ****s up with  Acid Spray and you can harass him and deny a lot. Difficulty: 1
 Acid Spray and you can harass him and deny a lot. Difficulty: 1
 Arc Warden : Might be kinda hard early on, later on you're going to outdamage him, it's kinda hard to deny a good arc warden as he's going to use
 Arc Warden : Might be kinda hard early on, later on you're going to outdamage him, it's kinda hard to deny a good arc warden as he's going to use  Spark Wraith to secure the ranged creep, and at level 6 he's probably going to kill you, just play safe and keep farming. Difficulty: 2
 Spark Wraith to secure the ranged creep, and at level 6 he's probably going to kill you, just play safe and keep farming. Difficulty: 2
 Bounty Hunter : If he's roaming, it's a pain in the ***, a big slow, no Ghostwalk if he has
 Bounty Hunter : If he's roaming, it's a pain in the ***, a big slow, no Ghostwalk if he has  Dust of Appearance, probably you lost mid if you don't get help. Difficulty: 3
 Dust of Appearance, probably you lost mid if you don't get help. Difficulty: 3
 Clinkz : He has more damage than you, so you're not going to deny, killing him isn't easy, still, he's really bad at denying, and
 Clinkz : He has more damage than you, so you're not going to deny, killing him isn't easy, still, he's really bad at denying, and  Clinkz is really squishy, so you can kill him. Difficulty: 2
 Clinkz is really squishy, so you can kill him. Difficulty: 2
 Death Prophet : She has bad damage, so you can outfarm her, still,
 Death Prophet : She has bad damage, so you can outfarm her, still,  Crypt Swarm might be a problem to deny the ranged creep, anyway, she's not that tanky early on so you can get a few kills, but
 Crypt Swarm might be a problem to deny the ranged creep, anyway, she's not that tanky early on so you can get a few kills, but  Exorcism might give her a kill and get your middle tower. Difficulty: 2
 Exorcism might give her a kill and get your middle tower. Difficulty: 2
 Dragon Knight : You're not killing him after he gets two points into
 Dragon Knight : You're not killing him after he gets two points into  Dragon Blood, still, you do some decent damage, and with help you can kill him, but you can lose your middle tower and
 Dragon Blood, still, you do some decent damage, and with help you can kill him, but you can lose your middle tower and  Breathe Fire reduces your damage so it might be hard to farm or deny. Difficulty: 2
 Breathe Fire reduces your damage so it might be hard to farm or deny. Difficulty: 2
 Earth Spirit : He has a silence and a stun, and a way to initiate on you, you probably lost mid if he's roaming and nobody is helping you, just play safe, try to farm the jungle and get the XP from the lane. Difficulty: 3
 Earth Spirit : He has a silence and a stun, and a way to initiate on you, you probably lost mid if he's roaming and nobody is helping you, just play safe, try to farm the jungle and get the XP from the lane. Difficulty: 3
 Ember Spirit : He's not a big problem,
 Ember Spirit : He's not a big problem,  Tornado dispells
 Tornado dispells  Flame Guard, you got more damage, still, he might get a kill or two, and you can get two or three, you can also outfarm him really well. Difficulty: 1
 Flame Guard, you got more damage, still, he might get a kill or two, and you can get two or three, you can also outfarm him really well. Difficulty: 1
 Huskar : You got more attack range, damage, and pure damage with
 Huskar : You got more attack range, damage, and pure damage with  Sun Strike, just harass, farm, get a kill, and
 Sun Strike, just harass, farm, get a kill, and  Quas can really help you in lane. Difficulty: 1
 Quas can really help you in lane. Difficulty: 1
 Keeper of the Light : He's a pain in the ***, you know mana? no, you don't, also,
 Keeper of the Light : He's a pain in the ***, you know mana? no, you don't, also,  Mana Leak allows for an easy initiation and no Ghostwalk. Difficulty: 3
 Mana Leak allows for an easy initiation and no Ghostwalk. Difficulty: 3
 Kunkka :
 Kunkka :  Tidebringer might be a pain in the ***, and also the
 Tidebringer might be a pain in the ***, and also the  X Marks the Spot into
 X Marks the Spot into  Torrent into
 Torrent into  Ghostship is an easy kill on you, but you got more damage than him, but he's tanky. Difficulty: 2
 Ghostship is an easy kill on you, but you got more damage than him, but he's tanky. Difficulty: 2
 Leshrac : More damage, more attack range, and he's really squishy, harass him,
 Leshrac : More damage, more attack range, and he's really squishy, harass him,  Alacrity +
 Alacrity +  Cold Snap into
 Cold Snap into  Sun Strike, easy kill, just keep in mind you can't leave the lane as he's going to destroy your tower with
 Sun Strike, easy kill, just keep in mind you can't leave the lane as he's going to destroy your tower with  Diabolic Edict. Difficulty: 1
 Diabolic Edict. Difficulty: 1
 Lina : She's a big problem, she has magic damage that will harass you a lot and also get the ranged creep most of the time, she has more attack range, still, she has less attack damage and a bad attack animation, also she has a stun and
 Lina : She's a big problem, she has magic damage that will harass you a lot and also get the ranged creep most of the time, she has more attack range, still, she has less attack damage and a bad attack animation, also she has a stun and  Laguna Blade is a big problem, she just destroys
 Laguna Blade is a big problem, she just destroys  Invoker in lane most of the time, also, if you leave lane, say bye-bye to your middle tower. Difficulty: 3
 Invoker in lane most of the time, also, if you leave lane, say bye-bye to your middle tower. Difficulty: 3
 Lone Druid : This guy might be a problem, that bear of hell harassing you while he farms, also he has a permanent double-damage rune, and he can just dive you into death,
 Lone Druid : This guy might be a problem, that bear of hell harassing you while he farms, also he has a permanent double-damage rune, and he can just dive you into death,  Ghost Walk is your friend, just keep it in mind, you can also get a kill on him if you got someone roaming around, and your middle tower might be dead when you go to the jungle after dying two times to that hero of hell. Difficulty: 3
 Ghost Walk is your friend, just keep it in mind, you can also get a kill on him if you got someone roaming around, and your middle tower might be dead when you go to the jungle after dying two times to that hero of hell. Difficulty: 3
 Magnus : I consider
 Magnus : I consider  Magnus and easy mid versus
 Magnus and easy mid versus  Invoker, you got more damage, you can harass him, also,
 Invoker, you got more damage, you can harass him, also,  Cold Snap can stop
 Cold Snap can stop  Skewer some times, and you can secure kills with a nice
 Skewer some times, and you can secure kills with a nice  Sun Strike, not a big problem. Difficulty: 1
 Sun Strike, not a big problem. Difficulty: 1
 Medusa : She's going to spam that ****ing snake and remove your mana, so no
 Medusa : She's going to spam that ****ing snake and remove your mana, so no  Sun Strike or Ghostwalk, but you got more damage so it's ok, just farm, that's it.
 Sun Strike or Ghostwalk, but you got more damage so it's ok, just farm, that's it.
Difficulty: 2
 Meepo : He's a pain in the ***, if he gets a good net on your you're dead, if you leave mid your middle tower is dead, still, keep in mind that versus
 Meepo : He's a pain in the ***, if he gets a good net on your you're dead, if you leave mid your middle tower is dead, still, keep in mind that versus  Meepo a casual
 Meepo a casual  Chaos Meteor might be good, maybe even
 Chaos Meteor might be good, maybe even  Tornado, just don't feed him, and harass him a lot in early levels, and keep in mind, later on, you can counter him. Difficulty: 2
 Tornado, just don't feed him, and harass him a lot in early levels, and keep in mind, later on, you can counter him. Difficulty: 2
 Mirana :
 Mirana :  Sacred Arrow, that's it, and
 Sacred Arrow, that's it, and  Leap, if you're really good with
 Leap, if you're really good with  Sun Strike you can kill her, if not, just don't get arrowed in the knee, also, if she's roaming, you're ****ed up.
 Sun Strike you can kill her, if not, just don't get arrowed in the knee, also, if she's roaming, you're ****ed up.
 Necrophos : Accept it, you lost mid, you're not killing him unless he's really bad and he might just get a few easy kills on you with
 Necrophos : Accept it, you lost mid, you're not killing him unless he's really bad and he might just get a few easy kills on you with  Reaper's Scythe, but if you're a good
 Reaper's Scythe, but if you're a good  Invoker you can just play safe and outfarm with your higher damage. Difficulty: 2
 Invoker you can just play safe and outfarm with your higher damage. Difficulty: 2
 Ogre Magi : Going to gank mid, has a stun and a slow, probably going to bring
 Ogre Magi : Going to gank mid, has a stun and a slow, probably going to bring  Dust of Appearance and he's going to dive in, accept it, and move on, you lost mid if you got no help. Difficulty: 3
 Dust of Appearance and he's going to dive in, accept it, and move on, you lost mid if you got no help. Difficulty: 3
Outworld devourer : Don't let him use  Astral Imprisonment on your and also don't let him build inteligence with
 Astral Imprisonment on your and also don't let him build inteligence with  Arcane Orb, you can get a few kills and
 Arcane Orb, you can get a few kills and  Astral Imprisonment allows for some easy Sun strikes, and remember, you got more damage and more inteligence than him. Difficulty: 1
 Astral Imprisonment allows for some easy Sun strikes, and remember, you got more damage and more inteligence than him. Difficulty: 1
 Phantom Assassin : She spams that damn Stiffling dagger, if she has Blight stone, you're probably going to have 0 armor or -1, just harass her and get some easy denys and farm, with
 Phantom Assassin : She spams that damn Stiffling dagger, if she has Blight stone, you're probably going to have 0 armor or -1, just harass her and get some easy denys and farm, with  Quas helping you, maybe a kill or two with some help or when she dives you. Difficulty: 3
 Quas helping you, maybe a kill or two with some help or when she dives you. Difficulty: 3
 Puck : Early on, more damage than you, also has two escapes and a silence, at level 6 can get an easy kill on you with
 Puck : Early on, more damage than you, also has two escapes and a silence, at level 6 can get an easy kill on you with  Dream Coil, just keep farming safe and denying if you can. Difficulty: 3
 Dream Coil, just keep farming safe and denying if you can. Difficulty: 3
 Pudge : Pretty simple, got hooked? you're dead, got hooked again? you're dead, don't get hooked, and you're going to need wards, good thing is that if he's roaming he's going to remove them, so you can see you lost. Difficulty: 3
 Pudge : Pretty simple, got hooked? you're dead, got hooked again? you're dead, don't get hooked, and you're going to need wards, good thing is that if he's roaming he's going to remove them, so you can see you lost. Difficulty: 3
 Queen of Pain : Spams of hell, still,
 Queen of Pain : Spams of hell, still,  Blink and
 Blink and  Cold Snap aren't friends, and she's squishy, you might get a few kills, just keep in mind that she can kill you,a nd survive the spam of hell, and try to farm but she has high damage and a good attack animation and projectile. Difficulty: 2
 Cold Snap aren't friends, and she's squishy, you might get a few kills, just keep in mind that she can kill you,a nd survive the spam of hell, and try to farm but she has high damage and a good attack animation and projectile. Difficulty: 2
 Razor : He's not that much of a problem, just don't let him build damage, not really tanky as you think, and you got a lot of damage, he doesn't, just farm, don't lose the middle tower, and don't use
 Razor : He's not that much of a problem, just don't let him build damage, not really tanky as you think, and you got a lot of damage, he doesn't, just farm, don't lose the middle tower, and don't use  Cold Snap on him because Unstable corrent.
 Cold Snap on him because Unstable corrent.
Difficulty: 1
 Riki :
 Riki :  Smoke Screen and invisibility, you're ****ed up if nobody gets some Sentry wards, keep in mind he's going to **** you up until the end of the game, just farm, try to outfarm him and the enemy midlaner, and get some easy kills on him after he finishes with his ult by throwing a
 Smoke Screen and invisibility, you're ****ed up if nobody gets some Sentry wards, keep in mind he's going to **** you up until the end of the game, just farm, try to outfarm him and the enemy midlaner, and get some easy kills on him after he finishes with his ult by throwing a  Sun Strike. Difficulty: 3
 Sun Strike. Difficulty: 3
 Rubick : Most of the times he tries to gank me I end up killing him, just hit him, he's weak, the only thing he has is
 Rubick : Most of the times he tries to gank me I end up killing him, just hit him, he's weak, the only thing he has is  Telekinesis and you know...
 Telekinesis and you know...  Sun Strike to secure the kill then QQQ and run to the shrine, but if the enemy midlaner is a
 Sun Strike to secure the kill then QQQ and run to the shrine, but if the enemy midlaner is a  Lina you're dead. Difficulty: 2
 Lina you're dead. Difficulty: 2
 Shadow Demon : The same as above, hit him, if he uses
 Shadow Demon : The same as above, hit him, if he uses  Disruption on you, just QQQ or WWW and run, if he uses it on him,
 Disruption on you, just QQQ or WWW and run, if he uses it on him,  Ice Wall and hit him, just keep in mind there's an enemy midlaner. Difficulty: 2
 Ice Wall and hit him, just keep in mind there's an enemy midlaner. Difficulty: 2
 Shadow Fiend : Not that big of a deal, don't let him build damage, deny a lot, farm a lot, harass a lot, if he goes on you,
 Shadow Fiend : Not that big of a deal, don't let him build damage, deny a lot, farm a lot, harass a lot, if he goes on you,  Cold Snap, and don't get razed. Difficulty: 1
 Cold Snap, and don't get razed. Difficulty: 1
 Silencer : He has silences, harasses a lot, and a lot of damage, try to farm, maybe get a kill in other lanes with
 Silencer : He has silences, harasses a lot, and a lot of damage, try to farm, maybe get a kill in other lanes with  Sun Strike and farm the jungle a bit, later on get an
 Sun Strike and farm the jungle a bit, later on get an  Eul's Scepter of Divinity to dispell the silences. Difficulty: 3
 Eul's Scepter of Divinity to dispell the silences. Difficulty: 3
 Skywrath Mage : He's really, really squishy, outfarm him, harass him, kill him, and you know,
 Skywrath Mage : He's really, really squishy, outfarm him, harass him, kill him, and you know,  Quas is your friend, but remember, he has a ton of damage and a silence. Difficulty: 2
 Quas is your friend, but remember, he has a ton of damage and a silence. Difficulty: 2
 Sniper :
 Sniper :  Shrapnel sucks, he has more damage than you, and a giant attack range with a really good attack animation, still, no damage, outfarm him, don't lose the middle tower, and keep outfarming him, maybe getting a kill or two. and
 Shrapnel sucks, he has more damage than you, and a giant attack range with a really good attack animation, still, no damage, outfarm him, don't lose the middle tower, and keep outfarming him, maybe getting a kill or two. and  Quas helps a lot versus him. Difficulty: 3
 Quas helps a lot versus him. Difficulty: 3
 Spirit Breaker : If he's going mid, you're probably dead, play safe, farm, then go back into the game when you're stronger. Difficulty: 3
 Spirit Breaker : If he's going mid, you're probably dead, play safe, farm, then go back into the game when you're stronger. Difficulty: 3
 Storm Spirit : He has more damage than you early on, he's kinda tanky with his high armor, and get can kill you, also he builds
 Storm Spirit : He has more damage than you early on, he's kinda tanky with his high armor, and get can kill you, also he builds  Orchid Malevolence so go for
 Orchid Malevolence so go for  Eul's Scepter of Divinity as
 Eul's Scepter of Divinity as  Linken's Sphere can be triggered by other stuff he has, just play safe and farm, don't get killed, and if you want to win mid just go
 Linken's Sphere can be triggered by other stuff he has, just play safe and farm, don't get killed, and if you want to win mid just go  Quas
 Quas  Wex Difficulty: 3 or Difficulty: 1 if
 Wex Difficulty: 3 or Difficulty: 1 if  Quas
 Quas  Wex
 Wex
 Templar Assassin : She has a lot of damage, she reduces armor, and she's really hard to kill, not killing her without help, and don't die, also she has high attack damage so try to farm and deny but that's not easy, don't lose the middle tower and it's ok, keep in mind she farms faster than you. Difficulty: 3
 Templar Assassin : She has a lot of damage, she reduces armor, and she's really hard to kill, not killing her without help, and don't die, also she has high attack damage so try to farm and deny but that's not easy, don't lose the middle tower and it's ok, keep in mind she farms faster than you. Difficulty: 3
 Tinker :
 Tinker :  Laser blinds, so you're not farming well, he can get easy kills on you, and your middle tower, play safe, don't get killed and don't lose your middle tower, really hard lineup as
 Laser blinds, so you're not farming well, he can get easy kills on you, and your middle tower, play safe, don't get killed and don't lose your middle tower, really hard lineup as  Tinker farms faster than you, and you can also go
 Tinker farms faster than you, and you can also go  Quas
 Quas  Wex and destroy him. Difficulty: 3 or Difficulty: 1 if
 Wex and destroy him. Difficulty: 3 or Difficulty: 1 if  Quas
 Quas  Wex
 Wex
 Tiny : Harass him, he has a lot of damage, so secure your ranged creep, and don't let him pull the aggro of the creeps, and keep an eye into runes, and don't lose the middle tower, neither die. Difficulty: 2
 Tiny : Harass him, he has a lot of damage, so secure your ranged creep, and don't let him pull the aggro of the creeps, and keep an eye into runes, and don't lose the middle tower, neither die. Difficulty: 2
 Troll Warlord : Harass him, he has a kinda high base damage, armor and he has evasion, so keep that in mind, play safe, outfarm him, don't lose the middle tower, don't die, yeah... Difficulty: 2
 Troll Warlord : Harass him, he has a kinda high base damage, armor and he has evasion, so keep that in mind, play safe, outfarm him, don't lose the middle tower, don't die, yeah... Difficulty: 2
 Tusk :
 Tusk :  Snowball is an easy kill, just go under the tower and try to kill him and not die, still, might be a problem. Difficulty: 3
 Snowball is an easy kill, just go under the tower and try to kill him and not die, still, might be a problem. Difficulty: 3
 Viper : You're not killing him, never, don't even try to harass him as you're going to get damaged, maybe later on with two points on
 Viper : You're not killing him, never, don't even try to harass him as you're going to get damaged, maybe later on with two points on  Quas, play safe and outfarm him, denying a
 Quas, play safe and outfarm him, denying a  Viper is really hard, and don't leave the lane as he destroys buildings really easy, and he has magic resistance so, no
 Viper is really hard, and don't leave the lane as he destroys buildings really easy, and he has magic resistance so, no  Chaos Meteor. Difficulty: 3
 Chaos Meteor. Difficulty: 3
 Windranger : She's squishy, just harass her a bit, when she goes for
 Windranger : She's squishy, just harass her a bit, when she goes for  Powershot
 Powershot  Sun Strike into
 Sun Strike into  Cold Snap into attacks, you might get a kill if the player isn't skilled, if he is, just harass, then later on throw
 Cold Snap into attacks, you might get a kill if the player isn't skilled, if he is, just harass, then later on throw  Sun Strike, but you got more damage than her so it's ok, and don't leave mid as she melts towers. Difficulty: 2
 Sun Strike, but you got more damage than her so it's ok, and don't leave mid as she melts towers. Difficulty: 2
 Zeus :
 Zeus :  Quas is your friend, play safe, try to farm, farming under tower is the thing, you can also try to kill him as you got a lot of damage, just keep in mind he also has a lot of damage, and
 Quas is your friend, play safe, try to farm, farming under tower is the thing, you can also try to kill him as you got a lot of damage, just keep in mind he also has a lot of damage, and  Quas is the thing versus the harass he does. Difficulty: 3
 Quas is the thing versus the harass he does. Difficulty: 3
In this part, I'll teach you what to do when you win mid, lose mid, or go even with the enemy midlaner.
 Hand of Midas by 4-8 minutes, you should go to
 Hand of Midas by 4-8 minutes, you should go to  Aghanim's Scepter and keep farming until you get it, also try to get the mid tower, try to be active with
 Aghanim's Scepter and keep farming until you get it, also try to get the mid tower, try to be active with  Sun Strike and maybe get a few kills, but don't think you're a god and you can kill everybody, with
 Sun Strike and maybe get a few kills, but don't think you're a god and you can kill everybody, with  Aghanim's Scepter you are, without it you're basically a right-clicker with a few skills, you should get your
 Aghanim's Scepter you are, without it you're basically a right-clicker with a few skills, you should get your  Aghanim's Scepter around 12-18 minutes and then, go fight and push.
 Aghanim's Scepter around 12-18 minutes and then, go fight and push. Sun Strike kills, a thing I do most of the time I lost and maybe even if I won mid is that I throw a
 Sun Strike kills, a thing I do most of the time I lost and maybe even if I won mid is that I throw a  Chaos Meteor in the midlane, farm the wave and push it near the tower, then go into the jungle to use my
 Chaos Meteor in the midlane, farm the wave and push it near the tower, then go into the jungle to use my  Hand of Midas in the big creep in the big camp, farm the camp, then farm the medium camp, go back to mid, farm mid, farm the jungle... etc, keep doing it until you're strong, if you lost mid, you should get your
 Hand of Midas in the big creep in the big camp, farm the camp, then farm the medium camp, go back to mid, farm mid, farm the jungle... etc, keep doing it until you're strong, if you lost mid, you should get your  Hand of Midas almost always, as you need the gold and XP, talk to your team if you really lost mid about buying a
 Hand of Midas almost always, as you need the gold and XP, talk to your team if you really lost mid about buying a  Tome of Knowledge to try to get back into the game, after your
 Tome of Knowledge to try to get back into the game, after your  Aghanim's Scepter go fight, try to make a comeback with the power-spike of it, if you can't(if the enemy team has a realy big teamfight power, with someone like and
 Aghanim's Scepter go fight, try to make a comeback with the power-spike of it, if you can't(if the enemy team has a realy big teamfight power, with someone like and  Enigma or
 Enigma or  Earthshaker, try to split push and keep farming.
 Earthshaker, try to split push and keep farming. Chaos Meteor in the midlane, don't go for towers that early, and fight with
 Chaos Meteor in the midlane, don't go for towers that early, and fight with  Aghanim's Scepter.
 Aghanim's Scepter.
				Mid-game with  Invoker is probably the hardest part, you should build items to counter the enemy team, and get towers while also winning fights, first of all, keep using
 Invoker is probably the hardest part, you should build items to counter the enemy team, and get towers while also winning fights, first of all, keep using  Forge Spirit to split push, if possible, use
 Forge Spirit to split push, if possible, use  Boots of Travel to get a few towers, but remember, don't die,
 Boots of Travel to get a few towers, but remember, don't die,  Invoker is a hero which you can't die, maybe one or two times at max, keep farming but fighting, you don't need 15 cs/min with
 Invoker is a hero which you can't die, maybe one or two times at max, keep farming but fighting, you don't need 15 cs/min with  Invoker, 7 or 8 cs/min is good enough if you're winning fights, you can try to get a few ganks, and you really should if you made a item like
 Invoker, 7 or 8 cs/min is good enough if you're winning fights, you can try to get a few ganks, and you really should if you made a item like  Eul's Scepter of Divinity, and depending on your carry, you should open space for him(if someone like
 Eul's Scepter of Divinity, and depending on your carry, you should open space for him(if someone like  Anti-Mage or
 Anti-Mage or  Morphling), or you should go get towers with him(if someone like
 Morphling), or you should go get towers with him(if someone like  Drow Ranger or
 Drow Ranger or  Phantom Assassin, maybe even
 Phantom Assassin, maybe even  Terrorblade), and remember, use
 Terrorblade), and remember, use  Alacrity on them, not you, they do more damage, keep that in mind.
 Alacrity on them, not you, they do more damage, keep that in mind.
Talking about items now, do they have some armor-reduction or really hard hitter hero? ( Phantom Assassin,
 Phantom Assassin,  Terrorblade,
 Terrorblade,  Anti-Mage,
 Anti-Mage,  Shadow Fiend and even
 Shadow Fiend and even  Slardar or
 Slardar or  Elder Titan), go for
 Elder Titan), go for  Shiva's Guard fast, as you're going to need it, it is also really useful to kite people.
 Shiva's Guard fast, as you're going to need it, it is also really useful to kite people.
Do they have a hero with a really strong targered skill? ( Legion Commander,
 Legion Commander,  Bloodseeker,
 Bloodseeker,  Terrorblade), go for
 Terrorblade), go for  Linken's Sphere which is a really good item to go early, some times I even go for it before
 Linken's Sphere which is a really good item to go early, some times I even go for it before  Boots of Travel because it gives really nice stats and a nice HP and mana regen, you can also go for
 Boots of Travel because it gives really nice stats and a nice HP and mana regen, you can also go for  Orchid Malevolence if you're fighting a lot, also go for it when you're agains enemies with escapes which you can't do **** agains't(
 Orchid Malevolence if you're fighting a lot, also go for it when you're agains enemies with escapes which you can't do **** agains't( Slark,
 Slark,  Anti-Mage,
 Anti-Mage,  Juggernaut)
 Juggernaut)
AND REMEMBER, IF YOU GO LATE-GAME WITH INVOKER, IT'S NOT AN EASY WIN, PROBABLY THEY'RE GOING TO HAVE A  Black King Bar ON THEIR CORES, SO IT'S NOT JUST GOING IN AND DOING SOME SICK
 Black King Bar ON THEIR CORES, SO IT'S NOT JUST GOING IN AND DOING SOME SICK  Refresher Orb COMBO, YOU NEED TO PLAY REALLY WELL TO WIN.
 Refresher Orb COMBO, YOU NEED TO PLAY REALLY WELL TO WIN.
Late-game with  Invoker is really simple, go in, explode everybody in a sick teamfigh with
 Invoker is really simple, go in, explode everybody in a sick teamfigh with  Octarine Core and
 Octarine Core and  Refresher Orb, if there's someone like
 Refresher Orb, if there's someone like  Magnus or
 Magnus or  Enigma, if not, bait their
 Enigma, if not, bait their  Black King Bar's, also, you should get one depending on the game, then, kill the enemy cores, push one or two towers, and play safe, don't be greedy, this already ****ed me up so much, i'm talking about more than 100 games lost because of me being greedy with barracks or towers
 Black King Bar's, also, you should get one depending on the game, then, kill the enemy cores, push one or two towers, and play safe, don't be greedy, this already ****ed me up so much, i'm talking about more than 100 games lost because of me being greedy with barracks or towers
If it really goes late-game, you're going to get  Moon Shards to your carrys first, then you, you hit hard, but they hit harder.
 Moon Shards to your carrys first, then you, you hit hard, but they hit harder.
If you're not able to defend high-ground with  Invoker for reasons(example:
 Invoker for reasons(example:  Juggernaut and
 Juggernaut and  Blade Fury), it's ok, it's not really your fault as you can't really do ****,
 Blade Fury), it's ok, it's not really your fault as you can't really do ****,  Invoker wasn't a good pick, or they just counter-picked you, or maybe you just played bad.
 Invoker wasn't a good pick, or they just counter-picked you, or maybe you just played bad.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (5) View Comments
You need to log in before commenting.