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DOTA 2
Tinker

Boush


Faction:The Radiant
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): ganker,pusher,semi-carry

Tinker's Stats

STR 88 at 30 (19 + 2.3/level)
AGI 59 at 30 (17 + 1.4/level)
INT 129 at 30 (30 + 3.3/level)
Health 1740 at 30
Mana 1131 at 30
Damage 52 - 58
Range 500
Armor 4.8
Movement 290

Laser

Fires an intense energy beam, dealing damage to the target and all enemy units around it. The...

Heat Seeking Missile

Launches a pair of rockets at the nearest visible enemy heroes within 2000 range. Radius: 1500...

Defense Matrix

Targets an allied unit, applying a barrier to them that blocks some damage and provides Status...

Rearm

CHANNELED - Resets the cooldown on most of Tinker's items and abilities and grants bonus magic...

Tinker's Talents

+0.2s Heat-Seeking Missile Ministun
25
+80 Laser Damage
-0.5s Keen Conveyance cooldown
20
Defense Matrix Grants 25% Cooldown Reduction
+1 Heat-Seeking Missile
15
+125 Defense Matrix damage absorbed
+8% Manacost/Manaloss Reduction
10
+50 Laser Radius

Tinker's Lore

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
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Tinker Builds & Guides
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Hero Discussion

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1
[-]
icer107 | July 29, 2019 7:03am
Some talent changes came with 7.22f! Lv10 is now +125 cast range / 10% spell amp, Lv15 is +11% Manacost/Manaloss reduction / +150gpm and Lv20 is +10 March damage / +10 armor. Lv25 is still the same
1
[-]
Taran2L | November 7, 2012 1:05am
Quoted:

With his ultimate, ALL COOLDOWNS are reset, including the ones from items this means::

Scythe of Vyse -> PERMA CHICKEN :D

Not all. For example Hand of Midas cooldown not resets.
1
[-]
wilddeonpwn (102) | September 17, 2012 2:32am
Quoted:

With his ultimate, ALL COOLDOWNS are reset, including the ones from items this means::

Scythe of Vyse -> PERMA CHICKEN :D

He will run out of mana in like, 3 chickens
1
[-]
Sefi (3) | July 18, 2012 3:45am
As a note, no, Rearm does NOT reset Refresher Orb. Remember though that rearm resets BoT, making Tinker basically a mechnized Nature's Prophet by mid game ;3
1
[-]
teCma (1) | November 17, 2011 12:07am
March of the machines = Awesum invasion ^^
1
[-]
Thaniel (4) | November 8, 2011 12:27pm
It wouldn't make any sense if it did refresh the refresher orb, since Rearm has 0 cooldown and only one second of channel time.
1
[-]
LuvLes (32) | November 4, 2011 12:56pm
jumpyed wrote:

a Bump on my question, does it refresh the refresher orb?

It didn't before.

Quoted:
Rearm also refreshes the cooldown of most inventory items, making high-priced equipment with active abilities far more effective for Tinker than other heroes.

Hint, most.
1
[-]
jumpyed | November 4, 2011 10:30am
a Bump on my question, does it refresh the refresher orb?
1
[-]
jumpyed | October 23, 2011 8:44pm
what about refresher orb?
1
[-]
GrannyKiller (1) | October 12, 2011 8:39am
Haha ye ye love DOTA coz of that chicken ^^
1
[-]
Taki#135057 (4) | October 11, 2011 5:22am
With his ultimate, ALL COOLDOWNS are reset, including the ones from items this means::

Scythe of Vyse -> PERMA CHICKEN :D
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