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Satori Komeiji [Touhou hero concept]

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Forum » Hero & Item Ideas » Satori Komeiji [Touhou hero concept] 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by delta17 » April 20, 2018 4:26am | Report
art illustrated by
きぃら~☆3日目Z35b

Satori Komeiji


the Third Eyed Maiden


COMPLEXITY

◆◆◆

Support

◆◆◆

Nuker

◆◆◇

Disabler

◆◇◇


Str

18 + 1.7

Agi

16 + 2.1

Int

22 + 2.8


275

2

RANGED

600


MORE STATS

RECENT CHANGES:

V 1.03


HERO SUMMARY:


Satori Komeiji is a very unconventional hero that can significantly alter how the game is played just by existing at the hero selection screen! She is feared even by the spirits as her abilities to manipulate the mind and death[1] makes her a real threat to get even close to her.Memory Vice is a potent ability that makes the target re-experience every damage they just received, potentially doubling the damage burst of her entire team.Concentration Cracker is her passive aura and attack modifier that serves to ruin any hostile potential. It increases cast points, inflates mana loss, and slows attack speed by disturbing their mind's focus!
Recollection is a unique ability that allows Satori to replicate an enemy spell. It's in a similar vein to Spell Steal, but can only get that one pre-determined ability from the selected hero. Finally,Death God's Contract is her ultimate ability that bypasses death, resurrecting an already dead ally to immediately join the fray once more! Usage must be with caution. If the resurrected ally falls at the hands of foes, Satori will die with a much longer respawn timer!
PROS :
  • Can combo with just about anyone.
  • Disrupts enemy combos and spell casting attempts.
  • The third Rubick!
  • Can resurrect dead allies!
  • All of those even without an item!
CONS :
  • Heavily reliant on her teammates.
  • Squishy with no escape abilities.
  • Stolen spells are worse than their original.
  • She's disabled every cast ofRecollection

(innate) Death Butterfly


Whenever and wherever an allied hero dies, their death location will be marked by a pink pillar of light. It lasts as long as that hero is dead. The pillars doesn't grant vision.

NOTES :


[Q] Memory Vice


Deals damage equal to all damages the target received in the past 3 seconds.
Aghanim's Scepter increases cast range, reduces cooldown and places a debuff that disables buyback for the first 20% of their respawn time when killed with it.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST POINT
CAST RANGE

: TARGET UNIT
: VARIED
: NO
: 0.6 + 0.2
: 400 / 600 / 800 / 1000
( 800 / 1000 / 1200 / 1400)
Damage re-deal
Debuff
Buyback disable time
MANA
COOLDOWN
: 100%
: 3
: 20%
: 90 / 120 / 150 / 180
: 18 / 14 / 10 / 6 ( 16 / 12 / 8 / 4)
"The past beats like a second heart"

NOTES :


[w] Concentration Cracker


AURA: Satori's influence to the mind disrupts an enemy's attempt to cast spells. Each of their spell cast points are increased.
PASSIVE: Units hit by Satori's basic attacks gets a debuff that increases their mana loss and reduces their attack speed.
ABILITY
PIERCES IMMUNITY?
AURA RADIUS
: AURA / PASSIVE
: NO (YES)
: 1200
Cast Point Increase
Debuff duration
Mana Loss Inflation
Attack Speed Loss
Mana burn per attack
: 0.07 / 0.14 / 0.21 / 0.28
: 5
: 10% / 15% / 20% / 25%
: 10 / 35 / 60 / 85
: 0 (100)
Her hypnotism is so great, not even the greatest shrine maiden can do anything right.

NOTES :


[E] Recollection


Satori delves into the mind of an enemy (or allied) hero to learn their deepest arcanery. Although disabled herself, a powerful slow, disarm and silence affects the target during the effect delay before gaining one of their signature abilities upon which Satori can use for herself. However, it will be more expensive and have longer cooldown. The spell cannot stay for long. Aghanim's Scepter upgrades recollected spell if it has any
The recollected spell's level depends on this ability's level.
ABILITY
PIERCES IMMUNITY?
CAST POINT
CAST RANGE
: TARGET HERO
: YES
: 0.2 + 0.0
: 900
Disable Time
Movement Slow
Slow Duration
Collected Spell Mana Cost
Collected Spell Cooldown
Recollection Duration
MANA
COOLDOWN
: 1.5
: 100%
: 1
: +30%/20%/10%/0% (-25%)
: +30%/20%/10%/0% (-25%)
: 150
: 50
: 30
A powerful mind-reader and a fast learner, she can replicate anyone's abilities just by looking at them.

NOTES :


[D] Recollected Spell Slot


Satori's recollected spell goes here.


NOTES :


[F] Recollected Spell Slot


The sub-spell / 2nd spell of Satori's recollected spell goes here. (if any)


NOTES :


[R] Death God's Contract


PASSIVE: Reduces Satori's respawn time.
ACTIVE: Resurrects a fallen allied hero after a channel, summoning them in front of her. That hero's respawn timer pauses but is treated as totally alive for the duration. If that hero or Satori dies, the pact ends, instantly killing whoever is the other one alive. The resurrected hero resumes its respawn time from before and is NOT subject to any on-death effects. Satori, however, dies normally but will have her respawn time increased by the contracted ally's respawn time.
Can target living allies, which are just teleported to Satori.
ABILITY

CAST POINT
CAST RANGE
: TARGET POINT / TARGET UNIT /
CHANNELING
: 0 + 0
: Global
Respawn Time Reduction
Channel Time
Spawn distance
Pact Duration
MANA
COOLDOWN
: 10% / 20% / 30%
: 4.5
: 150
: 15 / 25 / 35
: 200 / 250 / 300
: 175 / 165 / 155
While already having left underworldly matters, she remain to have a great influence on the rules of death.[1]

NOTES :


[R] End Contract


Ends the current contract, resuming the hero's death from before. No one is credited for the re-death of that hero as it will not trigger on-death effects.
ABILITY
CAST POINT
: NO TARGET
: 1.5 + 0.0
MANA
COOLDOWN
: 0
: 0

NOTES :

Talents

LVL 25
LVL 20
LVL 15
LVL 10
:
:
:
:
Concentration Cracker 100 Mana Break
Concentration Cracker Pierces Immunity
+60 Attack Speed
+25% Exp. Gain
|| OR ||
|| OR ||
|| OR ||
|| OR ||
Collected Spell -25% mana cost and cooldown
Recollection can target allies.
+300 Health
+8% Spell Amp

NOTES :

RECOLLECTION TABLE

Satori'sRecollection gives her access to a unique spell depending on the hero she targeted it. This table shows you which spell she'll get based on that target hero.

RECOLLECTION

COMMENTS / ADVANCED DISCUSSION :



Memory Vice is her most basic ability. Basically a reverse Time Walk. It has low cooldown for mediocre range but has very expensive mana cost for a spell whose damage is so unreliable. Something noteworthy: IfMemory Vice got less than 2.4 cooldown, she can technically re-deal the damage fromMemory Vice itself again and all over again! Got a juicy 1000 damage from the first cast? Now you can reliably deal 1000+ damage every 3 seconds from now on!
Memory Vice is not as powerful as you think as easy it is for you to dismiss. We must consider the fact that (look back at the notes) it re-deals the damage as it was received by the enemy after all reductions. For example, 800 total burst magic damage is strong, yes? Subtracting it from 25% magic resist is 600. This means Memory Vice deals 600 raw magic damage, it will be reduced by another 25%. This makes an exponential feedback the more resistances an enemy has. Simply getting Cloak makes this 600 Memory Vice damage into 510 damage, which will then be reduced again. Furthermore, actual situations where a team deals 800 damage in 3 seconds is decently scarce. Either your team can already kill it without you or you're just on your way to killsteal, which won't be appreciated since Satori is a support.

Concentration Cracker has a mechanic that I have never seen used in a concept before (though I'm confident I'm not the first to do this). Modified cast points! Although we can just call it a "non-interrupting stun on every ability cast". It'll definitely ruin a player's experience but hopefully not by too much. I personally think the value is too low but I believe the pros can abuse this. Overall, this ability can disrupt casters and right-clickers alike.

WithRecollection, she becomes the 3rd Rubick, (because Morphling was the 2nd). Some spells will be better than others, so the effectiveness of this ability varies from draft to draft. Ideally she should keep the cast points of stolen spells unlike the way Rubick does it. Secondarily, it has a powerful slow, in exchange for being disabled herself as the spell is being cast. This effect is the biggest differentiator between this ability and Spell Steal. Lorewise, she's digging for all the information she wants while hypnotizing the target, thus crippling them. But who knows, maybe this effect is better than the actual spell she's trying to get... ;)
'Eyy! I made a long tedious-to-make-but-worth-it list specifically for this ability! Noticed my nods to some other people's hero concepts? It's lots of work throwing myself back to look at some of them again. But it was nice re-acquainting myself with them.

Death God's Contract is designed against trolls by punishing the players themselves for resurrecting their ally in a bad way, one reason why the resurrected ally cannot trigger on-death effects. The others are: problem interaction with Reincarnation, and the motto "you can't kill a dead person"
You might think that this spell might be too powerful if a 6-slotted carry was resurrected "there's no way! We worked hard killing that carry! Now we need to kill him again!?" Remember: 1, That is exactly the power fantasy of this ability; 2, or just kill Satori herself; 3, or don't make her finish that channeling in he first place, if Satori wants to get her carry back into action ASAP, then she must be nearby; 4, Or just retreat until the pact naturally ends, if done right, you've just successfully added up to 35 seconds to his respawn time!

End Contract has a deliberately long cast point to prevent last second denies by Satori once she finds her resurrected ally is in danger. So a little bit of prediction and risk assessment is a must-have skill should you dared to use her.

GAMEPLAY :



Satori is best suited to a life of a position 4-5. She'll need mana, due toMemory Vice being an expensive ability on a 6 second cooldown.

Satori's whole idea is to be the all-round combo hero. She can directly combo with any core hero she so chooses.Memory Vice,Recollection, andDeath God's Contract is a testament to the way she uniquely enables an ally and perhaps the entire draft! Dealing damage depending on the draft's damage, recasting abilities depending on the draft's abilities, and extending an ally's prowess depending on their capabilities!

ITEMIZATION :


CORE : Your standard support items, but focused on life saving and mana.

CHANGELOGS:


V 1.01
V 1.02
V 1.03



CREDITS:


[1] There's no canonity to her ability to manipulate death, but since she lives in what used to be THE hell, she must hold some influence prior. Just a head-canon.
I mostly just do hero/item concepts stuffs.
"Original Characters"
Battleworgs
Nevaeh
Balcraw
"Franchise Characters" (mostly Touhou)
Patchouli
Mamizou
-
"Others"
ITEMS!
*

delta17


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Posts: 95
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