Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300
AoE of the dying unit, you will take 50%
of the heal.
Cast Range: 800
Damage Amplification: 10%
Max Health as Heal: 16%