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Ethra is a ranged agility hero specializing in inflicting the Ethereal status to her enemies. Units in ethereal form cannot attack and cannot be attacked. They are immune to all physical damage, but takes increased magic damage. Psych Out discombobulates an opponent's spirit in which they are inflicted with fear and ethereal debuff, while Ethereal Gate unleashes ghostly energies that turns her and her enemies ethereal.
And while you would expect that this specialization allows her to focus on dealing magical spell damage to her enemies, none of her spells deal damage whatsoever! Instead, she wields her Spirit Glaive[1], a weapon designed to sunder spirits. Toggling on the weapon allows her to bypass the ethereal status, attacking with increased speed and converting it to magical damage while severely slowing enemies. However, the glaive cannot damage the mortal flesh, so she can only attack ethereal units using this weapon.
Able to make rifts between the mortal and the spirit realm, Her ultimate Phantasmagoria teleports her a short distance while creating an ethereal rift. The rift resonates to her form turning her untargetable while the same rift ravages the spirits of her foes, silencing and muting in an area.
The combined strengths of her abilities effectively turns her into a powerful disabler! Phantasmagoria into Ethereal Gate into Spirit Glaive is a silence + mute + disarm + Massive Slow all at once; That's basically an honorary stun! In the right hands, Ethra can unleash godly amounts of both disable and damage while being nigh untouchable herself! For this reason, she will be played mostly as a safelane position 1 or a tempo-setting mid-laner, similar to Templar Assassin.
[1](not to be confused with the throwable weapons also called "glaives" used by Silencer and Luna. It's a single-edged pole weapon. A swordspear, if you will.)
PROS :
High agility gain, and decent other stats
Boasts high physical damage & and even higher magical damage if farmed
Doesn't lack in defensive options, can be elusive.
Strong damage and strong disables
CONS :
Spell Immunity makes her sad. Also disarming her.
Requires to be ahead in items and levels to be properly feared.
Has virtually no farming tool.
Physical damage dealer allies are compromised.
A ranged hero with short range
LORE
"I'm a wraith, and I'm a slayer... I don't discriminate."
Millennia, or perhaps an eon, have passed since the order of the Veiled Assassins struck down their first victim, after then they'll become only whispers. Ethra was the third to join the Veiled Sisters, and the first to perish... However, this makes her the first to demonstrate that, by one's power and devotion to the duty of assassination, could death becomes merely a small distraction that cannot remove them from their sacred duty.
The Veiled Oracle recognizes her talents and strengths as among the strongest of the assassins, and for this reason is why her list is long, with names of gods and mortal spanning across timelines, centuries apart. But the list is finite, and she's finally down to the tail end of her sacred list. Her mission is almost done, and how perfectly wonderful is it that they will all be gathering on one very eventful day...
[Q]Psych Out
Launches a maleficent energy to a single enemy unit, breaking their spiritual bridge. Target becomes feared, slowed and ethereal.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET ENEMY
: NO
: 0.4 + 0.5
: 500
Duration
Movement Slow
Magic Resistance Reduction MANA COOLDOWN
Banishing mortal spirits into the gates of the nether is an easy task for those who carry the very gate with them.
NOTES / ADVANCED COMMENTS:
Self-Ethereal - Dispellable
Ethereal - Dispellable (basic)
Effect is not instant. Acts as a wave: it's radius increases from 0 to 475 in 0.5 seconds. The center follows Ethra's position. (Like a fast & tiny Shiva's Guard)
[E]Spirit Glaive
Toggle. Ethra wields her legendary weapon. She becomes melee, gains bonus attack speed, (20true strike,) and allows her attacks to bypass the ethereal status. Her attacks are converted to magic damage and applies a crippling slow. The slow cannot persist outside of ethereal state.
However, all these bonuses do not apply when attacking non-ethereal units. She just becomes melee.
ABILITY
CAST ANIMATION
: TOGGLE
: 0 + 0
Melee Range
Atk Spd Increase
Slow
Slow Duration COOLDOWN
Unlocked by Aghanim's Shard. Ethra attacks all enemies around her once, dealing all applicable attack modifiers.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
: NO TARGET
: YES
: 0.4 + 0.4
Radius MANA COOLDOWN
: 600
: 60
: 12
If her presence is multi-permeating, so is her blade.
NOTES / ADVANCED COMMENTS:
All attacks are dealt instantaneously to all enemies. (no delay, no projectile)
Affects units in fog of war, but not invisible units.
[R]Phantasmagoria
Teleports a short distance and creates a zone of debilitating aura in the destination that silences, (20breaks) and mutes enemy abilities. Leaving the area will mute all effects until she comes back.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET POINT
: NO
: 0.4 + 0.2
: 600 / 750 / 900 (1500 / 1650 / 180025)
AGHANIM'S SCEPTER
Upgrades Phantasmagoria. Passively grants +20% Debuff Duration Amplification on all her debuffs. Also increases Phantasmagoria debilitating zone duration.
AGHANIM'S SHARD
Unlocks the Omni-present Strike ability.
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