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DotA2 Skill: Supernova




Supernova


Casting Method:Active
Targetting Method:Instant
Allowed Targets:Enemy Units
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. Turns night into day for the duration.

Radius: 1300
Supernova Duration: 6
Stun Duration: 2 / 2.5 / 3.0
Damage per Second: 60 / 90 / 120
Hero Attacks to kill Sun: 5 / 8 / 11 ( 7 / 10 / 13* )

Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. Increases number of attacks in order to break the Supernova.
Mana Cost: 200 Cooldown Time: 110
Additional Information
Damage is blocked, stun at the end isn't.

The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.

Notes:
  • All other ability cooldowns are refreshed if reborn successfully.
  • Only attacks from heroes ( Meepo clones included, but not illusions) can damage the sun.
  • No ability can affect the sun.
  • Phoenix is paused, hidden and invulnerable for the duration of Supernova.
  • Phoenix cannot use abilities or items; However, any auras Phoenix has remains active.
  • The sun can be denied once it drops below 50% hp. Phoenix will still die if the sun is destroyed by an ally, but will not reward enemy heroes with gold or exp.
  • Any buffs Phoenix has before activation will remain until the end, except for Fire Spirits.


Skill Discussion

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xCO2 (72) | January 28, 2014 3:17pm
Notes:
  • All other ability cooldowns are refreshed if reborn successfully.
  • Only attacks from heroes (Meepo clones included, but not illusions) can damage the sun.
  • No ability can affect the sun.
  • Phoenix is paused, hidden and invulnerable for the duration of Supernova.
  • Maximum damage : 360/480/600

Patch 6.80
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