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Fūjin, the Tempest Spirit

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Forum » Hero & Item Ideas » Fūjin, the Tempest Spirit 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by delta17 » April 19, 2022 10:33pm | Report

Fūjin,
the Tempest Spirit

Str 22 + 1.8
Agi 23 + 3.1
Int 18 + 3.1
COMPLEXITY
◆◆◇
Carry ◆◇◇
Support ◆◆◇
Nuker ◆◇◇
Inititator ◆◆◇
Disabler ◆◇◇
Escape ◆◆◇

290 -1
MELEE 150

MORE STATS


HERO SUMMARY

Fūjin, the Tempest Spirit, is the youngest among the spirit brothers. Born as a broken debris from Raijin's original self on a clash against Thunderkeg. The spirit of wind and electricity were split in twain; Fūjin owns the wind, Raijin owns the thunder.

Probably among the greatest chase support / initiator, Fūjin is a ranged agility spellcaster who can grant allies tremendous amounts of mobility and reach while displacing and disrupting enemies at the same time. [W] Divine Wind reveals the enemies' position and once his team is ready, [E] Gale Remnants can launch himself and his allies into the enemies' doorsteps. [Q] Cutting Cyclone disables 1 enemy out of a fight while the cyclone itself damage the rest of the enemies. And lastly, [R] Roaring Hurricane envelops Fūjin in a massive damaging tornado "Avatar-Style", able to move himself and misposition enemies while in the protection of the cyclone. A second charge of [E] Gale Remnants misposition his enemies even further.
PROS :
  • Fun to Play
  • Invulnerability Ultimate!
  • Promotes team mobility
  • King of Kiting!
CONS :
  • Quite high skill.
  • Expensive abilities with long cooldowns.
  • Squishy Health
  • Too mana-hungry if ran as support.

LORE

There were 4 spirit brothers: Inai - the Void Spirit; Kaolin - the Earth Spirit; Raijin - the Storm Spirit; and Xin - the Ember Spirit. For the nigh infinite history the world had known them there were, and only were, 4 of them working together to keep the balance and natural flow of nature. However, the brothers were not immune to unforetold incidents... And the 5th of the spirit brothers is making itself known.

Many generations ago, A clash struck between the celestial Raijin and the mortal Thunderkeg. The result of which trapped the volatile power of Raijin's thunderous energy in Thunderkeg's mortal flesh and Jovial personality. Or so that's what everyone thought. Fractured into being and flung way beyond the most unknown of lands is the power of the storm without its thunder, forming into body and consciousness. No longer the Raijin he once was, he named himself Fūjin the Tempest Spirit. Born from strife, the 5th spirit owns the indignant and irascible personality of the past Raijin. And he'll take his old self back, whatever it takes.

[Q] Cutting Cyclone


Cyclones an enemy unit, purging it of buffs. Cycloned unit is stunned but invulnerable to damage except to Fūjin's spells. All other enemy units near the cyclone takes damage over time.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST POINT
CAST RANGE
: TARGET ENEMY UNIT
: MAGICAL
: NO
: 0.01 + 0.6
: 600
Duration
Radius
Damage per Second

MANA
COOLDOWN
: 2 / 2.5 / 3 / 3.5
: 350
: 40 / 60 / 80 / 100
(60 / 80 / 100 / 12015)
: 120 / 140 / 160 / 180
: 14
Fūjin can create winds so blistering, as to be sharper than swords.
NOTES / ADVANCED COMMENTS:

[W] Divine Wind


Fūjin blows a gust in a direction and uses information carried by the wind to get a hold of his opponent's positions. Reveals and grants true sight on enemy heroes hit by the gust. Ranged allies are blessed by a tailwind to gain increased range when attacking a marked enemy. Allies also gain increased movement when moving towards a marked enemy.
ABILITY
CAST POINT
CAST RANGE
: TARGET POINT
: 0.01 + 0.7
: 800 / 1000 / 1200 / 1400
Gust Radius
Reveal Duration
Atk Proj Spd Increase
Atk Range Increase
20Atk Spd Increase
Movement Spd
Facing Sector Angle
Facing Maximum Range
MANA
COOLDOWN
: 275
: 6
: 30%
: 75 / 125 / 175 / 225
: 60
: 14% / 16% / 18% / 20%
: 80°
: 2000
: 40
: 40 / 35 / 30 / 25
(33 / 28 / 23 / 1810)
Where the wind blows, Fūjin follows.
NOTES / ADVANCED COMMENTS:

[E] Gale Remnant


Vector Target. Fūjin summons a remnant to face a target direction. They will stand still until Fūjin orders them to activate.
ABILITY
CAST POINT
CAST RANGE
: VECTOR TARGET
: 0 + 0
: 400 / 500 / 600 / 700
(525 / 625 / 725 / 82510)
Remnant Duration
Remnant Gaze Length
Remnant Gaze Width
MANA
CHARGES
CHARGE RESTORE TIME
: 20
: 575
: 175
: 0
: 2
: 16
Miniature cyclones can be created in his image.
NOTES / ADVANCED COMMENTS:

[D] Activate Gale Remnant


Any unit standing in front of the targeted Gale Remnant will be displaced to the direction of the remnant's gaze. Allies are pushed farther (Fūjin especially) and gain a movement speed boost. Enemies are pushed slightly but are slowed.
ABILITY
CAST POINT
CAST RANGE
: TARGET POINT
: 0 + 0
: Global
Push Distance (self)
Push Distance (allies)
Push Distance (enemies)
MvSpd Increase
Move Slow
Bonus/Slow Duration
MANA
COOLDOWN
: 600 / 750 / 900 / 1050
: 400 / 500 / 600 / 700
: 200 / 250 / 300 / 350
: 10% / 20% / 30% / 40%
: 10% / 20% / 30% / 40%
: 2
: 60 / 70 / 80 / 90
: 1
Hold on to your hats.
NOTES / ADVANCED COMMENTS:

[R] Roaring Hurricane


Fūjin conjures a massive cyclone applying a basic dispel on himself and makes him invulnerable. As a special cyclone he can control, he is disarmed (25 not disarmed), muted, and slowed but can cast spells and move around with flight. Enemies near the cyclone periodically takes damage and knock-back in a clockwise/counterclockwise direction from the cylone.
ABILITY
CAST POINT
DAMAGE TYPE
PIERCES IMMUNITY?
: NO TARGET
: 1.6 + 0
: MAGICAL
: NO
Radius
Interval time
Damage per Interval
Knockback per Interval
Self-Slow
Hurricane Duration
MANA
COOLDOWN
: 575
: 0.5
: 25 / 45 / 65
: 25 / 45 / 65
: 40%
: 6 (7.5)
: 250 / 350 / 450
: 150 (10025)
Galanius sounds the horn to summon the most elite Stonehall caste into war!
NOTES / ADVANCED COMMENTS:

[R] Change Hurricane Direction


Replaces Roaring Hurricane upon activation. Changes Roaring Hurricane's direction: Clockwise / Counter-clockwise.
ABILITY
CAST POINT
: NO TARGET
: 0 + 0
COOLDOWN : 0.5
r!
NOTES / ADVANCED COMMENTS:

Talents

Level 25
Level 20
Level 15
Level 10
:
:
:
:
-50s Roaring Hurricane Cooldown
Gale Remnant 0.5s enemy mini-stun
+20 Cutting Cyclone DPS
+125 Gale Remnant Cast Range
|| OR ||
|| OR ||
|| OR ||
|| OR ||
Can attack from Roaring Hurricane
Divine Wind 60 Attack Speed to marked
+100 Attack Range
-7s Divine Wind cooldown
TALENT NOTES / COMMENTS:

AGHANIM'S SCEPTER
Upgrades Roaring Hurricane. All basic abilities gain +1 charge on cast, allowing for more spells to cast. Unused charges are lost after the hurricane. Increases hurricane duration by 1.5s.
AGHANIM'S SHARD
Upgrades Gale Remnant. +1 Charge. Casting Divine Wind accelerates 6s of Gale Remnant recharge-time per enemy hero hit.

Credits:


Changelogs

V 1.01

delta17

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