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Ichirin Kumoi and Unzan [Touhou Hero Concept]

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Forum » Hero & Item Ideas » Ichirin Kumoi and Unzan [Touhou Hero Concept] 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by delta17 » June 10, 2018 2:14pm | Report
illustrated by 粗茶


The Nyuudou Handler,


Ichirin ***oi


STATS

COMPLEXITY

◆◆◇

Carry

◆◆◇

Initiator

◆◆◇

Disabler

◆◆◇

Escape

◆◆◇

Durable

◆◆◇

Str

22 + 2.3

Agi

22 + 1.2

Int

17 + 1.6


295

0

(MELEE)

150

MORE STATS

RECENT CHANGES :


1.02

(MECHANIC) STAT EFFICIENCY :


From the original Reddit page
Back in patch 7.13, it kind of introduced a promising mechanic that's worth diving into. We'll call this "stat efficiency". Basically, stat efficiency defines how much, or how little, an attribute gives to a hero's stats based on this percentage. 1 strength gives +20HP, +0.1 hp regen, and +0.08% mag res, [as of 7.23]. A hero who has 125% stat efficiency gets +25HP, +0.125 hp regen, and +0.1% mag res! If this percentage can be further modified by abilities/etc and perhaps becomes another tool for hero balance, this mechanic opens up a wide new worlds of possibilities!
  • Patch 7.13 basically gave every hero +25% stat efficiency to their primary attribute. This, however, has been undone to at 7.21 but we can look at it as every hero having 100% default stat efficiency.
  • Like every one has innate 100 attack speed except for certain heroes, it can change to specific heroes to make them even more unique. Dark Seer, for example, could have 115% intelligence efficiency instead of the usual 100% of all heroes. Centaur's tankiness, as another example, can also be nerfed without touching the efficacy of Double Edge / Stampede, if opted for 95% strength efficiency.
  • The strength bonus of God's Strength could be reduced/removed and traded for strength efficiency.
  • Essence Aura, instead of giving flat mana pool, could offer intelligence efficiency.
  • Morphling can have level 20 talents as: +15% strength efficiency ||or|| +10% agility efficiency.
  • Whirling Death can reduce stat efficiency instead of directly reducing attributes.
  • Or feel free to make a hero concept that utilizes stat efficiency! I won't object!
Notes:
  • Stat efficiency does not increase the attack damage from being a primary attribute.
  • Stat efficiency stacks (should stack?) additively.
  • I might be incorporating stat efficiency to my future (and past?) concepts. Should be fun.

HERO SUMMARY :



Ichirin ***oi is a very agile, strength brawler who utilizes her companion, Unzan, to devastate her enemies. Unzan belonged to a race of Nyuudou, strong towering monks in cloud-like bodies.
With an explosive introduction, herVelocity Impact shakes the foes, surging her with adrenaline toSweep andSmash in quick succession the more enemies are present. Dashing in battle like an agile boxer, in and out of reach.
And in herReckoning, as the result of her training, she can exponentiate the potency of every punches and durability she have.
PROS :
  • Extremely spammable abilities.
  • Very nimble and agile at close quarters.
  • Gets more from strength bonuses than any other heroes.
CONS :
  • Fragile early game.
  • Charges enemy Magic Wand super fast.
  • Sad strength growth.


[Q] Sweep


Damages enemies in an arch in front of her. Slows attack speed while applying attack damage and modifiers. Shares levels withSmash.
ABILITY
PIERCES IMMUNITY?
DAMAGE TYPE
CAST ANIMATION
DISTANCE
: NO TARGET
: YES
: PHYSICAL
: 0.1 + 0.15
: 150 (365)
Arc Length
Arc Width
Attack Slow
Duration
Attack Damage Bonus
Critical Damage
MANA
COOLDOWN
: 90°
: 135 (350)
: 100
: 0.5
: 0% / 15% / 30% / 45% (100%)
: 200% / 300% / 400%
: 20 (14)
: 4 / 3.5 / 3 / 2.5 (3 / 2.5 / 2 / 1.5)
Slap!

NOTES :


[W] Smash


Grinds enemies to the ground, affecting units in a circle in front of her. Slows move speed while applying attack damage and modifiers. Shares levels withSweep.
ABILITY
PIERCES IMMUNITY?
DAMAGE TYPE
CAST ANIMATION
DISTANCE
: NO TARGET
: YES
: PHYSICAL
: 0.2 + 0.2
: 200 (500)
Impact Radius
Move Slow
Duration
Attack Damage Bonus
Sleep duration
MANA
COOLDOWN
: 200 (500)
: 100%
: 0.5
: 0% / 15% / 30% / 45% (100%)
: 3 / 4 / 5
: 20 (14)
: 5 / 4.5 / 4 / 3.5 (4 / 3.5 / 3 / 2.5)
Bam!

NOTES :


[E] Cloud Dash


Ichirin performs a dash depending on how near she is on an enemy hero. This ability has charges.
  • If there's an enemy hero 200 units or nearer, Ichirin dashes 350 distance to the direction of her team fountain, but facing the enemy. (highest priority)
  • If an enemy hero is within 160 degrees cone in front of Ichirin 500 units near, she'll dash to towards the enemy attempting to reach 150 units face to face. (dash distance is capped at 350)
  • If not a single enemy hero was even near she'll simply dash forward at a distance of 350.
ABILITY
CAST ANIMATION
DISTANCE
: NO TARGET
: 0.0 + 0.0
: 200 | 500
Max Charges
Dash speed
MANA
REPLENISH TIME
: 1 / 2 / 3 / 4
: 1500
: 30 / 20 / 10 / 0
: 3
You can't touch a nimble nimbus!

NOTES :


[D] Velocity Impact


After quite a wind-up, which gets longer the further her intended jump, Ichirin pounces into the fray, dealing damage to enemies hit. For each real enemy heroes hit in the impact radius,Sweep andSmash cooldowns get reduced.
ABILITY
PIERCES IMMUNITY?
DAMAGE TYPE
CAST ANIMATION
CAST RANGE
:TARGET AREA
: NO
: MAGICAL
: (0+) + 0.3
: 1000 (1750)
Cast Point per 100 Range
Leap Speed
Impact AoE
Cooldown Red per Hero
Buff Duration
Damage
Stun
MANA
COOLDOWN
: 0.08
: 1500
: 350 / 375 / 400 / 425
: 15%
: 8
: 105 / 170 / 235 / 300
: 1.5
: 90 / 100 / 110 / 120
: 25 / 20 / 15 / 10
Ichirin had a love for dramatic entrance.

NOTES :


[R] Reckoning


Passive : Increases her strength efficiency. Provides bonus strength for each real enemy heroes in her proximity.
Active : The next cast of eitherSweep orSmash becomes a powerful ravaging ability.
ABILITY
CAST ANIMATION
PROXIMITY RADIUS
: PASSIVE / NO TARGET
: 0.0 + 0.0
: 1200
Strength per Hero
Strength Efficiency Bonus
Sweep Critical
Smash Sleep Duration
Buff Duration
MANA
COOLDOWN
: 2 / 4 / 6 (7 / 9 / 11)
: 5% / 15% / 25%
: 200% / 300% / 400%
: 3 / 4 / 5
: 10
: 100
: 25 / 20 / 15
Unlocking the true secrets of her arts, Ichirin can make the smallest blows stronger by order of magnitudes.

NOTES :

TALENTS :

Level 25
Level 20
Level 15
Level 10
:
:
:
:
Velocity Impact 1.5s stun
+5 Reckoning strength per hero
350 Flying Vision
-6 Sweep and Smash mana cost
|| OR ||
|| OR ||
|| OR ||
|| OR ||
+55% Sweep and Smash attack damage bonus
-1 Sweep and Smash cooldown
+750 Velocity Impact cast range
+5 Health Regen
NOTES :

COMMENTS / ADVANCED DISCUSSION:



I made Ichirin a brawler type hero that makes the players feel like they're in a fighting game. Exploring the new mechanic, I designed her to use the most out of it by taking advantage of the fact that stat efficiency does not give additional attack damage bonus. See, 100% stat efficiency is basically equivalent to having 2 times that attribute BUT 50% reduced attack damaged. Ichirin's basic attacks are weak, her small strength gain enforces this. This enforces her to useSweep andSmash as her default attacks as it applies any attack modifiers.
Sweep aoe

Smash aoe

Cloud Dash is what defines her brawl-oriented playstyle. Sweep andSmash becomes a LOT more reliable and even worth playing. It is also the basis of her complexity. A good player should accurately measure the distances between themselves and the enemy or risk dashing in places they don't want to.

Velocity Impact is another mobility spell that is more for initiation than an escape. Landing a goodVelocity Impact is what separates a bad player from a good one. This ability holds the key to her true damage potential.

WithReckoning, she'll get the equivalent of having all sources of strength multiplied by 1.05/1.15/1.25 but have base damage reduced by 4.76%/13.04%/20% for a strength hero's perspective. This makes her tankier with strength items than any other hero. 7.21 may have changed the way attribute perks work, but our blue-haired gal remained the same.

Her talents are particularly powerful. My reasoning is that as a hero alone, she doesn't possess any big 'power fantasies' that can make someone go "whoa... If X situation happens perfectly with no counters, she could single-handedly take the game!" She can do her stuffs really well, but not as well as more specified heroes. Heroes like Phoenix have strong talents for the same reason.

This hero concept is made entirely on my phone. Making this took me days. It's really slow, but there's really nothing for me to do so... might as well.

ITEMIZATION :



Due to the nature of her ultimate, and the fact thatSweep andSmash uses only her base damage as bonus, she benefits a whole lot more in buying strength items from just flat, raw bonuses.
  • Bracers are cost effective for the strength they provide. But she's just another strength hero early game because of level 1Reckoning having measly 5% efficiency bonus.
  • Power Treads is her boots of choice. Adding more damage forSweep andSmash.
  • Heart of Tarrasque is BIG on this hero. +1715 health at level 3Reckoning? That's almost 2k!
  • Satanic lifesteal works well with Sweep andSmash. Especially on crowded teamfights healing up a huge portion of health.
  • Linken's Sphere / Lotus Orb is a worthy pickup if she's being locked down. But perhaps a better item to consider is...
  • Black King Bar! Go ham in the middle of the fight!
  • Urn of Shadows / Spirit Vessel allows her to quickly heal up or deal more damage to every skirmishes. She also benefits more from it thanks to her naturally high regen amp from strength efficiency.
  • Eye of Skadi / Maelstrom / Skull Basher / other attack modifying items. She can apply attack modifiers in an AoE. Battlefury cannot cleave for balance.

CHANGELOGS :


1.01
1.02


CREDITS :


  • Head image illustrated by 粗茶
  • Ending image : art by 中彬
  • Icons from game-icons.net which I CAN'T EDIT ON MOBILE so...
  • ...I editted them at a different site, Vector Paint.
  • Ultimate icon is borrowed from the official game "Hopeless Masquerade" by Twilight Frontier.
  • Ichirin ***oi and Unzan are characters of the Touhou project, property of Team Shanghai Alice.


illustration by 中彬

delta17

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