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Fræʃir by delta17

7 Votes

Fræʃir

By: delta17
Last Updated: Sep 18, 2020
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Fræʃir

Foulfell Warden

One of the three grand winners of Dotafire's Hero Creation Tool Contest! Also one of u/AtomicDragonsofMars's BackStabbing Devils Contest Honorable mentions! (I'm thankful for the criticisms I received there. Definitely helped!)

RECENT UPDATE:

1.07

Fræʃir, (anglicised as Fraeshir, but pronounced fray-seer) is one of the great demons who guards the gates of Foulfell. A rare agility spell-caster, Fraeshir introduces himself by whipping his cursed chains, creating a Blasted Chainpath leading himself to the target. The two walls of the path block movement, preventing enemies from moving left or right. With limited movement, aiming his Nightwatchers becomes a whole lot easier. After the winged creature successfully rooted the victim, he shatters the boundary between this plane and Foulfell itself through Shadow Zone. Creating a silhouette clone of that hero right in front of Fraeshir. Damaging that silhouette damages the real hero, allowing Fraeshir and his "allies" to focus on the target even from a distance. But that's not where hell starts, rooted and now a few feet away, Fraeshir calls upon his Executioner's Wrath, blasting the land barren of life without even considering his allies! Truly a ruthless demon fitting the chaotic nature Foulfell itself!

LORE:

Foulfell is a prison plane feared by even hell itself. And amidst its twisted convicts and soul-dead inhabitants are creatures who are born in it. Fraeshir is one such creature. Knowing nothing more but life on this sick realm, Fraeshir grew up to have a talent for twisting the reality of this plane. The physics of Foulfell is but his playground, its inhabitants are his personal dolls. Many times did he escaped, but found to keep on returning with new demons in his grip.

He may appear to be wise, but violence always remain his smartest options. Foulfell has created its own warden, and he will make sure to keep everything there in its worst state possible. But he can't do that unless he gets his hands on the unforgivable scoundrel that managed to tear apart the walls of his fractal prison home.

COMPLEXITY

◆◆◇

Carry

◆◇◇

Support

◆◆◇

Nuker

◆◆◆

Initiator

◆◆◇

Disabler

◆◆◇


Str

18 + 2.1

Agi

20 + 3.3

Int

16 + 2.7


285

2

MELEE

150



Health
H regen amp
Mana
M regen amp
Armor
Spell Dmg.
Damage
M spd amp

:
:
:
:
:
:
:
:
BASE
200
0%
75
0%
2
0%
23 - 29
0%
Base H. regen
Base M. regen
Movement
Turn rate
Vision range
Attack range
Projectile Spd.
Attack Ani.
B.A.T.
Magic resist
Collision
Legs
: 0
: 0.5
: 285
: 0.8
: 1800/800
: 150
: instant
: 0.4 + 0.45
: 1.4
: 25%
: 24
: 2

Primary Abilities

Q
Shadow Zone
Two AoE's manifest, one at targeted area (target zone) and one 300 units in front of Fraeshir (shadow zone). Heroes on the target zone will have a silhouette clone on the shadow zone mimicking movement. Every attacks, spells and various targeting methods will be redirected to the real hero.
ABILITY
PIERCES IMMUNITY?
CAST POINT
CAST RANGE
: Target Area
: YES
: 0.4 + 0.5
: 1200
Radius (both zones)
Shadow Zone Distance
Duration
MANA
COOLDOWN
: 275
: 300
: 4 / 5.5 / 7 / 8.5
: 100 / 120 / 140 / 160
: 80 / 70 / 60 / 50 (50 / 40 / 30 / 20)
A recreation of Foulfell's fractal dimensionality.
NOTES :
W
Nightwatchers
Releases a watcher of Foulfell in a direction to quickly scout ahead. It will latch overhead to the first real hero it came across, rooting (and muting) while damaging in an AoE. Enemies can attack the nightwatcher to immediately end the root and DPS.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST POINT
CAST RANGE
: Target point
: Magical
: NO
: 0.1 + 0.4
: 1300
Travel Speed
Travel Distance
Collision Radius
Attacks to destroy (hero)
Attacks to destroy (non-hero)
Root Duration
Damage per Second
Damage radius
MANA
COOLDOWN
: 1000
: 1300
: 125
: 2 (3)
: 6 (9)
: 2 / 3 / 4 / 5
: 15 / 30 / 45 / 60
: 275
: 120
: 14
Even greater demons would be wise not to mess with Foulfell's watchers, mere creatures of Fraeshir's design.
Notes :
E
Blasted Chainpath
Two straight impassable lines form a path in front of Fraeshir. As the chains surge forward, enemies inside the path are damaged and disarmed. Enemies cannot move pass the chains but allies and spell-immune units can.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST POINT
CAST RANGE
: Target point
: Magical
: NO
: 0.7 + 0.4
: 1350
Effect length
Effect Width
Formation Speed
Path Duration
Damage
Disarm
MANA
COOLDOWN
: 1350
: 275
: 1250
: 4 / 6 / 8 / 10
: 100 / 160 / 220 / 280
: 1.5 / 2 / 2.5 / 3 (2.5 / 3 / 3.5 / 4)
: 125 / 140 / 155 / 170
: 24 / 22 / 20 / 18
Fractal chains of malevolent energies materializes the high way to hell.

notes

Ultimate Abilities

R
Executioner's Wrath
A massive blade materializes on Fraeshir's grip. After a significant cast time, the sword slams to deal massive pure damage and stun in a line. Affects anyone without regard of allegiances.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST POINT
CAST RANGE
: Target Point
: Pure
: YES
: 2.35 + 1
: 1200
Effect Length
Effect Width
Damage
Stun
MANA
COOLDOWN
: 1350
: 275
: 350 / 500 / 650
: 1.75 / 2.50 / 3.25
: 200 / 300 / 400
: 150 / 135 / 120 (80 / 65 / 50)
Fraeshir's calls his fabled sword that instantly shreds the poor souls it touches. The sword drags them into the prison plane itself.
Notes :

Hero Talents

-70s Executioner's Wrath cooldown
25
-30s Shadow Zone cooldown

Nightwatchers Mute
20
Blasted Chainpath creates Fractal Crystals

+1 Nightwatchers Health
15
+1s Blasted Chainpath Disarm

+30% Lifesteal
10
+1.75 Mana Regen

Talent Notes

  • LvL 20 : Blasted Chainpath creates Fractal Crystals ▼
    notes :

Comments / Advanced Discussion


Shadow Zone

A visual insight

Shadow Zone is Fraeshir's signature spell. A unique spell that has the potential to give every abilities an equivalent of a massive cast range boost. This ability combos with technically everything! It functions as a very unique enabler!
In fact, you HAVE to combo at least "something". It's useless on its own. 275 AoE is actually quite small by AoE standards, so make your combos count while the enemies are still there.


Nightwatchers

Nightwatchers are Fraeshir's most versatile ability and a worthy contender for his 'signature spell'. It's flying vision with impressive reach allows the Nightwatchers to be reliable scouting tools. Furthermore, it can only trigger on real heroes, making them great to single out the real hero among their illusions while dealing damage in an area to clear them off! Just make sure you hit, it won't start dealing damage unless it found a root target.
The Nightwatchers can also latch on to a silhouette made by Shadow Zone. They will still be fully affected by the damage and root from the Nightwatchers while making it impossible for them to attack the critter! (provided they're not ranged enough)
Nightwatchers was born on the idea that I need an ability designed to give reliability to Shadow Zone, it guarantees that at least one enemy will stay on its area. Long ranged vision and root is really all it takes to make Shadow Zone a very potent ability. I gave Nightwatchers a health pool to give enemies a chance to break free from the ridiculous 1300 ranged 5 seconds long root...


Blasted Chainpath

A visual insight

...But they don't have that chance! Blasted Chainpath is an ability that disarms enemies, making them unable to attack the shackling Nightwatchers. There's also merit in casting this ability first before Nightwatchers, The path pretty much creates chokepoints on demand, with a narrower range in which to aim the Nightwatchers, landing one is close to a guarantee.
It also synergizes extremely well with his ultimate, Executioner's Wrath. Imagine the horror of being stuck between walls as a massive blade swings for your flesh ala medieval execution method. Enemies can run away, but to your grin, a Shadow Zone has been set at their only path to escape! Going back only puts them in front of you!
Be reminded that this ability has relatively long cast point. It also has to travel for 1 second for the path to reach max distance, 1.7s total. Yep, this is a skillshot.


Executioner's Wrath

His ultimate, Executioner's Wrath, is pretty straightforward. Except for the part that it ALSO DAMAGES ALLIES!? This spell is madness, absolute madness! Where else can you get 650 pure damage and 3.25 seconds stun in an AoE?*cough*Enigma*cough* It's cooldown is massive, and can seriously hurt allies! Be very careful upon using this,
Executioner's Wrath has a very long cast time but respectable range. His only bet is to cast this behind the treelines or when under ally/self set-ups.

Gameplay

Fraeshir is oddly a melee agility hero, which makes him among the rare agility spell-casters out there (There are quite some agility heroes that deals significant magic damage, but a lot of them can transition into right-clicking cores, which Fraeshir cannot do). While he does possess high armor and base attack damage, his low strength makes him susceptible to long ranged magic damage. He still has some form of durability thanks to Blasted Chainpath's disarm.

As a spell-caster, Fraeshir needs mana. While his intelligence growth is actually really, really good, intelligence is NOT his primary attribute! 20 + 3.2 intelligence for a non-intelligence hero is equivalent to 16 + 2.56 intelligence for an int hero! Now imagine Zeus or Death Prophet having this low intelligence! As of 7.21, the 25% attribute perk was removed so this paragraph is now invalid.

Adhering to the lore, Fraeshir counters Terrorblade! His arsenal of strong magic and pure damage nukes constantly sweeps his vulnerable illusions. Disarm is also a very powerful crowd control against him. Shadow Zone + Nightwatchers allows Fraeshir to deal his powerful spells while remaining virtually out of reach from Sunder.

COMBOS:
#1 Nightwatchers + Shadow Zone
#2 Nightwatchers + Blasted Chainpath
#3 Blasted Chainpath + Nightwatchers
#4 Blasted Chainpath + Shadow Zone
#5 Any of the first 4 combos + Executioner's Wrath
#5 Nightwatchers + Executioner's Wrath
#6 Blasted Chainpath + Executioner's Wrath
#7 Nightwatchers + Blasted Chainpath + Shadow Zone + Executioner's Wrath


ITEMIZATIONS :
Early Game Options ▼ Mid-game options ▼
  • Arcane Boots - CORE ITEM. Pretty much the only boots he wants
  • Aether Lens - CORE ITEM. Massive boosts to ALL of his spells!
  • Kaya - He have really big damage burst in his spells, which compliments from the percentage spell amp increase. He can also make great use from the mana loss reduction.
  • Rod of Atos / Eul's Scepter of Divinity / Shadow Blade - These items allow Fraeshir to set-up a devastating Executioner's Wrath without set-up from his other spells.
  • Veil of Discord - Good stats for its price. Its active is useful for the team and Fraeshir's own AoE magic damage.
  • Observer Ward / Sentry Ward - Fraeshir works as a support hero because of he has less item-dependence overall.
Late-game options ▼

Credits

  • Head image illustrated by DiegoGisbertLlorens, DeviantArt, copyright of Applibot Inc. | Legends of the Cryptids.
  • Ability icons drawn by me, delta17(dotafire) | delta17v2(reddit) .
  • Hero concept done by yours truly.

VERSION History

1.01
1.02
1.03
1.04
1.05
1.06
1.07

Old abilities

visit my other concepts

I mostly just do hero/item concepts stuffs.
"Original Characters"
Battleworgs
Nevaeh
Balcraw
"Franchise Characters" (mostly Touhou)
Patchouli
Mamizou
-
"Others"
ITEMS!
*

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1
[-]
Draenji | April 5, 2020 4:43am
I like the hero seems more balanced than most of the heroes created by Valve (Ogre Magi 9 base health regen, Phantom Assasin 15 manacost an attack modifier proc. with massive range and base damage, Void Spirit a.k.a. Disable, Riki's 3rd, Abaddon's 2nd and Storm Spirit's ultimate with 2 charges, each ability with a minimum of 220+ damage..)

I would like to know, what's the code for the Hero Talents Tree? Thanks in advance.
1
[-]
delta17 (19) | September 17, 2020 11:46pm
Quoted:
I would like to know, what's the code for the Hero Talents Tree? Thanks in advance.


Thanks for liking it! Though I'm not sure what you mean by that question. The talent tree is already provided by the concept creator.
1
[-]
Slarku | April 5, 2020 3:30am
How long do the crystals from his level 20 talent persist for once activated?
1
[-]
delta17 (19) | September 17, 2020 11:41pm
They last the same duration as the path: 4 / 6 / 8 / 10 seconds.
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