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Patchouli Knowledge!

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Forum » Hero & Item Ideas » Patchouli Knowledge! 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by delta17 » August 4, 2017 4:49am | Report

image by ChaoyuanXu.

Alryca



ADDENDUM:



So this hero concept used to be Patchouli Knowledge...

I feel like I wanted to make another thread to house Alryca and Patchouli separately but there's no real difference between the two that warrants their separation. All differences are simply names.

NAMES OF STUFFS WHEN SHE WAS PATCHOULI


HERO SUMMARY:



Alryca is a very complex hero that is similar to Invoker with regards to the number of spells she can use. However, unlike invoker, access to her spells are simple! E for the next spell and Q for the previous spell. The current spell will be displayed in the W slot (called Library). Easy, right!

The library houses her main spells, each representing one of the 5 Wu Xing elements. However, they are arranged by the Japanese days of the week (fire, water, wood, metal, earth). Leveling W for the first time only starts with just 2 spells (Fire and water). The kicker here is that she can learn more spells from her talent tree to add to her library! Each branch offers 2 spells, she can only pick 1. The spells have the elements of Wood at level 7, Metal at level 13, and Earth at level 19. I made her talents work like this to make a smoother early and mid game. Plus, consecutive prime numbers separated by a common interval satisfies a mathematician's heart.

Her D, when activated, fuses the next spell she'll cast with the power of the sun, giving it a powerful bonus effect. The bonus depends on the spell, from simply adding more damage to giving her summon an active ability.

But that's not the thing to her complexity, each spells in her Library does things a little differently depending on the element of the last spell she cast! This fits her concept of element mixing without making more than 27 spells for the player. For example, her water spell grants regeneration if a fire spell was last cast. This is controlled by her passive F.

But the spells are only boosted by 2 other elements (3 if you count sun), which means that if her last spell is wood, which cannot boost her water spell, then no bonus effect will apply (It's water that boosts wood). The spells can only be boosted by 1 element, unless she cast the spell that I'm about to mention.

And finally, she has her ult, "The Philosopher's Stones". Remember her passive F? This is basically 5 elements in one cast, unlocking the true potential of any spells in her library. It also replenishes some mana instantly... And that's it.

In total, she have 12 spells (2 to traverse the library, 8 actual spells from the library, her active D, and her Ult) but 3 will never be used in a game... that is if she even reached level 19.
PROS :
  • High skill ceiling
  • Powerful combos
  • Can do a whole lot of things
  • Has instant mana supply
CONS :
  • Weak early game
  • Bad str and agi
  • Requires...*ahem*..."knowledge"
  • Individual spells are terrible without their boosts.
  • Terrible ultimate ( Arcane Aura is far better)

Stats

Str
Agi
int

: 18 + 1.9
: 16 + 2.4
: 21 + 4.4

MORE STATS


LORE:



Forever catered in the library since birth. Aevea Alryca Hexendias is a prodigy, being only self-taught among having ten millennia's worth of eruditions strewn across the world and even beyond. She had even perfected many rites that only a magus can learn. The maids find it entertaining, but she found those spells lackadaisical still. So thus with all those wisdom as her basis, The young master began conjuring multitudes of unprecedented sorceries that no tomes have ever taught before. Merging the concepts of her favorite Eastern philosophies into each of her spells, from ancient bindings, to self-tailored cantraps!

Then forthwith another serene evening at her library, perusing countless uncharted tomes of high-level sorceries that can only discombobulate anyone who dared to read but her. But unlike every other, this particular eventide had massive bloom of a powerful magic that tingled her skin. The origin of which seemed to have come from all directions, almost... otherworldly. Her grimoires reacted in various ways at the alarm of such an incident.

But this does not alarm her, she never cared in the first place.

She remained isolated, and desolate, in her gargantuan and comfortable cage that have books for bars. And when it's finally time to receive her usual tea, none came. Normally, she wouldn't mind, but if there's naught been tea nor coffee for the next 24 hours, she's bound to leave the library. The library door opened with it's usual low-pitched creaks, but what greeted her was not the usual hall nor the usual lush carpet. It wasn't even the usual landscape nor the usual soil that met her the moment she took a step outside. No, obviously she ended up in a place she'd never even consider. Perhaps unbeknownst to her, this might be a side-effect of that world-level magic she cast for fun. Or perhaps this could all be from something completely extraneous.

Whatever it is, she considered to finally took a step outside. She wanted to learn first-hand of it's gods, primordials, and mad moons.


GENERAL NOTES



[Q] Previous Page


Go to the previous spell.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
MANA
COOLDOWN
: 0
: 0
Fwip!

NOTES :

[W] Spell Library


Spells from her library shows here.

NOTES :

[E] Next Page


Go to the next spell.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
MANA
COOLDOWN
: 0
: 0
Fwip!

NOTES :

[D] Prominence


Sun. Adds the element of the sun to the next spell she cast, granting powerful bonus effects depending on the spell. Bonus effects by "Prominence" are highlighted in orange.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
Buff duration
MANA
COOLDOWN
: 15
: 100
: 30 (5)
What empowers the sun, empowers all.

NOTES :

[f] Amalgamation


Moon. Every spell Alryca casts will leave an elemental essence that gives unique power to her next spell. Effects vary based on that element. Red is provided by FIRE; blue is provided by WATER; green, by WOOD; yellow, by METAL; And brown, by EARTH.
ABILITY
CAST ANIMATION
: PASSIVE
: 0 + 0
Elemental Essence Duration
MANA
COOLDOWN
: 15
: 20
: 20
Like atoms, simple spells can ravage mountains given the right "fusion".

NOTES :

[R] The Philosopher's Stones


Instantly replenishes some mana and increases her mana capacity by the same amount. This spell counts as all 5 elements in one cast and thus, gives all 5 elemental essences if "Amalgamation" is learned.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
Mana Restored & Increased
buff duration
allied mana restore
mana loss reduction
MANA
COOLDOWN
: 200 / 300 / 400
: 15
: 150 / 225 / 300
: 20% / 30% / 40%
: 0
: 60 / 50 / 40
Alryca's elysian eruditions!

NOTES :

Talents

Level 25
Level 19
Level 13
Level 7
:
:
:
:
|| OR ||
|| OR ||
|| OR ||
|| OR ||

AGHANIM'S SCEPTER
Upgrades The Philosopher's Stones. Grants mana globally to other allied heroes and provides everyone with mana cost reduction for the duration.
AGHANIM'S SHARD
Upgrades Amalgamation. Becomes an active ability. Instantly creates an elemental essence. Element depends on the spell currently in her Spell Library.

Alryca's Library of Spells


Crowned Corona


Fire. Channels her power to make an explosion of temperature around her. Getting more powerful the longer it is channeled. WOOD provides bonus Aoe, EARTH leaves a scorching DPS to the affected area, and SUN adds even more damage based on the foes' MaxHP and allows it to damage buildings.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
: CHANNELED & NO TARGET
: MAGICAL
: NO
: 0 + 0.9
Channel time
Min damage
Max Damage
Min radius
Max radius
Bonus Max AoE
Damage per Sec
DPS Duration
Max HP as bns dmg
Bldg. Dmg.
MANA
COOLDOWN
: 2.5
: 50
: 150 / 225 / 300 / 375
: 150
: 600
: +150 / 300 / 450 / 600 (/ 900)
: 15 / 30 / 45 / 60 (/ 90)
: 5
: 6% / 12% / 18% / 24%
: 25%
: 100
: 10
The great curtain of fire

NOTES :

Blessed Undine


Water. Blesses all allies in a target area with magic resistance for a few seconds. The essence of METAL's resilience increases the magic resistance, FIRE's warmth gives regeneration, and SUN's light: invisibility with movespeed bonus.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET AREA
: NO
: 0.2 + 0.3
: 800
AoE
Buff duration
Magic resistance
Bonus resistance
Regen./sec.
Movespeed bonus
MANA
COOLDOWN
: 475
: 4 / 6 / 8 / 10
: 25%
: + 5% / 10% / 15% / 20% (/ 30%)
: 5 / 10 / 15 / 20 (/ 30)
: 15% / 30% / 45% / 60%
: 100
: 10
Undine's undying protection

NOTES :

Horned Fytoscape


Wood. Must be learned from level 7 talent to unlock. Casts a tide of vines and roots forward, keeping enemies in place. EARTH gives it damage, WATER adds a slow after the root, and SUN converts some of the root duration as stun.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET POINT
: MAGICAL
: NO
: 0.1 + 0.8
: 1200
Effect width
Travel distance
Travel speed
Root
Damage
Slow
Slow duration

Root dur. as stun
MANA
COOLDOWN
: 300
: 1200
: 600
: 1.0 / 1.5 / 2.0 / 2.5
: 50 / 100 / 150 / 200 (/ 300)
: 40%
: 0.75 / 1.50 / 2.25 / 3.00 (/ 4.50)
: 25% / 50% / 75% / 100%
: 200
: 15
Drastic roots of Yggdrasil!

NOTES :

Spirited Photosynth


Wood. Must be learned from level 7 talent to unlock. Small green orbs spawn every 3 seconds and kamikaze to random units (heroes prioritized), damaging them. The orbs' attacks are separated by an interval of 2.25 seconds. EARTH gives the orbs AoE impact, WATER adds more orbs, and SUN make the targets rooted.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
: NO TARGET
: MAGICAL
: NO
: 0 + 0
Number of orbs
Orb duration
Enemy detection range
Damage
Impact AoE
Splash damage/root
Additional Orbs
Root
MANA
COOLDOWN
: 4
: 10
: 800
: 80 / 110 / 140 / 170
: 200 / 250 / 300 / 350 (/ 450)
: 50%
: + 1 / 2 / 3 / 4 (/ 6)
: 0.4 / 0.8 / 1.2 / 1.6
: 200
: 15
Embodiment of arboreal spirits

NOTES :

Silvered Sentinel


Metal. Must be learned from level 13 talent to unlock. A flying metal dragon materializes above her. The dragon can sacrifice itself to deal damage and stun to a small AoE. With the FIRE's essence, it will have better movement speed; With WOOD's, a better HP; and with SUN's essence, upgrades the dragon into an ancient creep-hero and increases its attack speed.
ABILITY
CAST ANIMATION
: NO TARGET
: 0.2 + 0.7
Dragon HP
Armor
Attack damage
Base attack time
Movespeed
Duration
Bonus movespeed
Bonus HP
Attack Speed
MANA
COOLDOWN
: 750
: 10 / 15 / 20 / 25
: 25 / 50 / 75 / 100
: 1.0
: 300
: 40
: + 40 / 80 / 120 / 160 (/ 240)
: + 125 / 250 / 375 / 500 (/ 750)
: + 40 / 80 / 120 / 160
: 300
: 20
Dreadfurr's Draconiform Feldspar!

NOTES :

Fluxed Siphon


Metal. Must be learned from level 13 talent to unlock. Drains the armor and attack damage of enemy heroes caught in the target area, a percentage of which she gains for herself. Both buff and debuff decay over a span of 25 seconds. FIRE encapsulates her in hot armor, returning damages she receives. WOOD grants more of the armor and attack she can drain, and SUN, adds a silence to the foes.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET AREA
: YES
: 0.5 + 0.3
: 600
AoE
Armor reduction
Attack reduction
Armor and attack gain
Duration
Damage return
Bonus gain percentage
Silence
MANA
COOLDOWN
: 450
: 1.5 / 3 / 4.5 / 6
: 15 / 30 / 45 / 60
: 100%
: 10
: 10% / 20% / 30% / 40% (/ 60%)
: + 20% / 40% / 60% / 80% (/ 120%)
: 2 / 4 / 6 / 8
: 300
: 20
Corrosion of strength and will.

NOTES :

Raged Teralith


Earth. Must be learned from level 19 talent to unlock. Causes the earth to tremble forward of Alryca, damaging enemies in the way. At the target point, an earth elemental is summoned. It deals more damage to buildings. if fused with WATER, the earth wave has massive slow, if with METAL, enemies near the elemental will miss their attacks, and with SUN, gives it a 'Stagger' ability, which stuns, and applies break.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET POINT
: MAGICAL
: NO
: 0.3 + 0.5
: 1200
Travel distance
Travel speed
Effect width
Wave Damage
Summon duration
Move slow
Attack slow
Slow duration

Aura miss chance
Stagger damage
MANA
COOLDOWN
: 1200
: 800
: 300
: 150 / 200 / 250 / 300
: 60
: 20% / 40% / 60% / 80% (/ 120%)
: 20 / 40 / 60 / 80 (/ 120)
: 4.5
: 10% / 20% / 30% / 40% (/ 60%)
: 80 / 160 / 240 / 320
: 400
: 40
Sempiternal ravaging guardian

NOTES :

Nobled Trilithon


Earth. Must be learned from level 19 talent to unlock. A monolith spawns from the target location that deals damage to every enemy in its surrounding area with every pulse it makes. It also attacks every 2 seconds, damaging enemies in a splash AoE. The essence of WATER adds a massive MS and AS slow in every pulse, METAL's essence increases it's HP and duration, and the power of SUN allows it to bash in a splash area around the attack target.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET POINT
: MAGICAL
: NO
: 0.6 + 0.3
: 800
HP (hero attacks)
Monolith duration
pulse intervals
Pulse damage
Attack damage
Move slow
Attack slow
Slow duration

HP bonus
Duration bonus

Bash duration
MANA
COOLDOWN
: 6
: 12
: 3
: 60 / 120 / 180 / 240
: 40 / 80 / 120 / 160
: 20% / 40% / 60% / 80% (/ 120%)
: 20 / 40 / 60 / 80 (/ 120)
: 1.5
: + 2 / 4 / 6 / 8 (/ 12)
: + 4 / 8 / 12 / 16 (/ 24)
: 0.4 / 0.8 / 1.2 / 1.6
: 400
: 40
Monolith of the chaotic batholith.

NOTES :

Alryca's Silver Dragon

Category : Regular summon
: (SUN) Ancient creep-hero
Duration
HP
H. regen
MP
M. regen
: 50
: 750 + WOOD bonus
: 0
: 300
: 0
Armor
Magic resistance
Attack damage
Attack range
B.A.T.
Turn rate
: 10 / 15 / 20 / 25
: 0%
: 25 / 50 / 75 / 100
: 400
: 1.0
: 0.6
Attack ani.
Projectile spd.
Move speed
Vision
Bounty
Experience
: 0.4 + 1.0
: 900
: 300 + FIRE bonus
: 600 / 400
: 100
: 250

[Q] Metal dive


After some cast time, the dragon ends its own life and returns to the ground with power. Damages and stuns enemies in a small impact area.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: TARGET AREA
: PHYSICAL
: NO
: 0.5 + 0
: 2000
AoE
Flight duration
Damage
Stun
MANA
COOLDOWN
: 200
: 1
: 250
: 2
: 100
: 5

NOTES :

Alryca's Earth Elemental

Category
Duration
HP
H. regen
MP
M. regen
: Creep-hero
: 40
: 2500
: 25
: 500
: 1
Armor
Magic resistance
Attack damage
Attack range
B.A.T.
Turn rate
: 5
: 10%
: 180
: 150
: 1.2
: 0.5
Attack ani.
Projectile spd.
Move speed
Vision
Bounty
Experience
: 0.6 + 1.0
: instant
: 400
: 1200 / 800
: 150
: 150

[Q] Stagger


The elemental slams the ground 150 units in front of it. Does damage, stun, and break.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
: NO TARGET
: MAGICAL
: NO
: 0.6 + 1.0
: 150
AoE
Damage
Stun
Break duration
MANA
COOLDOWN
: 180
: 80 / 160 / 240 / 320
: 1.5
: 5
: 125
: 10

NOTES :

[w] Blinding Aura


Blinds enemies standing too near to the Earth elemental.
ABILITY
PIERCES IMMUNITY?
: AURA
: YES
AoE
Miss chance
: 300
: 10% / 20% / 30% / 40% (/ 60%)

NOTES :

[e] Demolish


The elemental deals bonus attack damage to buildings.
ABILITY : PASSIVE
Bonus damage to structures : 120

Alryca's Monolith

Category
Duration
Hero atks to destroy
non-hero atks to destroy
: Ward
: 12 + METAL bonus
: 6 + METAL bonus
: 18 + METAL bonus
Attack damage
Bash duration
Attack range
Attack splash AoE
B.A.T.
: 40 / 80 / 120 / 160
: 0.4 / 0.8 / 1.2 / 1.6
: 650
: 250
: 2
Attack ani.
Projectile spd.
Move speed
Vision
Bounty
Experience
: 0.0 + 0.0
: 600
: 0
: 800 / 600
: 200
: 0

[q] Earth Beats


The monolith releases a damaging pulse every 3 seconds in a massive AoE around it.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: PASSIVE
: MAGICAL
: NO
Radius
Interval
Damage
MS Slow
Atk Slow
Slow duration
: 800
: 3
: 60 / 120 / 180 / 240
: 20% / 40% / 60% / 80% (/ 120%)
: 20 / 40 / 60 / 80 (/ 120)
: 1.5

THAT IS ALL, FOLKS!



She turned out to be my favorite among all my creations. (which are still few to be honest)

Changelogs:


Aug '17
Sep 22-29, '17
Oct 02 - 09, '17 :
Nov 03, '17 (Patch 7.07):
Dec 23, '17 Major Changes:
Jan 13, '18 :
Feb 26, '18 :
Apr 12, '18 :
Aug 31, '18 :
Feb 12, '19 :
mar 17, '19
Jun 8, '19
Mar 7, '21



Promised Cookie


Your well-deserved cookie. Granted to anyone who've read it all. Provides self-gratification, and sense of accomplishment. Thank you for your time. ヾ(。・ω・。)


image by 6084.

delta17

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Permalink | Quote | PM | +Rep by The Magnus Magus » August 19, 2017 12:11am | Report
Very interesting! Instantly smiled at explanation for 7/13/19

I had several ideas you used here (fortunately I scrapped the heroes so I won't have to sue) but the full combo seems very OP at high levels as it only costs 1100 mana (200 with ulti).

Consider super nerfing the green storm as right now alone with PS at level 11 it can do (3/2/4/1 build) 15 seconds of having 8 unkillable wisps dealing 50dps in a 200 aoe while whole enemy team is rooted, for a total of 40×140 single target damage while permarooted, not counting aoe.
My personal suggestion would be having 12/14/16/18 wisps, released at 3 per second to deal 30/35/40/45 damage to any random unit (kamikaze) in a 600 aoe. Water adds 3/4/5/6/7 more orbs, and earth improves the rate to 4/5/6/7/8 per second, while sun makes them all bounce for 12/14/16/18/20 damage.

Great hero overall, especially because of the extra spells she has. Nice work!
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


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Permalink | Quote | PM | +Rep by delta17 » August 20, 2017 7:23am | Report
Glad you liked it! ^^

Thanks for pointing out Green Storm's problems. I fixed it by simply nerfing the orbs spawn interval and attack intervals. This removes the perma-root and drastically disperses the time it takes to deal its total damage. It will still prioritize heroes, but I toned down the enemy detection range by 300.

As for the OP-ness of her combos, that would be really hard to know for sure without seeing it in real game action. I mean, invoker's combos sounds very powerful on paper but icefrog deemed him balanced.

delta17

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Permalink | Quote | PM | +Rep by delta17 » December 23, 2017 2:49am | Report
My HCC Entry, Alryca! She's taking over Patchouli Knowledge for the remainder of the contest. If I would have a dream hero that I wish to be ported to dota 2, it's definitely questionable to have someone from another franchise.

Made some major changes. Also added helpful images to visualize how she works.

Dec 23, '17 Major Changes:


I do wish Patchouli Knowledge to be ported on "Defense of the Shrines 2" though.

delta17

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