Active: Energy Charge
Gains charges (max 10) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.
Charges per cast spell: 1
Max charges: 10
Health and Mana Restored per Charge: 15
A simple wand is used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
Magic Stick and Magic Wand allow you to get a quick burst of healing, or to use one last ability in a fight. Even during the mid game, when the boost is less noticeable, a Magic Stick can still save your life if you're in danger.
The Magic Stick makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.
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