Captured souls are used to deal massive damage, as well as slowing and fearing nearby enemy units. Requiem of Souls creates one wave of damage for every 1
soul stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67
second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown, but the fear is not applied.
Damage Radius: 1375
Damage Per Line: 80
Damage Reduction: 50%
Damage Reduction Duration: 5
Fear Duration: 0.8
seconds per wave impacted (up to 2.4
Requiem of Souls waves return back to Shadow Fiend dealing 40% damage on the way back. All of the damage the Requiem does to heroes on its way back heals you.