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DotA2 Skill: Requiem of Souls

Requiem of Souls

Casting Method:Active
Targetting Method:Instant
Allowed Targets:Enemy Units
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.8 seconds for each line hit up to a maximum of 2.4. Lines of energy are created for every soul captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Damage Radius: 1375 / 1425 / 1475
Damage Per Line: 80 / 120 / 160
Damage Reduction: 50%
Damage Reduction Duration: 5
Movement Reduction: 20% / 25% / 30%
Fear Duration: 0.7 seconds per wave impacted (up to 2.15 max)
Magic Resist Reduction: -5% / -10% / -15%

Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt. Reduces Cooldown by 30s.
Mana Cost: 150 / 175 / 200 Cooldown Time: 120 / 110 / 100
Additional Information
The captured souls of those past slain are released to ravage their former allies.

Skill Discussion

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Donk_illMe (6) | October 31, 2011 8:34am
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
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