DotA2 Skill: Requiem of Souls




Requiem of Souls


Casting Method:Active
Targetting Method:Instant
Allowed Targets:Enemy Units
Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown.

Damage Radius: 1375 / 1425 / 1475
Damage Per Line: 80 / 120 / 160
Slow Radius: 700
Slow Duration: 5
Slow: 25%
Damage Reduction: 50%
Damage Reduction Duration: 5

Requiem of Souls waves return back to Shadow Fiend dealing 40% damage on the way back. All of the damage the Requiem does to heroes on its way back heals you.
Mana Cost: 150 / 175 / 200 Cooldown Time: 120 / 110 / 100
Additional Information
The captured souls of those past slain are released to ravage their former allies.

Notes:
  • The amount of damage dealt is related to the number of souls captured with Necromastery: Requiem of Souls generates damaging lines around Shadow Fiend, 1 per 2 souls stored, for a maximum of 18 lines. If you have an odd number of souls the number of waves generated is that number -1.
  • Reduces both movement speed and attack damage of units in a 675 radius, but each wave created can hit units up to 1700 units away, if well aimed.
  • Only reduces base damage and that given by the primary attribute of the units. Raw bonus damage is not reduced.
  • This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.
  • This ability breaks invisibility a short time before it's released.
  • When using Shadow Blade Shadow Fiend will not get revealed during the cast time. (Does not work with " Rune of Invisibility")[/i]
  • This ability will not use mana or go on cooldown unless the cast is completed.
  • The on-death cast of Requiem of Souls is instant.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 8:34am
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
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