Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2
souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67
second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown.
Damage Radius: 1375
Damage Per Line: 80
Slow Radius: 700
Slow Duration: 5
Damage Reduction: 50%
Damage Reduction Duration: 5
Requiem of Souls waves return back to Shadow Fiend dealing 40% damage on the way back. All of the damage the Requiem does to heroes on its way back heals you.