Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.8
seconds for each line hit up to a maximum of 2.4
. Lines of energy are created for every soul captured through Necromastery.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Damage Radius: 1375
Damage Per Line: 80
Damage Reduction: 50%
Damage Reduction Duration: 5
Movement Reduction: ( 20%/25%/30% }
Fear Duration: 0.9
seconds per wave impacted (up to 2.7
Magic Resist Reduction: -5%
Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.