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DotA2 Skill: Requiem of Souls




Requiem of Souls


Casting Method:Active
Targetting Method:Instant
Allowed Targets:Enemy Units
Captured souls are used to deal massive damage, as well as slowing and fearing nearby enemy units. Requiem of Souls creates one wave of damage for every 1 soul stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown, but the fear is not applied.

Damage Radius: 1375 / 1425 / 1475
Damage Per Line: 80 / 120 / 160
Damage Reduction: 50%
Damage Reduction Duration: 5
Fear Duration: 0.8 seconds per wave impacted (up to 2.4 max)

Requiem of Souls waves return back to Shadow Fiend dealing 40% damage on the way back. All of the damage the Requiem does to heroes on its way back heals you.
Mana Cost: 150 / 175 / 200 Cooldown Time: 120 / 110 / 100
Additional Information
The captured souls of those past slain are released to ravage their former allies.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 8:34am
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
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