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Musa, the Katwori (HCC)

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Forum » Hero & Item Ideas » Musa, the Katwori (HCC) 8 posts - page 1 of 1
Permalink | Quote | PM | +Rep by jovhenni19 » December 26, 2017 9:00pm | Report


Musa, the Katwori



Quoted:
LORE:

The Katwori are blade mages that conjures their weapon with arcane magic. Musa, the gifted child of Lordren Kedima and Lordress Muné, has access to his arcane pool at the very early age of 5.....



HERO STATS


16 + 1.9
22 + 2.9
14 + 2.2

Health: 520
Mana: 218
Armor: 4.11
Attack Damage: 33-47
Base Attack Time: 1.3
Attack Range: 150
Vision: 1800/800
Movement Speed: 315
Turn Rate: 0.9






ABILITIES





Blademagic



Blademastery consist of three sub-abilities, Cuver and Strub.

Q: Cuver



Cast Time: 0 + 0
Ability: Target Unit / Autocast
Affects: Enemies
Damage Type: Magical
Pierce Magic Immunity: No

Conjures a sword that slashes the target dealing Musa's attack damage.

Cast Range: 300
Damage: 80% / 100% / 120% / 140% of Attack Damage
Manacost: 80 / 70 / 60 / 50
Cooldown: 4

Quoted:
Note:
  • Causes Musa to perform instant attack on the target.
    • This attack have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on the targets normally.
    • Cleave effects are applied dealing damage based on the actual damage dealt by the spell.
    • Slashes are able to hit ethereal units, so that attack modifiers may not proc.





W: Strub



Cast Time: 0.2 + 0.3
Ability: Target Point
Affects: Enemies
Damage Type: Magical
Pierce Magic Immunity: No

Conjures a rapier that she uses to perform a powerful thrust towards the target point dealing Musa's attack damage and mini-stun affected targets.

Cast Range: 600
Thrust Range: 600
Thrust Width: 80
Damage: 70% / 80% / 90% / 100% of Attack Damage
Stun Duration: 0.2 / 0.4 / 0.6 / 0.8
Manacost: 100
Cooldown: 16 / 12 / 8 / 4

Quoted:
Note:
  • Causes Musa to perform instant attack on the target.
    • This attack have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on the targets normally.
    • Cleave effects are applied dealing damage based on the actual damage dealt by the spell.
    • Slashes are able to hit ethereal units, so that attack modifiers may not proc.






E: Flicker



Ability: No Target
Affects: Self

Musa turns herself into pure arcane energy becoming hasted and untargetable.

Duration: 4
Manacost: 60
Cooldown: 12 / 11 / 10 / 9

Quoted:
Note:
  • Musa is hasted throughout the spell duration, thus he cannot be slowed.
  • Musa is untargetable and all projectiles are disjointed in the duration of the spell.





D: Arcane Chain



Ability: Passive
Affects: Enemies

Abilities applies a status effect that applies damage amplification on succeeding abilities by Musa, targeted to the affected enemies.

Duration: 5 / 6 / 7 / 8
Damage Amplification: 6% / 9% / 12% / 15%
Max Cuver Count: 3
Max Strub Count: 3

Quoted:
Note:
  • Arcane Chain is required to initiate the Kaltim moves.
  • Applies a status effect counter for Cuver that is independent on the status effect counter for Strub.
  • Continues application of Arcane Chain Cuver or Strub increases the Cuver/Strub count and refreshes the duration. (similar to how fury swipe stacks, but Cuver and Strub has independent counters)
  • Damage is only amplified if the damage source is her, Musa.








R: Kaltim




Cast Time: 0.5 + 0.77
Ability: Target Unit
Affects: Enemies
Pierce Magic Immunity: No


Kaltim are finisher moves that requires specific arcane chain to be performed first. While the spell is active Cuver and Strub cannot be casted. Kaltim does not activate if the target doesn't have the required Arcane Chain status effect.

Upon activation, Musa will conjure an assortment of blades that will rip the target into pieces with Shredders, disarm and mute them with Punctures immobilize them with Bladestorm, burst them down with Buster or bring forth judgement with Heaven's Sent.

Number of Blades: 8 / 12 / 16
Cast Range: 900 / 1200 / 1500
Manacost: 170 / 200 / 230
Cooldown: 60 / 45 / 30

Aghanim's Scepter Upgrade: +4 Blades


Quoted:
Note:
  • Causes Musa to perform instant attack on the target.
    • This attack have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on the targets normally.
    • Cleave effects are applied dealing damage based on the actual damage dealt by the spell.
    • Slashes are able to hit ethereal units, so that attack modifiers may not proc.
  • Blades spawn at Musa's location in 0.3 second intervals, first being released immediately on cast, so it takes 4.5 / 6.9 / 9.3 seconds for all blades to be released.
  • Blades travel at a speed of 2100.
  • Musa is free to move, attack, use items or cast flicker but Cuver and Strub is disabled in the duration of the spell.




Kaltim Combinations:




Shredders



Arcane Chain: 3x Cuver

Slashes the target multiple times.

Damage Type: Magical
Base Damage per Blade: 10
Damage per Blade: 80% of Attack Damage



Quoted:
Note:
  • Blades will chase the target as long as they are visible. Else, the spell will abruptly end.





Punctures



Arcane Chain: 3x Strub

Stabs the target multiple times while applying disarm and mute.

Damage Type: Magical
Base Damage per Blade: 5
Damage per Blade: 20% of Attack Damage
Disarm and Mute Duration per Blade: 1.6



Quoted:
Note:
  • Blades will chase the target as long as they are visible. Else, the spell will abruptly end.



Bladestorm



Arcane Chain: 2x Cuver, 1x Strub

Barrages the target and the area around him with an assault of blades that deal damage and stuns.

Damage Type: Magical
Base Damage per Blade: 10
Damage per Blade: 45% of Attack Damage
Area of Effect: 325
Stun Duration: 0.8


Quoted:
Note:
  • Blades will chase the target as long as they are visible. Else, the spell will continue to on the last known location. (Blades will relocate/travel/move if the target reappears).



Buster



Arcane Chain: 1x Cuver, 2x Strub

Combines all of the summoned blades into one dealing massive damage to the target and spilling over a portion of the damage to a cone area behind the target upon impact.

Damage Type: Magical
Base Damage per Blade: 15
Damage per Blade: 100% of Attack Damage
Spill Damage: 60% of Damage received by the target
Spill Starting Radius: 100
Spill Travel Distance: 500
Spill End Radius: 350


Quoted:
Note:
  • Cannot be disjointed with invisibility without true sight immunity, due to the debuff being placed on cast begin. (works like Sniper's Assasinate)





Heaven's Sent



Arcane Chain: 3x Cuver, 3x Strub

Musa becomes one with her swords and slices through the target in one fell swoop. Moving her to her target's location upon impact.

Damage Type: Magical
Base Damage per Blade: 20
Damage per Blade: 140% of Attack Damage



Quoted:
Note:
  • Cannot be disjointed with invisibility without true sight immunity, due to the debuff being placed on cast begin. (works like Sniper's Assasinate)
  • Can be triggered with only 2x Cuver and 2x Strub but with half the damage per blades.






TALENTS:



Level 10:
+2 Mana Regen or +25 Movespeed

Level 15:
+80% XP Gain or +2 Arcane Chain Duration

Level 20:
+150 Attack Damage or +40% Spell Lifesteal

Level 25:
-4 Flicker Cooldown or All Abilities Pierces Spell Immunity





PLAYSTYLE:





Role:


Carry,Nuker,Escape


Complexity:



★ ★ ☆



Playstyle:



Musa performs her best as a core. Blademagic enables her to deal extra magical damage to his enemies to burst them down. Arcane Chain boosts her capability to kill enemies by applying a damage amplification to the target with every spell they take. Flicker, her initiation or escape skill lets her go in and out of any situation unscathed. Finally, her ultimate Kaltim, lets finish any enemy with a finishing combination of arcane blademagic, dealing tremendous amounts of magical damage.





Credit Image: https://www.pinterest.com/pin/423690277437105404/

Lore. to be updated.

jovhenni19



Posts: 4
Permalink | Quote | PM | +Rep by lonelyfreak » December 27, 2017 5:05pm | Report
What happened to [E]?

I think Flicker, [D], is a bit too strong. There's only a 5 second downtime of her not being hasted AND on top of that you can't target her with disabled or attacks for that matter. If she gets a Blink Dagger she is practically impossible to kill since it's a 3 second cooldown from taking damage and the skill lasts 3 seconds. Moreover, if you get to level 25 she is hasted 80% of the time (this is over powered). My suggestion for this skill is lower the move speed or increase the cooldown or increase the mana cost or decrease the duration or ALL of the above.

What does [W] hit? I mean to say, what's the length/width of the skill? The ability is "Target Point", so there should be some kind of information on what it can hit.

lonelyfreak


Notable (7)
Posts: 44
Permalink | Quote | PM | +Rep by jovhenni19 » December 28, 2017 2:41am | Report
Thanks for this constructive review.

lonelyfreak wrote:

What happened to [E]?


On my first iteration of her, she has "Uplas" where she conjure spears to impale enemies around her. However, when I was formulating combinations for "Kaltim" she would just be another Invoker but a more into your face playstyle. So, I decided to remove "Uplas". The new [E] is "Arcane Chain"


lonelyfreak wrote:

I think Flicker, [D], is a bit too strong.


I kinda agree with you on this so I nerfed the ability a little bit. Thanks!

lonelyfreak wrote:

What does [W] hit?


I've added the length/range and the spell's width. "Scrub" affects all enemy units dealing magical damage. It does not pierce magic immune units.

jovhenni19



Posts: 4
Permalink | Quote | PM | +Rep by The Magnus Magus » December 28, 2017 3:11am | Report
Is arcane chain an inborn passive? It should be the (D).

Also the first two finishers just feel like more powerful omnislashes (Yikes). I would rework at least one of them.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


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Posts: 104
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Permalink | Quote | PM | +Rep by delta17 » December 28, 2017 3:20am | Report
This is pretty good hero. Very well formatted. Don't mind me dropping some criticisms.

CUVER - criticism level : low
Cast range? My criticism kind of depended on it. Cuver feels like a superior Stifling Dagger in terms of damage but is more related to Arcane Bolt than anything.

STRUB criticism level : low
No cast range either, but if I were to guess, Cuver and Strub will be both melee range. You mentioned "Affected targets" so Strub has some AoE component in it, which is also not mentioned. Even though it can reliably cancel TP's in a 4 second cooldown, this feels fine.

Arcane Chain - criticism level : high
Is this... an innate passive? A little confusing though so I'm going to rephrase it, and tell me if I got it right.
Musa's spells applies a stack of Arcane curse to the enemies that increases damages they receive by 20%. Max of 5 stacks for 100% damage amp.

If this is the case, NOPE, this is too broken for good reasons. 1, this is innate. Too good for an innate. 2, she can easily bring an enemy to 60% damage amp in under 2 seconds. Bloodrage's 40% is double edged, Soul Catcher's 50% is hard to land and Penitence's 36% is on a hero with no real burst. This is just way too powerful.

FLICKER - criticism level : none
Well done! I like this. Not really agreed to lonelyfreak's opinion, but his opinion is just as "two-cents" as mine. Weaver has 2 sec downtime in his Shukuchi, and Shadow Realm has a powerful nuke on top.

Is supposed to be her [E]?

KALTIM - criticism level : medium
Where did these ability names came from anyway?

Another good one. This makes her a combo-based hero that fits really well with the rest of her abilities. However, I do not like the numbers. Cast range is too high, which makes me doubt my assumptions on Cuver and Strub's cast range. Mana cost is too high for a hero with very little intelligence.

Shredder Blade and Bladestorm are OP. Meanwhile, you mentioning "Spill Range" in Buster makes me rethink if it's like Psi Blades than Cleave. Either way, Buster is HEAVILY inferior in relation to the other two.

OVERALL


I loved the concept, anyone playing her will feel like they're in a fighting game. Some missing information and lack of clarification makes it hard to visualize how she works and the numbers definitely need A LOT of tweaks to be alright. Right now, her spells are uncastable due to high mana requirement relative to her intelligence, it doesn't help either that she will need damage items for her spells and primary attribute.
Suggestions :
  • Apply massive nerf to Cuver and Strub. Also reducing their mana to a more affordable 20 to 50-ish. Nerf it so hard that you can make them share ability levels. (leveling up Cuver levels up Strub too)
  • Use the empty ability slot for Arcane Chain, giving it values of 5%/10%/15%/20% per stack. Better yet, make it so that only Musa can benefit from this damage amp.
  • Add more variations (and balance) to her Kaltim variants. If I were to play her, I find no reason to use Bladestorm nor Buster in favor of Shredder Blade, the purely damaging one. Make it vary enough that people will want to use the other over another depending on situations. A simple stun and cleave won't cut it.

delta17

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Permalink | Quote | PM | +Rep by AttackHelicopter » December 28, 2017 5:03am | Report
Neat concept, veeeery neat and stuff. That ult is great and stuff, innovative to say the very least. On the abilities, the only criticism I have is 2 things: the innate and his Q and W. On the first his Q and W.


Now on the stats side of things, I can say it's pretty good, just gotta ask why both are based on her attack damage, I know the PA niche(mechanic upon where an ability has base damage + bonus damage from the hero's basic attack damage) is cliche as f*ck already but that formula works so there you go.


Lastly the innate. Now the innate is POWERFUL not OP but POWERFUL, it makes Jingu Mastery balanced. the thing is the ability is similar to both Jingu Mastery and Fury Swipes(each hits gives something more yada yada a stack for additional damage and bonus lifesteal and more damage per hit respectively) you may argue that it can only be activated using spells but remember, one of the hero's spell has a 2 second cooldown at max level. This is also what I fear, the fact that Q has 2 seconds lower cooldown time than the W means they will only go for one combo which is Shredder which makes it so the complexity is lost (basically what will happen is like some invoker players do, they only activate 2 spells and that's that) for me also make the Q four seconds, that's the first way to nerf the innate

Second would make it a passive component of R together with the combo thing this way it scales up and the hero will not be a pain in the *** to deal with in the early game, because theoretically (with proper items and whatnot) this hero will deal more damage than anyone else, remember percentage base things are great but sometimes they are OP unlike flat bonus because flat bonus jus give that a flat bonus which cannot be amplified. Or maybe idk if this is a great thing, just give it passively to both the Q and W and lessen it a bit, basically suggestion 2 and 3 is integrate it to an ability and don't make it an innate ability. My disposition to innate ability is this: Innates SHOULD NOT give a hero a direct advantage but it SHOULD ALSO NOT be a direct way to make them weak it should be double edged, it hurts and makes good things to the hero at the same time (best example is MK's Mischief it disguises you but won't let you attack without breaking the disguise). The ability itself is a passive not an innate, it feels like it could be leveled up and scaled not just be a just as is of an ability.




Now QUESTIONS


On the combo things here are my Qs:

Are all these like Omnislash or something like Swashbuckle where he just attacks the enemy with a specific number of attack. Also, the ultimate's cast range should be lowered to maybe like 500 or 700 it feels out of place for a melee hero to have Sniper levels of cast range, would be great if the ult makes him like huskar where he will jump to the enemy giving ample time to enemies to react

AttackHelicopter


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Posts: 81
Permalink | Quote | PM | +Rep by jovhenni19 » December 29, 2017 10:21pm | Report
I've reworked her overall and thanks to all of you who liked her concept.


Is arcane chain an inborn passive? It should be the (D).

Also the first two finishers just feel like more powerful omnislashes (Yikes). I would rework at least one of them.


Added level upgrades on Arcane Chain and reworked Kaltim combos. It still works like omnislash in some ways though.

delta17 wrote:

Where did these ability names came from anyway?


Just playing around with words and making anagrams.


delta17 wrote:

Apply massive nerf to Cuver and Strub. Also reducing their mana to a more affordable 20 to 50-ish. Nerf it so hard that you can make them share ability levels. (leveling up Cuver levels up Strub too)


Actually they share ability levels, they are both under Blademagic it's just that they are using different hotkeys. I kinda nerfed them a bit. hmmm probably needs more nerfing.

delta17 wrote:

Better yet, make it so that only Musa can benefit from this damage amp.


Got it, thanks!

delta17 wrote:

Add more variations (and balance) to her Kaltim variants. If I were to play her, I find no reason to use Bladestorm nor Buster in favor of Shredder Blade, the purely damaging one. Make it vary enough that people will want to use the other over another depending on situations. A simple stun and cleave won't cut it.


Added 2 more variants hopefully players would defer to use the other skills depending on their situation.



Are all these like Omnislash or something like Swashbuckle where he just attacks the enemy with a specific number of attack. Also, the ultimate's cast range should be lowered to maybe like 500 or 700 it feels out of place for a melee hero to have Sniper levels of cast range, would be great if the ult makes him like huskar where he will jump to the enemy giving ample time to enemies to react


Hopefully I gave justice to your suggestions, I've reworked her ultimate a bit to clearly display what I had in mind. Basically, her ultimate works like Gilgamesh, one of the Servant in the Fate franchise. Gilgamesh has an ability called "Unlimited Blade Works" where he summons a bunch of swords, spears etc.

Translating that into a DotA skill that is "fun" to play I've come up with "Kaltim" where she summons a bunch of blades to do one thing, that is to finish of her target.

Now, for the insanely long cast range I'm still debating on that one.



Great reviews thanks everyone! Thanks! Happy Holidays!




P.S. @delta17, how do you link the skills' name like that.

jovhenni19



Posts: 4
Permalink | Quote | PM | +Rep by The Magnus Magus » December 29, 2017 11:50pm | Report
The ultimate doesn't specify how much time elapses between each strike or how many total strikes there are. Additionally, the ones that have one "big" strike don't seem like a big strike at all especially as the other ones seem capable of dealing her attack damage tenfold.

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"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


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Posts: 104
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