Soul Ring
Soul Ring
Orchid Malevolence
Black King Bar
Manta Style
Abyssal Blade
Tango
Iron Branch
Iron Branch
Iron Branch
Soul Ring
Observer Ward
Soul Ring
Sentry Ward
Observer Ward
Power Treads
Magic Wand
Orb of Venom
Orchid Malevolence
Black King Bar
Manta Style
Monkey King Bar
Skull Basher
Assault Cuirass
Daedalus
Abyssal Blade
Mjollnir
Butterfly
Eye of Skadi
Medallion of Courage
Vladmir's Offering
Blink Dagger
Linken's Sphere
Pipe of Insight
Armlet of Mordiggian
Scythe of Vyse
Diffusal Blade
Dust of Appearance
Desolator
Hand of Midas
Maelstrom
Radiance
|
|
2 | 3 | 5 | 7 | ![]() |
|
1 | 4 | 6 | 10 | ![]() |
|
8 | 12 | 13 | 14 | ![]() |
|
1 | 4 | 6 | 10 | ![]() |
|
9 | 11 | 16 | ![]() |
|
|
15 | 17 | 18 |
Pros:
+ Insane snowballing potential. Complete pubstomper if played correctly, even at very high skill levels.
+ No, seriously, can single-handedly win a dota game 1 vs 5, end up with more than 20 kills at 20 minutes, and take down the enemy base on her own 20 mins into the game.
+ Can steamroll most pub offlanes and easily win 1 v 2 or even 1 v 3 lane matchups while getting free kills on the enemy safe lane carry.
+ One of the best early pushers in the game. Can take down the enemy T1 and T2 towers in less than 10 minutes, often before the enemy team can even react.
+ Very fast farmer with spiderlings.
+ Can solo kill almost any hero, even later in the game.
+ High skill cap : micromanagement, map awareness, advanced r[A]t dota, etc.
+ Lots of fun to play, playing Brood never gets old!
Cons:
- Completely dependent on snowballing off the early game. Useless hero if you don't dominate your laning stage. Terrible comeback hero.
- If played offlane, gets shut down by heavy AOE lanes (luckily very few heroes have enough AOE in the early game)
- Escape ability is pretty weak. Can easily get picked off if played carelessly.
- Completely dependent on webs to be effective. Mobility restricted to a (very) small portion of the map.
- Mainly an early game hero. Falls off pretty hard after 20 minutes (no I'm not kidding).
- Very item dependent if you want to stay relevant later in the game as a (semi) carry.
- Hard countered by some specific heroes (luckily pubs have no clue what the real Brood counters are and most "counters" are actually very easy to outplay).
- Pretty squishy in the early game. Easy first blood target if careless.
- Needs good coordination with the rest of the team to coordinate split push and taking objectives. Good luck with that in pubs.
- Playing Brood often makes you salty as hell because most games you're playing completely 1 vs 5 dota with useless AFK teams.
Broodmother is a hero that you pick for one thing and one thing only : to snowball HARD off the early game by getting a huge number of kills in the laning stage, and then to turn this advantage into a massive early push.
Brood is one of the strongest early game heroes in DotA, maybe even the strongest. Although she might appear to be a carry because of her being an agility hero with right-click oriented skills, Brood is at her strongest in the first 20 minutes of the game, and playing a successful Brood game is all about ending the game before 25 minutes after getting an insane number of early kills.
Brood is an early game hero for the same reason why
Chen or
Undying are early game heroes : any hero who relies on summmoned/controlled units has no scaling whatsoever. Summoned units hit extremely hard in the early game but they hardly do anything later in the game where their damage has become negligible and they get killed in 2 hits by the enemy carry.
This doesn't mean that Brood is necessarily bad in the late game. She's a perfectly legit semi-carry, and I've had my fair share of times where I managed to solo carry 1 hour long games with a farmed Brood while my safe lane carry and mid were essentially feeding. However this means that it's extremely important to make big plays in the first 20 minutes of the game and dominate your lane for Brood to have any kind of impact.
Broodmother is almost exclusively played as a solo offlane. The reason why you go offlane with this hero is because of her insane laning presence. She can win the lane pretty easily even against a trilane, and shut down HARD the enemy carry. Unlike most offlaners who go to the offlane just to sap experience and get a bit of farm, Brood goes offlane to get kills (and a lot of them), as well as push the towers.
It is also possible to play Brood as a solo mid. However she's still better played offlane than mid, for the reason that she doesn't "need" the mid lane to be effective : since she can kill everything in her lane even when laning against a trilane, there's no point in playing her in a "risk-free" 1 v 1 matchup in mid lane. Creating space for your team as an offlaner is always better than taking space from your team as a mid. However it can still be a great idea situationally to play Brood mid, but I'd only really recommend this if you want to completely shut down some specific solo mids like
Viper,
Templar Assassin or
Sniper (who are absolute free kills for a level 3 Brood!).
Brood is a hero who aims to split up the enemy team, and to pick them off one by one.
So, you just started a game and want to pick Brood? Here's a few tips for the picking phase.
Solo offlane or feed
As
Broodmother you want to solo the offlane (Radiant top, Dire bottom). I insist that you need to SOLO your lane. Do not dual lane with Brood, ever. Sure, some lane combos with
Dazzle, or
Undying may sound like good ideas on paper, but trust me, they're really not. Brood doesn't need a support to win her lane, so your
Dazzle instead should be supporting your safe lane where he belongs. Only thing that will happen from having a lane partner is that you'll have someone sapping your XP and maybe even taking your farm, while accomplishing literally nothing since Brood can win the lane on her own already. Brood is a very level-dependent hero so you can't let anyone take your precious XP.
Besides it's extremely important that your supports are actually helping the two other lanes instead of sitting idly in your lane, because Brood is all about snowballing off an early game advantage, and winning your lanes is an absolute must for doing that.
At the beginning of the game, make it very clear to your team that you want to solo your lane. Tell your team that they can pick a jungler, or a trilane for the safe lane.
It's actually a really good thing for your team that you want to solo your lane, because it makes a lot of space for your safe lane and allows you to have a jungler. It even allows your team to pick a greedy jungling core like
Ursa,
Troll Warlord,
Lycan or
Lone Druid, something that's generally not recommended because these guys as junglers are kind of AFK farmers and don't bring anything to the early game, but since you have a Brood to make spece for them, it's perfectly fine, and they can freefarm jungle for 15 minutes easily and then come join the push once they have their items.
Avoid unfair counterpicks
One of the biggest problems with
Broodmother is that she can be counterpicked pretty hard. Luckily she can deal with a lot of counters and there are actually not that many heroes who can completely shut her down.
However I still recommend picking Brood towards last just pick to avoid having to deal with specific heroes she has big problems against.
Do not pick
Broodmother if the enemy team has one of the following heroes :
-
Tinker
-
Storm Spirit
-
Legion Commander
-
Meepo
-
Io (only if he's a good player)
There are a bunch of other annoying heroes to deal with as Brood but these are definitely the "no-no" heroes. Personally I'd be perfectly fine with picking Brood against essentially any other hero than these ones. There are other Brood counters but you can outplay them and beat them with some experience, however these guys are an absolute pain in the butt no matter how well you're playing and against them it's better to just avoid Brood altogether and pick another offlaner instead.
Suggested friends
The best friends of
Broodmother are all other pushers, especially early pushers.
It's extremely important when playing Brood that the rest of your team has enough pushing power to get early towers and siege the enemy base, since you need your team to be able to punish the enemy team by taking towers if they are grouping up in your lane.
Don't hesitate to suggest a few picks to your team that go well with Brood :
Safe lane carries :
Troll Warlord,
Meepo,
Luna,
Gyrocopter,
Drow Ranger,
Juggernaut,
Tiny,
Lycan
Solo mids :
Warlock,
Leshrac,
Windranger,
Troll Warlord,
Pugna,
Invoker,
Lone Druid,
Sniper,
Viper,
Razor,
Dragon Knight,
Venomancer
Supports :
Shadow Shaman,
Warlock,
Jakiro,
Leshrac,
Venomancer
Junglers :
Axe,
Chen,
Enigma,
Nature's Prophet,
Lycan, even
Troll Warlord and
Lone Druid
Heroes who can take Roshan early like
Ursa or
Slardar are also good friends, since an early Rosh will help you push a lot.
There are two thing you want to focus on in
Broodmother's item build:
|
|
Absolute core item on Brood. I can't insist enough how important it is to get an EARLY Always buy this as a first item, before boots, before anything else. |
|
|
I always go for Since you're soloing against a dual lane or trilane (and you can expect way more people to come to your lane), expect to see a TON of spells flying in your direction, or trying to clear your spiderlings. This means you'll get a billion wand charges. The HP heal will often save your life when you get focused, and the mana heal will help you a lot to get that |
|
|
Even allows you to get kills outside of your webs if you keep applying the slow. |
|
|
Some people go for an early Basilius gives you some decent mana regen, and the armor aura benefits all your spiderlings and the lane creeps which helps you push faster. |
|
|
Always go |
|
|
Situational early-game item to help you get more kills. Amplifies the damage done by your spiderlings as well as yourself, and melts those tanky heroes in seconds. Actually amplifies your spiderling damage more than Only buy this item if you're not going orchid. |
|
|
Since Brood essentially only needs a If you want to go Midas, the item progression is Always get midas after SR and before boots. Midas allows you to get more farm for the late game *without weakening your early game*, which is why Midas on Brood is generally pretty popular. You should still spend the early game hunting heroes and not farming. Only get Midas if you don't need an early Solid item if you think that you can't end the game before 20 minutes, and the game is going late. |
|
|
Why orchid? Because it gives Brood exactly what she needs to dominate the early game. Essentially orchid allows you to kill any hero :
Orchid is not the best late game item, especially on Brood. So if you can't get it at a decent timing (16-18 minute maximum), don't buy this item. The only point of it is to kill lots of heroes before 25 minutes with your spiderlings, while giving you enough mana regen to spam spiderlings on cooldown. Also don't forget that orchid has hard counters like |
|
|
It allows you to manfight groups of enemies without getting disabled and blown up. Great synergy with Typically get BKB just after your Also a good item for rat dota plays in general. Pop BKB and right-click freely the enemy T3 tower or barracks. They have no way to stop you during your BKB duration. |
Here's my experience on how
Broodmother matches up against every other hero in the game, and some tips to deal with them.
From easiest to hardest :
Food tier
outworld devourer
Probably your best food of all. These ranged heroes are really good at harassing single targets but they are completely clueless when spiderlings start swarming them. These guys may be a nightmare to lane against for most offlaners but for you they are just spiderling food.
Safe lane carries with no AOE are pretty much free kills.
Squishy supports with little or no AOE are your best food. Weak AOE skills like
Crystal Nova or
Earth Spike don't do anything. Single target disablers like
Lion or
Shadow Shaman are a huge problem to a lot of offlaners, but for you they're just spiderling food.
Living Armor gone in half a second from spiderling attacks? Yes please.
Single target gankers who will likely try to shut you down, but instead Brood will simply turn against them and kill them.
Easy to predict with
Observer Wards (did I say you need to ward the jungle?), and let your spiderlings own them.
It's especially funny to see
Pudge kill himself with
Rot trying unsuccessfully to farm your spiderlings and end up feeding for the 10th time, or
Mirana hitting spiderlings with arrow everytime.
Enemy junglers not only can't do much to shut you down in lane, but since Brood takes control of the enemy jungle even very early into the game, these heroes are left with absolutely nowhere to go otherwise they simply get killed. This way you can shut down not only the safe lane carry but the jungler as well.
Bait his spin with spiderlings, and just walk out of it. Since spiderlings can walk in and out of his range at will,
Blade Fury can't do anything.
When his spin in on cooldown go back in with your spiders and get the kill with
Spawn Spiderlings. Easy.
These guys do have AOE skills but they're just so ridiculously easy to avoid that they don't count :)
Extremely momentum-dependent carries who absolutely need to get their farming item (
Battle Fury or
Radiance) at a good timing.
Brood is probably one of the best heroes to shut them down completely in the laning stage, and delay their farming item to...never essentially. These guys have essentially no way to come back from a bad start in lane.
Plasma Field deals almost no damage to units who are in melee range of Razor. So he has nothing against spiderlings who focus him.
Easy / Mildly annoying tier
Mystic Snake can be disjointed by using invisbility. And
Split Shot just doesn't do enough damage early game, plus the number of targets is limited. She can't do anyting against you in the early game.
Only problem is that she's really good at counterpushing once she gets a few levels/farm.
Annoyingly hard to kill heroes but they have nothing against you.
These guys have nothing against spiderlings and you own them in lane. But they can come to gank you. Always have wards ready and turn on them with spiderlings, usually they end up ganking themselves :)
Double
Death Pulse *does* kill your spiderlings, but he'll be dead before he can get the second one off.
Orchid shuts him down completely.
Pretty easy to shut down in lane if you chase him around, and a free kill once you get your orchid.
Only starts becoming a problem much later in the game, but if you owned him in lane he can't come back from it.
Whirling Axes (Melee) is an absolute pain to lane against because of the miss chance on spiderlings. Generally the trick is to split your spider army in two, send half of them to bait the axes and then send the rest to go for the kill.
It's pretty unlikely that you lane against this guy.
If you do,
Ion Shell is definitely a problem in lane. However he's a terrible hero against split push and orchid shuts him down completely.
Thunder Clap is pretty annoying in lane, but you're probably not laning against him.
Generally he's solo mid and starts ganking once he has his blink. So watch out for his ganks and try to turn them around.
Orchid shuts him down completely.
Extremely annoying hero especially because of the true sight. However he has nothing against spiderlings so you can turn his ganks around if you buy detection. Buy
Manta Style to purge
Track.
Battery Assault is pretty useless against you because spiderlings tank the damage. There's no way he can solo kill you. However watch out for his long range initiation if his team is nearby.
Only problem with this hero is the true sight from
Lightning Bolt. He has nothing against spiderlings,
Arc Lightning damage is pretty negligible honestly and he'll be dead way before it does anything.
Orchid shuts him down completely (if he doesn't rush Euls)
Waveform deals quite a bit of AOE damage in lane, but he can't spam it because of mana issues.
If you shut him down in lane he can't come back.
Only issue with this hero is that
Greevil's Greed can net him a ton of gold off your spiderlings.
But he has natively no way to kill spiderlings (
Acid Spray is completely insufficient), so he's absolute food in lane. Besides
Orchid Malevolence makes him only able to stun himself.
Only an issue if he gets a
Mjollnir or
Battle Fury to wreck spiderlings, but since you'll shut him down hard before he can get one, not a problem.
Has both some AOE and high armor. Pretty annoying but still not that problematic.
Infest is surprisingly annoying, so is the magic immunity from
Rage. Pretty hard hero to kill actually. Luckily Orchid shuts him down completely.
Nobody likes to get
Doomed, but since this hero is such a greedy pick regardless of whether he's safe laning, offlaning or jungling...you can generally steamroll him in the early game.
Dual Breath is some reasonably powerful AOE, but luckily his cast animation is horrendous, so you can dodge it pretty easily with your spiders. As long as you do that (and do the same for
Ice Path), he's food.
Shockwave is very, very spammable. Pretty annoying hero to lane against.
Later in the game, he's only a problem if he can afford to solo-RP you every time. If that happens, report your team :)
Juke
Nether Blast by using the high movement speed of your spiderlings, and then go back in and focus him. If you do that he's easy food in lane.
He can steal
Spawn Spiderlings and
Spin Web and be very, very annoying. He's still food in lane though.
Fade Bolt only cuts down half of your spiderlings' damage since they're considered as creeps.
These two guys are pretty much food in lane, but if they ever get farm they can punish your split push extremely hard and solo kill you whenever they want. Shut them down early and hard.
In theory
Avalanche +
Toss can oneshot your spiderlings, but he just doesn't have the mana to do it. He's food in lane.
Only starts becoming a problem when he gets farm. Orchid shuts him down pretty hard.
If he maxes
Lightning Storm and skills
Pulse Nova at 6, he can be a problem to deal with. Luckily he'll probably go for a terrible build like maxing his stun (which is incredibly easy to dodge) and not skilling his ult before it's too late.
Depends on skill, but a decently played Lesh can probably shut you down especially with another AOE hero.
Stampede is annoying to deal with for pretty much every hero. If he lanes against you (very unlikely)
Double Edge on your spiderlings hurts. Luckily he damages himself as well so try to split your spiderlings in two stacks to take him on.
She has some decent AOE in lane with
Splinter Blast.
Winter's Curse on you is pretty hilarious but your spiderlings still can't kill you in 3 seconds, not even close.
Still a fairly easy kill in lane.
High burst damage, lots of AOE, and often goes Euls as a first item making orchid useless against him.
If he's laning against you he's food. But if he's solo mid and gets a good start you have a problem.
Buy a BKB and get dust.
Potentially problematic tier
Aah,
Earthshaker...who hasn't seen these videos on Youtube when an ES blinks in and
Echo Slams a Brood with her entire team and gets a rampage?
So is ES the ultimate counter to Brood like a some people seem to think?
Actually...no. He's really not.
Actually ES is pretty easy to deal with. His lane presence is relatively weak and he has no AOE damage in the early game. He's just spiderling food in lane honestly. And he's almost guaranteed to lane against you since he's played as a support.
So not only can Brood beat ES very easily in lane, but then
Orchid Malevolence and
Black King Bar (almost core items on Brood as I said) shut him down completely.
ES *can* be a problem once he gets his
Blink Dagger, but how is he going to get it? When you play Brood, the game is probably over before he even gets his blink. And even when he has blink, he has nothing to deal with orchid and BKB.
Essentially, ES is only good against Broods who don't know how to play Brood. What kind of noob Brood would stick up with her team and 5-man push against an ES? As long as you don't do an obvious mistake like pushing base while sitting in the middle of your spiderlings against an ES with blink, you're fine. Instead, let your spiderlings push on their own and leave your hero behind in safety.
Essentially there's no reason for you to *ever* sit in the middle of your spiderlings against an ES, so when he gets blink,
Echo Slam can only kill the spiderlings but not your hero. And then, just orchid him and kill him.
Hero is still a problem if he gets an early blink around 15 minutes. But since you control every place where he could farm it, this will only happen if your team is feeding HARD.
Fairly strong counterpusher with
Powershot spam. Like
Keeper of the Light but not as bad. And can manfight you with
Windrun.
Annoying hero both in lane and later in the game.
Buy an orchid (and a MKB) to shut her down.
A well played Lina is an absolute pain to deal with. Not only does she have two AOE nukes, but she also goes for Euls as first item, which makes your orchid useless.
You can't do anything about
Dragon Slave, however
Light Strike Array is pretty easy to dodge with your spiderlings.
Crypt Swarm has literally no cooldown and she also goes Euls as first item.
Luckily she's still very squishy and she's probably solo mid anyways.
A carry with good counterpush and AOE.
Luckily he's extremely easy to shut down in lane since
Flak Cannon hardly deals any damage at that stage of the game and
Call Down is just so easy to dodge.
Shut him down in lane and you're fine. Later in the game his counterpush and pickoff potential can really become a problem if you let him get farm.
Actually one of the best laning heroes against Brood...but only if he maxes
Great Cleave at 7 instead of leveling up his stun. If he goes for any other build he's food.
If he *does* go for the max cleave build with a
Mask of Madness or something, move him to the next level and look at the
Axe and
Bristleback sections for how to deal with him.
He's food in lane, and orchid owns him completely...however if you don't shut him down HARD there's no way you can survive
Chronosphere later in the game.
Both have good AOE presence and have an escape mechanism. They're among the rare heroes who have a chance at beating Brood in 1 vs 1 mid.
However it's very unlikely that you're laning against them, they're most likely solo mid and they'll be ganking you.
A fast orchid is the answer, and wards.
He's actually food in lane, because
Tidebringer is just not enough AOE.
However this guy is probably laning mid, and his combo Xmark->Torrent->boat is wayyy too reliable and will own you pretty hard unbless you have a BKB.
Only a problem if he's ganking you hard.
Extremely annoying hero because of
Sand Storm, especially in lane. Buy detection so you can actually hit him during Sandstorm, and you can shut him down.
If he gets early blink he can gank you pretty hard though.
Ebola Spirit pretty much counters every hero in the game. Problem is that he comes online extremely early in the game and can gank you extremely hard.
Try to dodge his roll. Buy orchid and BKB. And ask Icefraud for a nerf :)
Pretty unfair lane counter to Brood because of
Kraken Shell. He takes literally zero damage from spiderlings.
Luckily he only counters you in lane, later in the game he can't do anyting against you.
Build right-click items and attack him yourself. Skill
Insatiable Hunger at 6 when laning against him and you should be pushing him out of lane.
Can gank you extremely hard in the early game, even go for first blood on you at level 1.
Luckily he has no AOE so your spiderlings own him completely. Get wards to see him coming and turn his ganks around.
If you're fed up of getting charged you can just buy a Linkens.
Literally the zombie apocalypse.
Tombstone makes a zombie for every spiderling and
Soul Rip will hit really hard.
Buy an orchid or attack the Tombstone. Try to keep the spiderlings away when he uses it.
He's food in lane, but he's probably not laning against you.
Flaming Lasso completely destroys split pushers in general.
Wards are your best ally. Or Linkens.
Actually a really problematic hero. Not because he can kill you with mines (buy sentries and necrobook you scrub ^^), but because this hero can literally one-shot creep waves.
He can sit behind his tower and spam down creep waves with mines and stop your push.
Generally you need to dive him and kill him to stop him from doing that. Orchid and BKB help a lot here.
Difficult matchup tier
This big dirty fish can be a nightmare to play against. Not just because amplify damage gives true sight, but also because it reduces your armor to less than zero, AND his stun, AND his bash, AND his
Blink Dagger, AND his movement speed.
If he blinks on you, you're pretty much dead.
Only reason this guy is not nightmare tier is because he's food in lane, and he has nothing against spiderlings. But he's probably the best hero in the game for killing Brood herself.
Manta Style dispels amplify damage...that's the best advice I can give.
This hero is a pure pain to play against.
He has good AOE presence in lane with
Quill Spray, and
Bristleback makes him almost unkillable. Even worse, he really likes going for
Vanguard/
Crimson Guard as a first item, and this item shuts down your spiderlings completely.
Essentially you can only damage him with your own attacks.
Wait for hiom to be alone (if he's not then focus his teammates instead) and when he's on his own pop
Insatiable Hunger and just right-click him to death. Skill your ult at level 6. If you do that you can out-damage him pretty easily and his only way out is to TP out. Go for an early
Skull Basher to manfight him and prevent him from TP'ing away.
Counter Helix...need I say more?
Same thing as
Bristleback, your spiderlings are useless, you can only damage him with your own attacks. If he's alone, right-click him to death with
Insatiable Hunger, and if he's with teammates, kill his teammates with spiderlings.
For the same reason, if he's laning against you an early
Skull Basher is the way to go (orchid does nothing). Once you have it there's no way he can defend against you or get away from you.
Triple
Shadowraze deals 900 AOE damage.
Requiem of Souls deals up to about 2000. AND he likes going for
Eul's Scepter of Divinity first item. Bleh.
Generally you shouldn't be worried about this guy in the offlane since he's almost always played mid. But if he's played as a safe lane carry or he sits in your lane to counterpush...your lane is probably going to suck.
Try to focus him at melee range with spiderlings. This way only his melee raze can hit the spiders and not the other ones.
It *is* possible to beat him 1 vs 1 by skilling
Insatiable Hunger and right-clicking him. But this only works if his teammates aren't there.
Luckily there are hardly any good Wisp players in pubs because he's not playable in solo queue. But if you have the bad luck of being against a tryhard stack...expect a
Relocate gank every minute from the other side of the map. Split pushing against this guy is an absolute nightmare.
Counters Brood both in lane and in the rest of the game.
Reactive Armor means that your spiderlings hardly deal any damage to him. And he has enough AOE to clear them.
Buy orchid.
He's not called Imba spirit for nothing.
Flame Guard destroys spiderlings,
Sleight of Fist allows him to counterpush and clear waves all game long, and he can gank you extremely hard.
Buy orchid.
All this hero ever does is sit behind towers and spam
Illuminate all game long to counterpush. And he just loooves buying items like Euls, ghost or Forcestaff so you can't catch him out.
You need to tower dive him and kill him. Anything goes. Go for something like
Blink Dagger +
Scythe of Vyse or
Abyssal Blade if you really want him dead, with also
Diffusal Blade if he buys
Ghost Scepter.
Nightmare tier
Laning against this hero is completely impossible because
Overwhelming Odds literally one-shots your spiderlings.
Split pushing against a LC is also almost impossible.
Buy a Linkens. Don't pick Brood.
Same thing as
Keeper of the Light, all this hero ever does is sit behind towers and in the woods and spams march. He doesn't even need farm to shut you down.
Except that he can actually kill you with Dagon/Eblade or permasheep you if he gets items. He's probably the strongest 1v1 hero in the game.
Blink/Abyssal or blink/sheep is the only thing you can do, better with a BKB. But more often that not you really can't do anything.
Don't pick Brood.
Jumps you from half the map away and suddenly you're dead, and you can't do anything about it.
It's literally impossible to split push on your own against a Storm.
Of course you go orchid and BKB against him, but no matter what items you buy it won't prevent him from solo killing you. Nice balance Icefraud.
Don't pick Brood.
He nets your spiderlings and
Poofs them. Goodbye spiderlings.
He completely owns Brood in lane. He can clear your spiderlings as soon as he hits level 5 essentially. Orchid does nothing against him, BKB is the only thing you can buy that does anything but it's just not enough.
Besides he can gank split pushers like nobody else and solo kill any single hero in the game. Nice balance Icefraud.
Don't pick Brood.
Thanks for reading. I will happily reply to any kind of constructive feedback so don't hesitate to share your thoughts in the comments.
Changelog :
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (55) View Comments
You need to log in before commenting.