DotA2 Skill: Illuminate




Illuminate


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt.

Range: 2000
Radius: 375
Maximum channel damage: 200 / 300 / 400 / 500
Mana Cost: 150 / 160 / 170 / 180 Cooldown Time: 10
Additional Information
Illuminate heals allies for 100% of the damage values.

Ezalor's hidden light reveals itself in marvelous fashion.

Notes:
  • Gives increasing vision over the channeling time.
  • Damages mechanical units.
  • Can be channeled for 2 / 3 / 4 / 5 seconds, gaining 100 damage every second.


Skill Discussion

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Hades4u (288) | August 13, 2012 2:04pm
Notes:
Illuminate gives increasing vision of the target area as it is channeled.
Can damage siege creeps.
Can hit units up to 1600 range away.
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