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DotA2 Skill: Earth Spike




Earth Spike


Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and will take damage when they fall.

Range: 500
Radius: 125
Duration: 1.4 / 1.8 / 2.2 / 2.6
Length: 825
Damage: 80 / 140 / 200 / 260
Mana Cost: 70 / 100 / 130 / 160 Cooldown Time: 12
Additional Information
The Demon Witch exercises his demonic covenant, opening a fissure from hell.

Notes:
  • Hit units will fly for 0.52 seconds before the real stun is applied (included in the duration on the infobox to the left).
  • The ability can only be targeted at a range of 500 units on enemies or the ground, but hits units up to 950 units away.
  • The rock spikes travel for a length of 825 units, and hit units in a 125 radius around this line, therefore enemies at a distance of 950 units are hit.
  • The wave of tendrils moves at 1600 units per second.
  • If Earth Spike hits an invisible unit the damage graphic is still displayed.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 9:39am
The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
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