DotA2 Skill: Chronosphere




Chronosphere


Casting Method:Active
Targetting Method:Point
Allowed Targets:Any Unit
Creates a blister in spacetime, trapping all units caught in its sphere of influence. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.

Cast Time: 0.35 + 0.7
Cast Range: 600
Cast Radius: 425
Duration: 4 / 4.5 / 5

Decreases cooldown.

When a rift opens to Claszureme, all poor souls caught within will likely never return.
Mana Cost: 150 / 225 / 300 Cooldown Time: 140 / 125 / 110 (60*)
Additional Information
Notes:
  • Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Does not affect Couriers and invulnerable units.
  • While in the Chronosphere, Faceless Void and any units he controls are hasted to 1000 movement speed and are phased. Slows will have no effect on them.
  • Faceless Void and illusions of him (be it own, enemy or allied illusions) are never disabled by any Chronosphere.
  • However, the movement speed and phase is only provided to the caster of it.
  • The only exception is illusions from an allied Replicate, which will also gain the movement speed from the Chronosphere.
  • Provides 450 radius flying vision and True Sight over the whole affected area for its duration.
  • Affected units are stunned. When other units walk inside the area, they also will be affected for its remaining duration.
  • Cancels most sources of Forced Movement upon applying the disabling debuff on a unit (e.g. Leap, Skewer, Boulder Smash).
  • Units inside Chronosphere can be pulled out by various spells. Force Staff and Geomagnetic Grip cannot move units out of Chronosphere.


Skill Discussion

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Donk_illMe (5) | October 31, 2011 8:29am
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere.
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