+2 All Stats
+1.5 Mana Regen
Active: Soul Release
Heals HP over time for friendly units, but deals magical damage over time for enemy units. The healing effect is lost if the affected unit takes damage from an enemy hero or tower.
Cast Range: 950
Allied Heal per Second: 30[/color
Allied Total Heal: 240
Enemy Damage per Second: 18.75
Enemy Total Damage: 200
Heal/Damage Duration: 8
Can be cast on spell immune allies, but not enemies.
Contains the ashes of powerful demons.
Gains 1 charge every time an enemy hero dies within a 1400 radius. Only the closest Urn to the dying hero will gain a charge. Empty urns gain 2 charges, instead of 1.
You need to log in before commenting.
[-] Collapse All Comments
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved