DotA2 Skill: Magnetic Field




Magnetic Field


Casting Method:Active
Targetting Method:Point
Allowed Targets:Allied Heroes and Buildings
Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.

Cast Point: 0.3
Range: 900
Effect Radius: 300
Evasion: 100%
Attack Speed Bonus: 50 / 60 / 70 / 80
Duration: 3.5 / 4.5 / 5.5 / 6.5
Mana Cost: 50 / 70 / 90 / 110 Cooldown Time: 20
Additional Information
Time and space are of little consequence to one as old as Zet.

NOTES:
  • The effects are provided by an aura. Its buff lingers for 0.1 seconds.
  • Does not evade attacks landing on allies when the source of the attack is within the field.
  • The evasion effect of fields from Arc Warden and its Tempest Double works independently.
    • This means that when an ally is within the intersection of two fields, attacks are evaded unless their source is also within the intersection.
  • Affects heroes (including illusions and clones), creep-heroes* and buildings. All other units are completely unaffected.
  • Does not affect invulnerable units, so buildings are only affected when attackable.
*The following units are considered creep-heroes: Earth, Familiar, Fire, Golem, Spirit Bear and Storm.



INTERACTIONS:

Spell Immunity:
  • Pierces spell immunity.
Dispel:
  • Undispellable.
Illusions:
  • Illusions benefit from the ability.


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