in addition to my first guide I was asked to write it down in english. So – here it is. I hope there are not too much wrong expressions, but if you find some, tell me.
Zeus is an outstanding Hero! If you have fun to scare and frighten your enemies, you should pick the God of Thunder. So check out my guide, test it and feel with me when I write: Zeus rocks!
Zeus is an intelligence range Hero who has devastating Nukes. Most effectively you play him on mid-lane but he can sidestep on the other lanes too. Due to his first spell Arc Lightning Zeus can turn into a real flash farmer furthermore he is an excellent ganker especially against squishy and invisible heroes. With his abilities Lightning Bolt, Nimbus and Thundergod's Wrath, he can grant Vision and True Sight, what makes him the best mobile dewarder and detector in game. His Passive Static Field significantly increases the damage of Zeus and nobody can escape or hide from his global and disastrous Thundergod's Wrath.
With an Aghanim's Scepter you will benefit from an additional ability, the Nimbus-Cloud. This can be placed on a random point of the map, it grants True Sight in a radius of 500 and it attacks surrounded enemies and heroes with Lightning Bolts.
So devastating the magical damage of Zeus can be, without Mana Zeus act like a creep! Beside that, he is not the fastest and resistant hero why he has to look out for enemy ganks. In many ways it could be tricky, as soon as your opponents carry a BKB. With a good mana-management, the right items and a solid Team-communication the God of Thunder will be an easy playable hero, which makes a bunch full of fun.
A chain lightning, which can damage several enemies at once.
Ability - usable on units
Damage type - magical
Cast animation - 0.2 + 0.63
Range - 850 (Talent 1050)
Bounce-Range - 500
Bounce-amount - 5/7/9/15
Damage - 85/100/115/145 (Talent 255/270/285/315)
Cooldown - 1.6 (Talent 1.36)
Mana costs - 65/70/75/80
Focus on the essentials: Mana, mobility and intelligence. Obviously it is nice to equip Zeus with a Shadow Blade, but you don’t need it. A Ghost Scepter would save your own butt often, but you don’t need it. A [Blink Dagger]] gives you a lot of mobility, but a Force Staff would make more sense on the running flashlight – that’s why you don’t need a Blink dagger. Focus on intelligence and mana-providing items.
Check out the current winrates of Zeus Talents in comparison (08.02.2018)
+25 EXP 57.9%
+1% Static Field damage 57.7%
-15% Cooldown 63.3%
+200 Cast Range 66.8%
+6 Armor 58.5%
+40 Movement Speed 60.7%
+0.5s Lightning Bolt Stun 64.9%
+170 Arc Lightning damage 69.9%
Invisible Heroes, heroes with little or average health ( Troll Warlord, Terrorblade…), Juker, like Monkey King, Tinker or Batrider and heroes like Phantom Assassin or Windranger, which rely on their evasive abilities are in general case feed for Zeus. Besides that Zeus spells are exceedingly useful against heroes, which try to farm up expensive items.
Easy to detect and provided with little health. If Zeus discover him early, there will follow 2-3 attacks and Bounty Hunter will depart this life.
Also a hero with low health. Zeus spells hurt Enchantress enormously, and also because Zeus is not affected by Untouchable.
The next hero with a small health pool, which should keep out of Zeus’ way. Ice-Shield is not triggered by Zeus‘ lightnings and the fact that Zeus generally stays in the backline in teamfights makes it difficult for his ulti Chain-Frost to bounce on Zeus.
Necrophos is vulnerable to nukes and if he wants to protect himself with Ghost Shroud he will suffer from additional magical damage. Combined with a Veil of Discord Zeus attacks will really shred him. Nevertheless in the early game Zeus should be aware: A Necrophos equipped with a Magic Wand and his healing spells can be a tough opponent who should not be underestimated.
PA can deal the most critical damage in game indeed, but she is very fragile to nukes – and Zeus got a full range of that. Especially in the early and mid game you can enervate her and really hunt her. Only with a BKB she can turn the tide.
Similar to Bounty Hunter Riki is vulnerable to nukes and provided with little health. Only with a Diffusal Blade and Smoke Screen Riki can get uncomfortable. However, with additional Sentry Ward Riki should not be a problem at all.
If Slardar activates Guardian Sprint he will take more magical damage. Besides that he will intent to build a Blink Dagger rather to invest his gold in armor-items.
Lightning Bolt grants True Sight in a radius of 750, what allows Zeus to detect and defuse Remote Mines.
With Lightning Bolt Meld of Templar Assassin gets ineffective. Furthermore, the created shields of Refraction are quickly removed with magic attacks.
Reactive Armor doesn’t trigger to Zeus’ spells and the nukes in combination with Static Field damage Timbersaw enormously. Timbersaw usually build Health-items which triggers Zeus passive spell even more.
Often equipped with a Blink Dagger Tinker hides in the forest and casts his March of the Machines multiple times. With a Zeus in the opposing team he can forget that. One Lightning Bolt or Nimbus in the expected region and Tinker is visible, attackable and, if he doesn’t teleport away fast enough, destroyed.
The next hero that thinks nothing can harm him, because he is invisible. Like Riki and Bounty Hunter he also has not the biggest healthpool and with a few hits this insect will be squished. Detect, cast, trample.
Cold Embrace does not protect Winter Wyvern’s teammates against the spells of Zeus. Also an escape above the cliffs or woods is not easy against Zeus, because Lightning Bolt and Nimbus grants vision on areas. Furthermore, Zeus can profit from his Quarterback positioning in teamfights. Winter's Curse will reach him rarely and if he has to beat up one of your teammates, it is not serious, because of his low base damage.
One for all and all for one – If we would consider this before every game… alas… how nice and polite the DOTA-World could be? But seriously, if you adjust and balance the picks in that way, that they will complement each other, this would be already the half way for a good game. How wonderful that Uncle Zeus has many friends, who support him well in combats.
Generally Zeus get along with everybody, who boost magical damage or reduce the magical resistence on the enemies. Also Tanks, who don’t let anybody come near the moustached lightning launcher, fit greatly on your squad. And last but not least all heroes that also produce massive magical damage are welcomed.
Ice Blast prevents the regeneration und damages over time. Like Zeus’ ulti AA’s ulti is global applicable, therefore the enemies struggle even more to stay on the lanes. Ice Vortex enhance the magical damage while it reduces the magic resistance.
Axe is an excellent shield for Zeus.
Zeus as well as Bloodseeker prefer to finish off battered heroes. Due to Thirst Zeus get vision on the fleeing victim. Ideal for Nimbus!
Bristleback is also an outstanding Tank for Zeus.
Another Bodyguard for the Thundergod.
Crystal Maiden function due to her Arcane Aura like a mana battery for Zeus what gives him especially in early and mid game a big advantage.
By Shallow Grave and Shadow Wave Zeus can stay longer in fights and cast his spells.
Distributes with all his spells piles of magic damage, so he is also a buddy of Zeus.
Natural Order maxed out reduces 100% of the magical resistance (in a radius of 350 from Elder Titan). Zeus likes that!
Jakiro is also a magic-damage dealing hero, which complements great with Zeus. Equipped with a Kaya and Veil of Discord they are already in mid game a scary duo.
Keeper of the Light
Like Crystal Maiden Ezalor can regenerate Mana for Zeus with his Chakra Magic.
Can defend Zeus against hard nukes in teamfights with Repel.
Pugnas Decrepify increase the magical damage, if casted on enemies.
Ancient Seal of Dragonus reduces the magic resistance of the affected hero.
One of the best tanks in game – he can protect Zeus very well.
Another high-quality magic-damage dealer. All spells of Venomancer complement greatly with Zeus spells.
Zeus had to take care against manaburns, silences, long range attacks ( Tusk, Clockwerk, Puck, Spirit Breaker…), heroes with high magical resistance and blinking heroes. Following the heroes, who (partially) counter Zeus:
Anti-Mage is one of the hardest counters to Zeus. The dangerous AM can close the gap to Zeus with his Blink and he can destroy his manapool swiftly, so Zeus become use- and helpless. Spell Shield reduces the magical damage of Zeus and due to his big manapool and the high intelligence he is an ideal target for Mana Void. If there is an Anti-Mage in the enemy Team, Zeus would be a very bad pick for your squad.
Chaos Knight Has a huge healthpool, with which he can maintain for a long time against Zeus‘ attacks – too long, because CK’s Illusions are too strong as Zeus can eliminate them fast enough. The heavy damage paired with the armor-reduction is too much for our moustached Lightning God. If CK catches Zeus, he will die for sure, except he gets help. Even if Zeus hits CK with Veil of Discord, he can revoke the effect with Phantasm.
Doom’s ultimate Doom curses the poor Zeus for 16 seconds, so that he is silenced and take damage during this period.
Faceless Void is a hard and stubborn target for Zeus. Time Dilation conducts almost like a silence, because Zeus can use his spells only once for some seconds. With Time Walk Faceless Void can simply escape attacks and refill his health again. And for Chronosphere Zeus represent himself as optimal target, because of his snail pace and his vulnerability for physical damage.
The next real hard counter zo Zeus. Burning Spear harms Zeus extremely, too many of them and Zeus burns in seconds. If Huskar is about to jump with his Life Break Zeus needs immediate help or he can already write down his last will.
Invokers EMP burns a huge amount of mana and besides that he is a hard enemy with his disables and strong spells.
With Blade Fury Juggernaut can dodge all spells of Zeus and a follwing Omnislash will be without an escape-mechanism a certain death.
Keeper of the Light
Mana Leak destroys Zeus‘ mana with every step he takes.
Besides his ability Infest, with which he can escape from Thundergod's Wrath and Lightning Bolt, Lifestealer can deal a lot of damage and take a lot of hits. Rage function like a built-in BKB und prevent any magical damage.
Lycan can close the gap to Zeus easily with his high movement speed and he can deal intense damage.
A single Meepo wouldn’t be that severe, but a lot of Meepos are. Earthbinds and a following Poof cause extremely much damage on a Zeus.
A very awkward hero this Night Stalker, Zeus can’t stand a chance in a close combat. Crippling Fear silences Zeus, Void causes mini-stuns and slows. And if you face that motherf….. at night time, his effects are even strengthened.
Mana Burn cause damage and burn up to 40% of your manapool.
Repel create a shield, which negates every magical damage.
Already in early game a real threat for Zeus. If he lands his Meat Hook, you will either need help, disables or an escape mechanism. Because usually it will follow either Rot, which the slow-moving Zeus can barely escape or a long and painful disable with Dismember. The passive spell of Pudge Flesh Heap gives him additional health and protects him with magical resistance. That’s why he doesn’t mind Zeus‘ spells like others.
When good friends turn into enemies: Decrepify casted on Zeus increases the magical damage, which harms Zeus a lot. And a well placed Nether Ward can get Zeus also in trouble.
Rubick can increase the magical resistance of the whole enemy Team with Null Field (in a radius of 1200). With Spell Steal he can assimilate the powerful spells of Zeus.
Ancient Seal let Zeus become silent and the nukes of Skywrath harms Zeus a lot. Skywrath Mage becomes a real threat if he receives a Rod of Atos: Due to his long range he can be set up to focus and kill Zeus in team fights.
Similar to Lycan Slark can close the gap to Zeus and harm him with heavy damage.
The name speaks for itself and Zeus doesn’t like silences. Not at all. With a Silencer in the opposing team you shouldn’t went to the battlefield with Zeus.
With his global ulti Haunt Spectre can approach very near to Zeus. Especially in the late game and equipped with a lot of damage and harmful weapons even the casted illusions can kill Zeus easily.
Another nasty hero especially when he reached high intelligence and a decent mana pool. Storm Spirit can suddenly appear and start attacking with a full arsenal of magic al charges. Since it is difficult to escape those attacks, especially when Storm Spirit received an Orchid Malevolence, Zeus is feed for him.
If the wild Ursa jumps on you with a Blink Dagger, only a miracle can save you – or disables. Enrage let him take less damage and generally speaking, Zeus is helpless against the hard hits of an Ursa.
Against a Viper Zeus will have big problem in early game already. Viper deals out tons of damage, he has a big range and he can take a lot of magical damage due to Corrosive Skin.
Not only heroes can counter Zeus but also some items can cause problems for the Thundergod.
Very popular and effective against Zeus. Since his spell Arc Lightning has a short cooldown a Magic Wand will get a lot of charges fast.
The magic resistance of Cloak, Hood of Defiance and lastly Pipe of Insight reduce the damage of Zeus spells significantly. If you want to play it safe against a strong Zeus, get an additional Hood of Defiance to you Pipe of Insight to get the best magic reduction.
Black King Bar
The worst enemy of Zeus is an item. The Black King Bar on enemy carries is a real nightmare. In that case your teammates have to focus the carrier, because of your spell dependence you can’t do nothing until the magical shield of the BKB expires.
An Orchid Malevolence will increase the magical damage Zeus suffers from attacks and he will be silenced for 5 seconds. Beyond that the extension to a Bloodthorn grants critical strike.
Particularly popular for tanks a Blademail reflects the damage back to Zeus.
Very mean item against Zeus: Diffusal Blade destroys the manapool and slows the already slow Zeus dramatically, so he nearly become a defenceless target.
Heart of Tarrasque
Against tanks with a Heart of Tarrasque Zeus has a hard time, because his spells possibly do too little damage. Zeus should never confront a Heart-carrier alone.
Enough so far.
If you focus with Zeus on mana, intelligence and movement speed you will have fun even in late game. Get Veil of Discord, Kaya and Aghanim's Scepter and communicate with your teammates.
If this guide could help you, let me know. If you discovered some mistakes, tell me. And if you mean that this guide is ********, write me why.
Thanks for reading.
P.S.: If anybody can tell me what the correct picture codes for the Hero Doom, instead of his spell "Doom" and for Anti Mage's Blink (instead of QOP's Blink) is, i would appreciate it =)
See you in DOTA 2