DotA2 Skill: Meat Hook




Meat Hook


Casting Method:Active
Targetting Method:Point
Allowed Targets:Any Unit
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.

Cast Time: 0.3+0.43 / 0.46 / 0.5 / 0.53
Cast Range: 1300
Max Travel Distance: 1000 / 1100 / 1200 / 1300
Hook Search Radius: 100
Damage: 150 / 220 / 290 / 360 ( 180 / 270 / 360 / 450 ) *

Reduces cooldown of Meat Hook and increases damage.
Mana Cost: 140 Cooldown Time: 27 / 22 / 17 / 12
Additional Information
The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.

Notes:
  • Meat Hook can pull Runes. Mana cost is refunded if successful.
  • The Meat Hook travels at a speed of 1450.
  • Fully affects invisible units. Can also hit and drag invulnerable units, but won't damage them.
  • The search radius is centered around the hook's tip. Getting close to other parts of the hook has no effect.
  • Can only affects units while extending. Cannot affect any unit while retracting.
  • Cannot hit buildings, wards, couriers, ancient creeps, Roshan, siege creeps, Warlock Warlock's Golem, Primal Split spirits and hidden units.
  • The hook flies through impassable terrain and trees. It also can drag units over them.
  • Hooked enemies are fully disabled for the entire pull duration. However, spell immune or invulnerable enemies are not disabled, and can attack, turn and cast spells or items.
  • Allies are never disabled. They also can freely act while being pulled by the hook.
  • Pudge is disabled during the cast backswing of Meat Hook.
  • Hooking a unit onto impassable terrain gives the unit free pathing for 5 seconds.
  • When the hook hits a unit, it provides 500 radius flying vision at the unit's location upon hit for 4 seconds.

Item Interactions:
  • Spell immune units are dragged and damaged but not disabled.


Skill Discussion

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1
[-]
xCO2 (72) | October 21, 2013 2:14pm
Note: (6.79)
If you hook a unit onto an unpathable ledge the unit gains free pathing for 5 seconds.
1
[-]
Mirror (22) | January 22, 2013 4:29pm
Too many times have I been attacking away at a creep wave and the ranged creep to my left disappears into the jungle......
1
[-]
TinySmahed (2) | September 9, 2012 5:12am
bromega322 wrote:

Probably one of the biggest oh **** abilities in the game, even when not hooked it's terrifying to see a hook come out from the forest and miss you by inches.

Dat mini heart attack
1
[-]
bromega322 | May 11, 2012 1:51am
Probably one of the biggest oh **** abilities in the game, even when not hooked it's terrifying to see a hook come out from the forest and miss you by inches.
1
[-]
Donk_illMe (6) | October 31, 2011 10:22am
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
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