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DotA2 Skill: Ice Blast

Ice Blast

Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter.

Damage Type: Magical (shatter is HP Removal)
Cast Animation: 0.01 + 1.07
Range: Global
Min Explosion Radius: 275
Max Explosion Radius: 1000
Explosion Damage: 250 / 350 / 450
Damage per Second: 12.5 / 20 / 32
Percentage Health Kill Threshold: 10% / 11% / 12% ( 14% / 15% / 16%)
Duration: 9 / 10 / 11 ( 17)
Mana Cost: 150 Cooldown Time: 40
Additional Information
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.

  • Upon cast, Ice Blast is replaced by the sub-skill Release.
  • The tracer projectile travels at a speed of 1500 until Release is cast, Ancient Apparition dies, or it reaches the map boundaries.
  • The tracer has invisibility and is never visible to enemies. However, with true sight, enemies can see the projectile as a dot on their minimap.
  • The tracer projectile itself is harmless. It neither deals damage, nor places the debuff.
  • The explosion radius starts at 275 and increases by 50 for every second the tracer traveled, capped at 1000 radius.
    • Thus, it takes at least 15 seconds to reach the maximum radius, equaling 22500 units traveled.
  • The tracer provides 500 radius flying vision around itself as it travels. This vision does not last.
  • The debuff is placed on heroes, clones and creep-heroes*, but not on illusions.
  • The debuff can also be placed on invulnerable, but not on hidden* units.
  • Unlike the debuff, the explosion damage hits all enemy units which are not buildings or wards.
  • The debuff prevents the current health of affected units to increase in any way. The only exceptions are Sunder, Decay, Time Lapse, Morph Replicate, Supernova, Whirling Death and Howl.
  • Units with the debuff on die instantly when their health drops below the threshold. The kill is credited to the source of the damage which brought them below the threshold.
    • The debuff checks the unit's health upon taking damage, excluding the damage flagged by HP removal*.
    • However, if it was caused by self afflicted damage, Ancient Apparition will be credited for the kill.
  • Shallow Grave prevents affected units from dying to the shatter for its duration. Invulnerable units cannot shatter aswell.
  • The debuff deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 8 / 9 / 10 ( 17) instances.
  • The debuff itself can deal up to 112.5 / 200 / 352 ( 212.5 / 340 / 544) damage (before reductions).
  • Together with the explosion, Ice Blast can deal up to 362.5 / 550 / 802 ( 462.5 / 690 / 994) damage (before reductions).
*The following units are considered creep-heroes: Earth, Familiar, Fire, Golem, Spirit Bear and Storm.

*The following abilities turn the target hidden: Assimilate, Astral Imprisonment, Disruption, Doppelganger, Infest, Manta Style, Mirror Image, Phantasm, Phase Shift, Primal Split, Snowball and Tricks of the Trade.

*HP Removal includes the following: Armlet of Mordiggian's toggle, Ghostship's delayed damage, Orb of Venom, Poison Sting, Soul Ring, Soul Rip's health cost, Static Field, Sunder and Time Lapse.

Increases duration.


Spell Immunity:
  • Explosion damage does not pierce spell immunity.
  • Places debuff and can shatter spell immune enemies.
  • Debuff attempts to damage spell immune enemies (which won't deal damage, but may proc some on-damage effects).
  • Undispellable.

Skill Discussion

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Donk_illMe (6) | October 31, 2011 10:05am
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic.
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