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DotA2 Skill: Mana Void




Mana Void


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

Damage Type: Magical
Cast Animation: 0.3 + 0.63
Range: 600
Radius: 500
Damage per Missing Mana: 0.8 / 0.95 / 1.1
Stun Duration: 0.3
Mana Cost: 125 / 200 / 275 Cooldown Time: 70
Additional Information
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

NOTES:
  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Mana Void first applies the debuff, then the damage.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.


SCEPTER UPGRADE:
Mana Void kills add +70 seconds to the highest cooldown ability on the enemy hero. Cooldown starts once the enemy respawns. Increases the stun duration by 1 second, if the target dies during this period it is still counted as a Mana Void kill.


INTERACTIONS:

Spell Immunity:
  • The mini-stun pierces spell immunity.
  • Does not attempt to damage spell immune enemies.
  • Area effect is still applied if primary target is spell immune.
Spell Block:
  • Blocked fully only when primary target.
Dispel:
  • Stun is dispellable with strong dispels.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 8:17am
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
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