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New Aghanim's Scepter Upgrade Ideas

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Forum » Hero & Item Ideas » New Aghanim's Scepter Upgrade Ideas 58 posts - page 1 of 6
Permalink | Quote | PM | +Rep by BKvoiceover » October 6, 2014 9:46pm | Report
I believe that Icefrog intends to have an Aghanim's Scepter upgrade for every hero in the game. Maybe not soon but it will eventually happen. So I thought it would be a cool idea to come up with Agh's Scepter upgrades for heroes that currently don't have them. Here are some of my ideas.

Io
- Io can now tether 2 heroes and relocate both of them.

Bristleback
- Reduces amount of damage to proc Bristleback to 100 damage.
- Increase Warpath stack duration and increase stack limit.
Stack Duration: 20
Stack Limit: 8/9/10

Slardar
- units affected by Amplify Damage now have their magic resistance reduced by 15%/20%/25%.

Drow Ranger
- No longer removes Marksmanship buff if enemy heroes are within 400 Dotameters.

Phantom Lancer
- Increases Illusion proc chance, and duration of illusions.
Duration of illusions: 20(If proc'd from PL) 10(If proc'd from an illusion)
Proc Chance: 60%/65%/70%

These are just a few of my ideas. Feel free to put some of your ideas in the comments section below.

BKvoiceover

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Permalink | Quote | PM | +Rep by Smuggels » October 6, 2014 9:57pm | Report
i got this idea from ManOfChalk but i think its pretty awesome


Rubick Aghs now Steals Last used ITEM as well as Skill. (i think thats better then his current one)


my ones are:


umm Sniper aghs now is a skill shot with a 5000 unit range but is straight line pathing only.

Centuar aghs applies hoofstop to all heroes hit by his ulti then after the duration are slowed

ummm god so many more haha

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by Unscathed » October 6, 2014 10:12pm | Report
Oooh I love threads like this. I do believe that a similiar thread has been posted in the past, though. Smugguls wheres ur creativity man you could think of something urself.



Wraith King
- Reincarnation mana cost reduced to 0 at all levels.


Broodmother
- Insatiable Hunger now increases attack speed by 30/60/80
-Whenever a spiderite or spiderling spawns, refreshes the durations of current spiders


Sniper
- Assassinate now deals 60% of the damage to units nearby the main target by a radius of 200


Riki
- Smoke Screen is now charged up to 3, with each cooldown of 20


Drow Ranger
-Grants the Disengage ability, jumping backwards with a range scaling with Marksmanship of 400/550/700


Elder Titan
- Earth Splitter crack now grow branches to the nearest hero in 600 radius


thats it for now
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by The amazing A.K.A stupid » October 6, 2014 10:59pm | Report
Sven
- God's Strength damage increased too 150%200%/300%

Slark
-Steals 3 of every stat per hit

Sniper
-Lock down of assasinate'reduced to 0.7 seconds.
-Cooldown reduced to 5
-Grants 1.7 seconds of vision the taget after impact.
-30% slow for 1.7 seconds after impact

Slardar
-Amplify damage amplifies 20% of the damage taken of the target.

Tinker
Rearm channeling time reduced to 0.5 seconds ( seems op)

Thats it
"When we get attacked we fight back for we have faith in our side"

I rarely insult people(like real insult) for I am defenseless against them.

But when I do, I make my point clearly

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Posts: 96
Permalink | Quote | PM | +Rep by Cuttleboss » October 6, 2014 11:45pm | Report
Oh this is always fun. I got a whole list.

New Ideas:
Kunkka: Ghost Ship's Coco's Rum damage reduction increased from 50% to 70%. Increases stun duration from 1.4 to 2.1.
Dragon Knight: Elder Dragon Form lowers Base Attack time to 1.5 in Dragon Form. Increase splash damage of levels 2 and 3 from 100% damage in a 100 AoE, 75% damage in a 200 AoE and 50% damage in a 250 AoE around the attacked target to 100% damage in 250 AOE and 75% damage in a 350 AOE.
Alchemist: Chemical Rage. Removes mana cost. Duration increased from 25 to 30.
Io: Relocate delay reduced from 2.5/2.25/2 to 1.4. Also, changes Tether so its link will cause a stun instead of a slow.
Centaur Warrunner : Stampede duration increased from 3.75 to 4/4.5/5. Collision radius increased from 105 to 240.
Bristleback: Warpath stack limit increased to 7/8/9. Each spell cast will now refresh all warpath casts.
Tusk: Reduces Walrus Punch cooldown from 25/20/15 to 4.
Legion Commander: Duel winners will gain a bonus 2/3/4 to their primary attribute permanently.
Slardar: Amplify Damage reduces cooldown from 10 to 4. Lowers cast point from 0.35 to 0.1.
Tidehunter: Allows Ravage to stun through magic immunity. Applies anchor smash damage reduction on all targets for 5 seconds.
Wraith King: Slow will be applied on any death, regardless of whether or not he triggers Reincarnation. Reduces cooldown to 55.
Lifestealer: When released from Infest, all units in the area hit will have current levels of Open Wounds applied to them for 2.5 seconds.
Lycan: Removes Casting time of Shapeshift. Lowers Base Attack time to 1.5. Lowers cooldown to 35.
Chaos Knight: Adds a 35% chance to create 2 more illusions instead of just 1 with a cast of Phantasm. If both creating one extra and 2 extra proc, the 2 will take priority.
Magnus: Increases AOE of Reverse Polarity from 410 to 475. Damage increased from 50/100/200 to 350/450/550.
Anti-Mage: Mana Void applies a 1 second stun to everyone hit. Increases damage per mana point from 0.6/0.85/1.1 to 0.8/0.95/1.3.
Drow Ranger: Maintains 15/30/45 bonus agility from Marksmanship when an opponent is near her.
Mirana: Fade time of Moonlight Shadow from 2.5/2/1.5 to 1.8/1.4/1.2. Cooldown from 140/120/100 to 75.
Morphling: Removes Morph Replicate's mana cost. Allows Morphling to self target Replicate.
Phantom Lancer: Increases Juxtapose illusion duration from 8 (self) and 4 (illusion generated) to 20 (self) and 12 (illusion generated).
Riki: Blink Strike Charge recovery time from 30 seconds to 20.
Sniper: Increases range of Assassinate from 2000/2500/3000 to 3000/3500/4000.
Templar Assassin: Psionic Trap. Max traps increased from 5/8/11 to 8/11/14. Traps base slow increased from 30% to 50% and max slow increased from 50% to 70%.
Bounty Hunter: When using Track and opponents can see you, opponents are slowed and damaged as if they were hit by Jinada.
Ursa: When enraged, Fury Swipes stack damage is increased from 15/20/25/30 to 25/30/35/40.
Lone Druid: Movement speed loss from True Form removed. Battle Cry damage from 20/40/60 to 40/60/80. Bonus armor from 2/4/6 to 3/5/7.
Naga Siren: Song of the Siren no longer turns enemy towers invulnerable.
Troll Warlord: When activated, Battle Trance places a 50% miss debuff is on all enemies that stacks with Whirling Axes.
Ember Spirit: Activate Fire Remnant mana cost from 150 to 75. Replenish time for remnants from 35 to 27. Max charges from 3 to 4.
Bloodseeker: Rupture tracks the unit for the duration of the spell, and instantly applies one full stack of Thirst for its duration.
Shadow Fiend: Dying Shadow Fiends no longer lose souls on death.
Phantom Assassin: Attacks against opponents with lower than 50% health have a 25% chance to proc Coup de Grace
Clinkz: Death Pact instantly heals Clinkz to full health.
Broodmother: All Spiderlings gain 10/20/30 damage and 100% lifesteal during Insatiable Hunter. If she or they have hunger inside of Web, they are magic immune.
Weaver: Casting Time Lapse refreshes the cooldown of all your other skills (not items).
Spectre: Increases number of Haunt images per hero from 1 to 2. Reduces damage dealt from 40% to 25%. Tracks all heroes for the duration of the haunt.
Nyx Assassin: Vendetta's backstab attack will mute a target for 3 seconds.
Slark: Shadow Dance duration increased from 4 to 5.5
Medusa: Stone Gaze stare requirement reduced from 2 to 1.5. Applies a purge dispel (not slow) on all heroes that turn to stone.
Terrorblade: Sunder range increased from 250 to 400. Can be used on creeps, but only to a maximum 65% health.
Storm Spirit: Ball Lightning gains 3 charges that recharge over 30 seconds. With each charge, the base mana cost of Ball Lightning is removed.
Death Prophet: Life Drain increased from 25% to 60%. Exorcism spirits can be recalled anytime. Cooldown from 135 to 100.
Batrider: Applies 3/4/5 stacks of Sticky Napalm when using Flaming Lasso.

Reworks:
Venomancer: Applies a stacking slow equal to your current level of Poison Sting on top of Poison Nova that starts afterthe spell has been on for 9 seconds and lasts until it ends.
Sand King: Applies Caustic Finale to all units hit by Epicenter. Extra pulses undone.
Phoenix: Supernova Sun duration reduced from 6 to 4. Damage increased from 60/80/100 to 90/120/150. (So total damage is the same). Can still load up a second hero.
Axe: Instead of Culling Blade's speed bonus increasing, when a Cull is successful, Axe's Counter Helix proc rate increases to 35% for 6 seconds.
Luna: Eclipse no longer have unlimited strike hits, but strike interval improved from 0.6 to 0.4.
Crystal Maiden: Instead of higher damage from upgrade, Freezing Field silences anyone who is affected by Frostbite or Crystal Nova.
Jakiro: Every cast of Macropyre grants a 1 second period where Jakiro has 0.1 cast point instead of 0.65.
Nature's Prophet: Instead of adding extra bounces and damage, lowers cooldown of Wrath of Nature to 35 seconds.

Aghs is a fun item.

Cuttleboss
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Permalink | Quote | PM | +Rep by Moodkill » October 7, 2014 12:03am | Report
Cuttleboss wrote:

Oh this is always fun. I got a whole list.

New Ideas:
Kunkka: Ghost Ship's Coco's Rum damage reduction increased from 50% to 70%. Increases stun duration from 1.4 to 2.1.
Dragon Knight: Elder Dragon Form lowers Base Attack time to 1.5 in Dragon Form. Increase splash damage of levels 2 and 3 from 100% damage in a 100 AoE, 75% damage in a 200 AoE and 50% damage in a 250 AoE around the attacked target to 100% damage in 250 AOE and 75% damage in a 350 AOE.
Alchemist: Chemical Rage. Removes mana cost. Duration increased from 25 to 30.
Io: Relocate delay reduced from 2.5/2.25/2 to 1.4. Also, changes Tether so its link will cause a stun instead of a slow.
Centaur Warrunner : Stampede duration increased from 3.75 to 4/4.5/5. Collision radius increased from 105 to 240.
Bristleback: Warpath stack limit increased to 7/8/9. Each spell cast will now refresh all warpath casts.
Tusk: Reduces Walrus Punch cooldown from 25/20/15 to 4.
Legion Commander: Duel winners will gain a bonus 2/3/4 to their primary attribute permanently.
Slardar: Amplify Damage reduces cooldown from 10 to 4. Lowers cast point from 0.35 to 0.1.
Tidehunter: Allows Ravage to stun through magic immunity. Applies anchor smash damage reduction on all targets for 5 seconds.
Wraith King: Slow will be applied on any death, regardless of whether or not he triggers Reincarnation. Reduces cooldown to 55.
Lifestealer: When released from Infest, all units in the area hit will have current levels of Open Wounds applied to them for 2.5 seconds.
Lycan: Removes Casting time of Shapeshift. Lowers Base Attack time to 1.5. Lowers cooldown to 35.
Chaos Knight: Adds a 35% chance to create 2 more illusions instead of just 1 with a cast of Phantasm. If both creating one extra and 2 extra proc, the 2 will take priority.
Magnus: Increases AOE of Reverse Polarity from 410 to 475. Damage increased from 50/100/200 to 350/450/550.
Anti-Mage: Mana Void applies a 1 second stun to everyone hit. Increases damage per mana point from 0.6/0.85/1.1 to 0.8/0.95/1.3.
Drow Ranger: Maintains 15/30/45 bonus agility from Marksmanship when an opponent is near her.
Mirana: Fade time of Moonlight Shadow from 2.5/2/1.5 to 1.8/1.4/1.2. Cooldown from 140/120/100 to 75.
Morphling: Removes Morph Replicate's mana cost. Allows Morphling to self target Replicate.
Phantom Lancer: Increases Juxtapose illusion duration from 8 (self) and 4 (illusion generated) to 20 (self) and 12 (illusion generated).
Riki: Blink Strike Charge recovery time from 30 seconds to 20.
Sniper: Increases range of Assassinate from 2000/2500/3000 to 3000/3500/4000.
Templar Assassin: Psionic Trap. Max traps increased from 5/8/11 to 8/11/14. Traps base slow increased from 30% to 50% and max slow increased from 50% to 70%.
Bounty Hunter: When using Track and opponents can see you, opponents are slowed and damaged as if they were hit by Jinada.
Ursa: When enraged, Fury Swipes stack damage is increased from 15/20/25/30 to 25/30/35/40.
Lone Druid: Movement speed loss from True Form removed. Battle Cry damage from 20/40/60 to 40/60/80. Bonus armor from 2/4/6 to 3/5/7.
Naga Siren: Song of the Siren no longer turns enemy towers invulnerable.
Troll Warlord: When activated, Battle Trance places a 50% miss debuff is on all enemies that stacks with Whirling Axes.
Ember Spirit: Activate Fire Remnant mana cost from 150 to 75. Replenish time for remnants from 35 to 27. Max charges from 3 to 4.
Bloodseeker: Rupture tracks the unit for the duration of the spell, and instantly applies one full stack of Thirst for its duration.
Shadow Fiend: Dying Shadow Fiends no longer lose souls on death.
Phantom Assassin: Attacks against opponents with lower than 50% health have a 25% chance to proc Coup de Grace
Clinkz: Death Pact instantly heals Clinkz to full health.
Broodmother: All Spiderlings gain 10/20/30 damage and 100% lifesteal during Insatiable Hunter. If she or they have hunger inside of Web, they are magic immune.
Weaver: Casting Time Lapse refreshes the cooldown of all your other skills (not items).
Spectre: Increases number of Haunt images per hero from 1 to 2. Reduces damage dealt from 40% to 25%. Tracks all heroes for the duration of the haunt.
Nyx Assassin: Vendetta's backstab attack will mute a target for 3 seconds.
Slark: Shadow Dance duration increased from 4 to 5.5
Medusa: Stone Gaze stare requirement reduced from 2 to 1.5. Applies a purge dispel (not slow) on all heroes that turn to stone.
Terrorblade: Sunder range increased from 250 to 400. Can be used on creeps, but only to a maximum 65% health.
Storm Spirit: Ball Lightning gains 3 charges that recharge over 30 seconds. With each charge, the base mana cost of Ball Lightning is removed.
Death Prophet: Life Drain increased from 25% to 60%. Exorcism spirits can be recalled anytime. Cooldown from 135 to 100.
Batrider: Applies 3/4/5 stacks of Sticky Napalm when using Flaming Lasso.

Reworks:
Venomancer: Applies a stacking slow equal to your current level of Poison Sting on top of Poison Nova that starts afterthe spell has been on for 9 seconds and lasts until it ends.
Sand King: Applies Caustic Finale to all units hit by Epicenter. Extra pulses undone.
Phoenix: Supernova Sun duration reduced from 6 to 4. Damage increased from 60/80/100 to 90/120/150. (So total damage is the same). Can still load up a second hero.
Axe: Instead of Culling Blade's speed bonus increasing, when a Cull is successful, Axe's Counter Helix proc rate increases to 35% for 6 seconds.
Luna: Eclipse no longer have unlimited strike hits, but strike interval improved from 0.6 to 0.4.
Crystal Maiden: Instead of higher damage from upgrade, Freezing Field silences anyone who is affected by Frostbite or Crystal Nova.
Jakiro: Every cast of Macropyre grants a 1 second period where Jakiro has 0.1 cast point instead of 0.65.
Nature's Prophet: Instead of adding extra bounces and damage, lowers cooldown of Wrath of Nature to 35 seconds.

Aghs is a fun item.

That is one long list you got there.

Moodkill


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Permalink | Quote | PM | +Rep by Cuttleboss » October 7, 2014 12:27am | Report
Yes it is Moodkill. I typed it up bored on night, then this topic came up and I was like "Sure, whynot, let's use this."

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Permalink | Quote | PM | +Rep by The amazing A.K.A stupid » October 7, 2014 12:54am | Report
Some of it like this
Riki: Blink Strike Charge recovery time from 30 seconds to 20

isnt worth spending 4100 gold for.
"When we get attacked we fight back for we have faith in our side"

I rarely insult people(like real insult) for I am defenseless against them.

But when I do, I make my point clearly

The amazing A.K.A stupid



Posts: 96
Permalink | Quote | PM | +Rep by neurotoxin » October 9, 2014 7:19am | Report
BKvoiceover wrote:

I believe that Icefrog intends to have an Aghanim's Scepter upgrade for every hero in the game. Maybe not soon but it will eventually happen. So I thought it would be a cool idea to come up with Agh's Scepter upgrades for heroes that currently don't have them. Here are some of my ideas.

Io
- Io can now tether 2 heroes and relocate both of them.

Bristleback
- Reduces amount of damage to proc Bristleback to 100 damage.
- Increase Warpath stack duration and increase stack limit.
Stack Duration: 20
Stack Limit: 8/9/10

Slardar
- units affected by Amplify Damage now have their magic resistance reduced by 15%/20%/25%.

Drow Ranger
- No longer removes Marksmanship buff if enemy heroes are within 400 Dotameters.

Phantom Lancer
- Increases Illusion proc chance, and duration of illusions.
Duration of illusions: 20(If proc'd from PL) 10(If proc'd from an illusion)
Proc Chance: 60%/65%/70%

These are just a few of my ideas. Feel free to put some of your ideas in the comments section below.

what the f*** is dotameter? btw, your idea is like for low skilled player, better practice somemore mon.

neurotoxin



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Permalink | Quote | PM | +Rep by porygon361 » October 9, 2014 7:35am | Report
neurotoxin wrote:


what the f*** is dotameter? btw, your idea is like for low skilled player, better practice somemore mon.



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