Wrath of Nature
|Targetting Method:||Unit / Point|
|Allowed Targets:||Enemy Units|
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.
Max Targets: 18
(135 / 170 / 205*
Damage Addition per Bounce: 11%
Mana Cost: 175
Cooldown Time: 60
Damage is blocked, bounces are not.
Blocked by Linken's Sphere. Completely blocks damage and bounces if holder is primary target, otherwise only blocks damage.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage and places a debuff for 4 seconds on every damaged unit that spawns a Nature's Call treant if the afflicted unit dies. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
- Wrath of Nature will not hit units out of vision.
- Can be cast through the minimap; the nearest valid target will be selected, striking enemies close to the chosen target that are in vision.
- Damage is exponentially increased.
- Maximum damage: 386 / 497 / 621 (490 / 663/ 869*).