DotA2 Skill: Wrath of Nature




Wrath of Nature


Casting Method:Active
Targetting Method:Unit / Point
Allowed Targets:Enemy Units
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.

Range: Global
Max Targets: 18
Damage: 110 / 140 / 170 (135 / 170 / 205*)
Damage Addition per Bounce: 11%
Mana Cost: 175 / 225 / 275 Cooldown Time: 60
Additional Information
Damage is blocked, bounces are not.

Blocked by Linken's Sphere. Completely blocks damage and bounces if holder is primary target, otherwise only blocks damage.

Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage and places a debuff for 4 seconds on every damaged unit that spawns a Nature's Call treant if the afflicted unit dies. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)

Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.

Notes:
  • Wrath of Nature will not hit units out of vision.
  • Can be cast through the minimap; the nearest valid target will be selected, striking enemies close to the chosen target that are in vision.
  • Damage is exponentially increased.
  • Maximum damage: 386 / 497 / 621 (490 / 663/ 869*).


Skill Discussion

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Donk_illMe (6) | October 31, 2011 9:19am
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.
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