Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage. The damage is dealt through magic immunity and is not lethal.
Cast Point: 0.4
Cast Range: 700
Damage per 100 units moved: 8%
of current health
Grants 2 charges to Rupture with 40 second replenish.