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DotA2 Skill: Sticky Napalm




Sticky Napalm


Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Deals half damage to all creeps.

Range: 700
Radius: 375/400/425/450
Bonus Damage: 6 / 12 / 18 / 24
Duration: 8
Movement Speed Slow:
Turn Rate Slow: 10% / 30% / 50% / 70%
Mana Cost: 20 Cooldown Time: 3
Additional Information
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.


Notes:
  • All damage from Batrider's attacks, items and abilities is amplified, except for damage from Radiance, Urn of Shadows and Orb of Venom. This, too, includes buffs, such as Ancient Apparition's Chilling Touch.
  • Bonus damage for Firefly is dealt per-second.
  • Sticky Napalm damage is calculated as extra damage per instance, meaning that if damage is calculated per tick (0.1 seconds) it will deal extra damage per tick.
  • Damage from Sticky Napalm is dealt as a separate instance from each instance of damage it amplifies. This makes the ability exceptionally strong at tearing apart Templar Assassin's Refraction, and makes it stack with other amplification, such as Shadow Demon's Soul Catcher especially well.
  • Provides vision around the target point.
  • Bonus damage is halved against non-hero units.
  • 1 stack from sticky napalm gives the full turn-rate slow.


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