DotA2 Skill: Ball Lightning




Ball Lightning


Casting Method:Active
Targetting Method:Point
Allowed Targets:Ground
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 12+0.7% of his total mana pool. Damage is expressed in damage per 100 units traveled.

Cast Time: 0.3 + 0
Cast Range: Global
Damage Radius: 200
Travel Speed: 1250 / 1875 / 2500
Damage Per 100 Units: 8 / 12 / 16
Mana Cost: 30 + 8% of Maximum Mana
Additional Information
The Storm is coming in.

Notes:
  • Ball Lightning disjoints projectiles upon cast.
  • Storm Spirit is invulnerable during Ball Lightning.
  • Storm Spirit can turn, cast spells, use items and attack during Ball Lightning.
  • If Storm Spirit runs out of mana while traveling he will stop immediately.
  • Ball Lightning destroys trees within 100 radius of Storm Spirit while traveling.
  • Storm Spirit has 400 range flying vision during Ball Lightning.
  • The damage is increased by 0.08 / 0.12 / 0.16 damage per traveled unit, while mana is drained after each 100 distance traveled (= 0.08 / 0.05 / 0.04 second intervals).
  • The spell's tooltip mana cost shows the current initial mana cost of the spell based on Storm Spirit's current maximum mana pool.
  • The damage is applied within the radius during the whole traveling, not only upon reaching the destination.
  • This is how much damage Ball Lightning can deal at certain travel distances (before reductions):
  • 50 distance: 4 / 6 / 8 damage
  • 500 distance: 40 / 60 / 80 damage
  • 1000 distance: 80 / 120 / 160 damage
  • 2500 distance: 200 / 300 / 400 damage
  • 5000 distance: 400 / 600 / 800 damage
  • 10000 distance: 800 / 1200 / 1600 damage


Skill Discussion

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
F.E.A.R.0 (38) | April 20, 2015 10:00pm
Know that the activation cost hasn't changed. It's still 15 + 7%. All that's changed is the distance cost, from 10 + 1% to 12 + 0.7%. So if 0.3% of your max mana is less than 2 (i.e. your max mana is less than 667), the new cost is higher than the old, but otherwise the new cost is lower.

The improvement in cost approaches 30% as distance and manapool grow without bound.
1
[-]
Donk_illMe (6) | October 31, 2011 9:10am
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Loading Comments...
Load More Comments
Featured Heroes

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved