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STROKE OF FATE is like reverse Powershot. That instead of decreasing in damage for each enemy hit, it increases.
PHANTOM'S EMBRACE is okay, its definitely a simple ability. It's a targeted ability, not a skillshot as I first thought when I saw the ability.
INK SWELL is like reverse Cursed Crown. That instead of casting it on an enemy, you cast it on an ally. More utility. And then it goes to have attack immunity, movespeed bonus, Ion Shell-like DPS in addition to more damage and stun by the end of it (!) Please nerf.
And lastly SOULBIND. Is actually pretty unique! Now, as someone who's been reading hero concepts as a weird hobby, I can say that I'm 90% sure that I've seen this ability in a dota concept before. I'm not sure if I find it again though. If someone found it, PLEASE tell me so we can now know Icefrog's account.
OVERALL
I think this hero is a bit lackluster in gameplay and individual abilities when compared to MK, Pango, or DW. His ultimate is his best feature and is the only part of him where people can expect something. And what the ****, he only has ONE ability to combo SOULBIND with himself!? Meh, despite that, I might still like it because dota 2 could use some more unique "enablers" that operates outside of mere buffs.
ENABLERS?
For the sake of this thread, "enablers" are supports who bring the most out of an ally and perhaps the entire team, in contrast to "disablers". Io is perhaps the most unique enabler in the game and the majority of enablers are just heroes that gives buffs (lame!). In these past years, There ARE powerful and unique enablers that Lord Icefrog kept introducing in the form of Aghanim's Scepter. And the most notable of these are:
Heck, Luna's upgraded Eclipse should count... if cast on an ally.
Now while on topic, Grimstroke is a hero that is focused on both disabling and enabling. The first two abilities are decent crowd controls, but the last two spells are a good enables in their own right. However, SOULBIND remained among the rare and unique enabling spells for being a debuff, affecting enemies instead of the usual buffs. The only other spell that does this, at the top of my head is Fatal Bonds, and going for a stretch, Vacuum. Asking why Vacuum is an enabler? Think of how the pro scene utilize this ability: In theory, a 180 AoE WD Maledict can hit all heroes within 550 radius if Dark Seer gets involved! Black Hole after Vacuum is pretty much an equivalent of a 550 radius Black Hole, or 550 radius Hoof Stomp, or *brrrr* Storm Hammer. Magnetic Field is also a another unique enabling spell that I absolutely adore.
Icefrog realize that we need more of these awesome abilities that are great to make a full combo around.
SHAMELESS PLUG (you may stop reading now) Fræʃir's Shadow Zone is one of another cool kind of enabler that I would love to see more in Dota.
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