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Seline the Aeromancer by Cuttleboss

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Seline the Aeromancer

By: Cuttleboss
Last Updated: Oct 19, 2020
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Seline the Aeromancer

-A support that is the greatest at re-positioning enemies in combat-

Seline was one of my first heroes I had an idea for for Dota 2. She was designed to be as disruptive to enemy position as can be, especially for a support. She is also my attempt to create a proper wind based caster, since Windranger is cool, but not really a "Wind Mage" if you will the way Crystal Maiden is an Ice Mage or Lina is a Fire Mage. Seline was designed as the idea of a mastermind who manipulates positions from a distance to make things easier for her allies to kill them or keep them away. In terms of Dota lore, she's a character with a similar background to Windranger and from the location in one of Beastmaster's sets, but is out seeking vengeance against the Dead God, setting her against Undying and with Anti-Mage.

Every hero has a gimmick and Seline's is Forced Movement, as befitting someone with Wind based magic.

Far atop the Stone Hills, the tribes around all worship the bird, and Jaeger was the shining town of windmills and birds, a city powered by the flurry of nature. Seline had spent entire days since she was a child looking at the windmills turn. Despite the seclusion of the hills, something happened with the birds. Seline saw their skulls and bones, and yet no one else saw. She warned that the birds of their town were no longer alive. No one took her seriously. The next day the Dead God's forces arrived, and Seline hid within one of the windmills as everyone she had ever known was killed and raised. The dead circled the mill, but found themselves unable to pass, the winds had protected Seline. The forces left her alone in Jaeger, but the winds followed her now. Through the years, she learned to control them. Her and the winds of the Stone Hills went out to make the world right, to cleanse it of the Dead God and other abominations.
15 + 1.5 [58 at level 30]
18 + 2 [76 at level 30]
*26 + 3.4 [124 at level 30]

Complexity ◆◆◆
Base Stats:
Health: 200 base, 500 at level 1
Mana: 75 base, 387 at level 1
Armor: -1 base, 1.88 at level 1
Damage: 17-24 base, 43-50 at level 1
Attack Animation (frontswing+backswing): 0.4+0.77
Base Health Regen: 0 base, 1.5 at level 1
Base Mana Regen: 0, 1.3 at level 1
Base Attack Time: 1.7/0.59 att/sec base, 0.69 at level 1
Initial Attack Speed: 100
Range: 675
Missile Speed: 1100
Movespeed: 300
Sight Range: 1800/800
Turn Rate: 0.7
Damage Block: 0
Collision Size: 24
Legs: 2
Voice Actor: Kira Buckland

Level 30 Stats:
Health: 1360
Mana: 1563
Armor: 11.16
Damage: 141-148
Health Regen: 5.8
Mana Regen: 6.2
Attack Speed: 176
Attacks Per Second: 1.03

Visual of what her Missile would look like:

The Aeromancer is a little small among the heroes of this game, as seen in the size comparison far below.
As of this writing, the current version of Dota2 is 7.27d.

Primary Abilities

Flurry Wave
Shoots a wave of wind from any angle which deals minor damage and pushes enemies back. Enemies take additional damage if they pass through trees. The wave moves moves units at the same speed as it travels. Flurry Wave stops pushing targets if they hit a building, cliff or other wall and will deal extra damage and apply a ministun to them. This ability also affects and moves Wind Sabre.

: Target Vector
: 0.2+0.5
: Magic
: No

: 40 Initial Dmg
: 400 Cast Range
: 400/450/500/550 Distance/Push
: 200 Radius
: 1200 Speed
: 10/12/14/16 Dmg Per Tree
: 100/140/180/220 Dmg on Wall
: 0.1 seconds
: 110/130/150/170
: 30 (7 with talent)
It is a common misconception that the wind cannot knock you off your feet if you're fastened. Seline has long since figured out how to fire her winds with the force of a tornado, and send her victims tearing through entire forests.

Spoiler: Click to view
Wind Sabre
Seline materializes a sharp blade of wind at a target location that damages and slows enemies. Enemies can only be hit once by the Wind Sabre in this way. The Wind Sabre can also be moved by Flurry Wave and Whirlwind at twice the speed, which allows it to damage and slow enemies again.

: Target Area
: 0.2+0.5
: Magic
: No

: 100/150/200/250
: 600/650/700/750 Cast Range
: 60/65/70/75% Slow
: 0.4/0.6/0.8/1 second Slow
: 200 Radius
: 3/3.5/4/4.5 Duration
: 120/130/140/150
: 14
The wind is sharp, and Seline's mastery of aeromancy allows her to create a storm of swords that can cut enemies to ribbons, and even can run with the winds to cut again.

Spoiler: Click to view
Gale Touch
Blesses all allied heroes in an area, which empowers their attacks with bonus damage, to apply knockback, and for ranged heroes it grants bonus attack range. This buff only lasts for a limited number of attacks, and Seline will always get the buff. Allies can click the buff to remove it.
: Target Area
: 0.6+0.5
: Magic
: No

: 15/25/35/45 Damage
: 600 (Global with talent) Cast Range
: 450 Buff Radius
: 75/125/175/225 Range
: 3/4/5/6 Attacks
: 30/45/60/75 Knockback
: 20 seconds
: 70/100/130/160
: 45/40/35/30
Seline can imbue the winds to the hands of her allies, which adds some of the gales of Stone Hill to each strike.

Spoiler: Click to view

Ultimate Abilities

Creates a strong whirlwind at a target location, which forcefully rotates clockwise 180 degrees, dealing damage to all enemies in the area based on how far they are from the center and changing their position from one side of the targeted area to the other. Enemies in the middle 75 AOE ("the Eye") are unaffected, though unable to move outside the AOE until the spell is over. Units take extra damage as they hit trees. This ability can affect Wind Sabre, but moves it twice as fast and a full 360 degrees.
: Target Area
: 0.2+0.5
: Magic/Pure (with talent)
: No/Yes (with talent)

: 240/380/520
: 16 Dmg Per Tree
: 800 Cast Range
: 475/575/675 Radius
: 200/325/450
: 90
Armies quiver at the storm, formations break and everyone flies around, except the lucky ones in the center who feel only a gentle breeze.

Spoiler: Click to view

Other Abilities

Acquired by Aghanim's Scepter

Focusing her nastiest powers, Seline releases a breathing curse upon a target enemy hero, which causes it to take damage and lose mana each time it casts a spell or uses an item.

: Target Unit (Hero Only)
: 0.2+0.5
: Pure
: Yes

: 400
: 40% of current mana
: 800 Cast Range
: 8
: 300
: 50
Each breath is the essence of life. Every spell and incantation takes a breath. The Breathstealer is Seline's most sinister technique, it steals the air from the lungs of the victim, leaving them a husk.

Spoiler: Click to view

Hero Talents

Whirlwind Pure and Pierces Immunity
- 23 Flurry Wave Cooldown

+ 95 Attack Speed
Global Range Gale Touch

+ 30 Movespeed
Wind Sabre Stuns

+ 75 Cast Range
+ 30 Damage


+ Potentially strong nuker with good ability execution
+ Excellent kiting power in all her spells
+ Long ranged spells and does not have to endanger self to cast them
+ Strong ability to manipulate combat through positioning; very good at breaking enemy formation
+ Pretty independent of items
+ Can counter juking due to tree clearing spells

- Fragile and no good escape mechanism
- Difficult execution, poor skill usage can make things worse for her team and these spells have high cooldowns
- Lacks any way to deal with Spell Immunity without Aghanim's Scepter
- Low autoattack damage for harassing and denying
- Heavy mana costs on spells
- Can be somewhat reliant on trees and terrain to do damage, especially early on

Role and Gameplay

The Aeromancer is made to be master of the battlefield, someone to control all aspects of combat. She is a support who is packed with strong offensive spells. Her built in synergy of her skills gives her a strong ability to create a lot of chaos in teamfights. She is not for newbies, as her ability to move enemies can easily put them in a better place than they were before. She can be played in both safelane and offlane, since her ability to push enemies out of position is useful for saving allies and killing enemies (especially melee heroes trying to last hit).
Seline is the hero you want on your team if you are ranged and your enemies are melee. Her abilities allow her to grant range and knockback, and she can protect her cores from melee heroes with Flurry Wave and can easily slow them with Wind Sabre. She is also a hero that forces enemies to initiate well or be picked apart by her ultimate or to change their formations to be less vulnerable to it. She is a hero who fights with her team, and as such struggles against a lot of gankers who can blow her up easily.

In order to get the best results, Seline is best if she's played aggressively, to get a lead so as her abilities to control positions is capitalized on. Her ability to control enemy positions are a lot less useful if you can't fight them anyway. In a sense she plays like a Disruptor or a Keeper of the Light with positioning based long ranged teamfighting skills. She is weak to BKB and will fall off for much of the game if enemies get ahold of them. Her late game is also strong with her aghs, since Breathstealer can function like a pseudo- Doom and pierces spell immunity.

With her strong late game talents, it is likely possible to play her as a core, but it won't be recommended due to her lack of proper scaling damage. Her attack speed talent is more for using Gale Touch effectively than to make her into a right clicker.

Seline is a complicated and difficult hero to play. Her skills are easy to misuse and she's fragile and easy to kill. In order to play her well, she needs a lot of practice and game knowledge. As such she has a medium-high skill floor and a high skill ceiling.


General Stat Priorities:
High Priority: Cast Range, INT, Mana, Mana Regen, Attack Range
Middle Priority: Magic Resistance, Spell Amplification, Movespeed, HP, Mobility, Attack Speed, Cooldown Reduction
Low Priority: Armor, STR, HP Regen, Spell Immunity, Status Resistance, Attack Damage, AGI, Lifesteal

For item builds, Seline is very flexible due to a low dependence on items, so a lot of options are available to her.
Boots: Arcane Boots or Tranquil Boots
Early Options: Null Talisman, Magic Wand, Urn of Shadows, Soul Ring, Wind Lace

General/All Purpose: Aether Lens, Force Staff, Eul's Scepter of Divinity, Blink Dagger
Protection: Ghost Scepter, Glimmer Cape, Aeon Disk, Lotus Orb, Pipe of Insight
Aggressive: Spirit Vessel, Aghanim's Scepter, Rod of Atos, Solar Crest, Veil of Discord
Late Game: Hurricane Pike, Boots of Travel, Scythe of Vyse, Aghanim's Scepter, Refresher Orb, Black King Bar

Neutral Items: Arcane Ring*, Faded Broach, Keen Optic*, Ironwood Tree, Ocean Heart, Philosopher's Stone*, Essence Ring, Grove Bow*, Nether Shawl, Pupil's Gift, Vambrace, Enchanted Quiver, Spider Legs, Quickening Charm, Telescope*, Flicker, Magic Lamp, Prince's Knife, Spell Prism*, Timeless Relic, Book of the Dead, Seer Stone*, Ex Machina, Mirror Shield, Ballista*, Force Boots
*Denotes an extra useful neutral item

Skills and Talents

For skills, Flurry Wave is almost always for the first level. It is the most generally useful of all her spells and has a lot of potential damage from the beginning of laning.

Generally max Flurry Wave or Wind Sabre first and skill them together. Which one you max first depends on whether or not you need the additional damage and slow from more Wind Sabre levels. Otherwise the longer push and increased tree damage make Flurry Wave more appealing in general.

Gale Touch is a spell you "touch" later. It does not shine until later in the game during sieges and fights. A value point is perfectly acceptable as it offers some bonus damage for harassing and lane control. if a lane is really hard, it may be worth it to put more points in this, as it offers more damage to the carry and more range (if they are ranged). In trilanes this spell is also worth the value point as it would give a lot of overall damage.

Whirlwind should be taken whenever possible (though be mindful there is a large mana cost increase from level 1 and level 2). The spell is very powerful for all sorts of clashes and the damage and AOE both get bigger each level.

Talent Choices:

Level 10: Cast Range vs Damage. The cast range is generally the safer choice for this type of long range caster because it lets her stand back farther. The attack damage is a useful farm booster and a way to deal a little more damage in fights because of Seline's long range.

Level 15: Movespeed vs Wind Sabre Stun. Probably the toughest choice for most people. Movespeed is very useful in general, especially on a fragile hero who can be blown up in seconds in teamfights and it helps kite better too. Wind Sabre getting a stun does make Seline far more disruptive, as it gives her a way to interrupt channeling spells and stun multiple foes in a teamfight rather than just slowing them.

Level 20: Attack Speed vs Global Range Gale Touch. The attack speed makes Seline's own Gale Touch a lot more useful as you can shoot all 6 attacks very quickly and it helps with any damage or intelligence items you may have. A global range Gale Touch gives her just that, a global presence where Seline can help her allies if they're jumped on or if they are sieging even if she's on the other side of the map, which makes that talent more useful overall but less specialized.

Level 25: Whirlwind Pierces vs Low CD Flurry Wave. Essentially on one hand Seline finally gets a counter to BKB and allows her to damage, kite and misposition heroes through all of that. On another hand, if she can actually use Flurry Wave multiple times in a fight that can highly improve her presence and make her in general less of a walking ultimate. It basically depends if your team bases you around Whirlwind or not.

Combos and Counters

Ideal Allies:

Ranged Right Clickers:
Seline helps heroes that would benefit from Gale Touch to kite enemies. Her other skills can also help them if they get jumped on.

Tanky Frontline Heroes:
Seline can more easily manipulate the enemy's position if she has an ally that the enemy will gather around. Many of these heroes are also powerful teamfighters too.

Wall Builders:
These heroes allow Seline to easily push enemies into a wall for extra damage with her Flurry Wave.

Distance Moved Punishers:
These heroes punish people for having position forced to move. These are very useful for capitalizing on her skillset.

Good Against:

Kitable Melee Heroes:
Heroes that do not like being blasted by Flurry Wave and Gale Touch attacks are miserable around you.

Fragile Backline Heroes:
Whirlwind can bring these heroes into really dangerous positions in the frontline where it is very easy to kill them.

Dangerous Channeling Spells:
As Seline has Whirlwind to interrupt channeling, she is able to stop these spells easily. With the Wind Sabre stun talent she can use that as well to stop these spells. Even when they get BKB, if she gets the Whirlwind talent, she can still stop the spells.
Outworld Devourer
Spell Spammers:
Once you have Breathstealer, spell spammers will have to volunteer to not cast spells or lose mana and take huge amounts of damage.

Worst Enemies:

Global or Very Long Ranged Heroes:
Seline is a fragile backline hero that prioritizes cast range and staying back to stay safe. Heroes that have powerful global abilities are a big threat to her.

Sneaky Gankers:
Seline can be very easy to kill if you can sneak up on her, since she is fragile and does not have any strong means to save herself.

Without spells, the Aeromancer is useless and very easy to kill. Also hello again Riki.

Mobile Heroes:
These heroes nullify the usefulness of a lot of her skills since they can re-position themselves very easily. You might also notice Riki again. Just note that Aeromancer is the exact type of hero he hunts.


Goeniko (who was used to be visual representation of Seline) by SNK. Art by Hungry Clicker

Spoiler: Click to view

Interaction with Other Heroes:
Spoiler: Click to view

Voice Sample: Based on Talim from Soul Calibur VI
Spoiler: Click to view

Equipment Slots (5) and Default:
Head: Seline's Hood
Chest: Seline's Robe
Legs: Seline's Trousers
Arms: Seline's Wrist Buckles
Taunt: None

Set ideas:
Priestess of the Omniscience
Spoiler: Click to view

Relative Size Comparison:
Check out the original forum version of Seline the Aeromancer here

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Sort Comments By
BloodArena (1) | June 25, 2020 12:55pm
Lol, that meepo skill ceiling.
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