DotA2 Skill: Ice Shards




Ice Shards


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 7 seconds.

Cast Range: 2000
Damage Radius: 200
Shards Spawn Radius: 200
Damage: 60 / 120 / 180 / 240
Shards duration: 4 / 5 / 6 / 7
Mana Cost: 100 / 105 / 110 / 115 Cooldown Time: 23 / 20 / 17 / 14
Additional Information
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

Notes:
  • The projectile travels at a speed of 1200 and travels until reaching the targeted point.
  • The Ice Shards are always created in the same formation.
  • The shards' formation is a 200 radius circle with one open side, the center of the circle is the targeted point.
  • The first shard is always created 200 range further from the targeted point away, so it's always in one line with Tusk's position upon cast.
  • The next shards are placed 40° further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
  • So the open side of the shards circle is always facing towards Tusk's position upon cast.
  • The shards' collision radius is approximately 67, the distance between the shards is about 6, which is too small for any unit to move through.
    Projectile has 100 radius flying vision. However, the shards have no vision.
  • The shards are visible through the Fog of War.


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