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Attributes: *28 + 4 [144 at level 30] 19 + 0.8 [42 at level 30] 17 + 1.6 [63 at level 30] |
Classification: Complexity ◆◆◇ Nuker ◆◇◇ Disabler ◆◆◇ Durable ◆◆◆ Escape ◆◇◇ Initiator ◆◆◆ |
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Base Stats: Health: 200 base, 760 at level 1 Mana: 75 base, 279 at level 1 Armor: 1 base, 4.03 at level 1 Damage: 28-31 base, 56-59 at level 1 Attack Animation (frontswing+backswing): 0.4+0.2 Base Health Regen: 0.25 base, 3.05 at level 1 Base Mana Regen: 0 base, 0.85 at level 1 Base Attack Time: 1.7/0.59 att/sec base, 0.7 at level 1 Initial Attack Speed: 100 Range: 150 (melee) Missile Speed: Instant Movespeed: 290 Sight Range: 1800/800 Turn Rate: 0.6 Damage Block: 16 (50%) Collision Size: 24 Legs: 2 Gib Type: Fire Voice Actor: Steve Blum (also voices |
Level 30 Stats: Spoiler: Click to view |
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ABILITY CAST POINT DAMAGE TYPE PIERCES IMMUNITY? |
: Target Point : 0.5+0.3 : Magic : No |
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PASS DMG CHARGE/TRAIL DOT STUN DURATION DISTANCE DASH SPEED DASH DAMAGE RADIUS FIRE TRAIL DURATION CHARGE/TRAIL RADIUS MANA COOLDOWN |
: 30/50/70/90 + 20/35/50/65 per sec : 30/40/50/60 DPS : 0.3 + 0.4/0.5/0.6/0.7 per sec : 750 + 225 per sec : 900 + 150 per sec : 300 Radius : 5 (9 talent) : 200 Radius : 120/130/140/150 : 30 |
Spoiler: Click to view
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Spoiler: Click to view
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ABILITY CAST POINT PIERCES IMMUNITY? |
: No Target : 0.45+0.4 : No |
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AOE / FEAR DISPEL DIST NEG STATUS RESIST NEG STAT DURATION FEAR MOVESPEED BONUS FEAR SLOW MAX STACKS MAX FEAR DURATION MANA COOLDOWN |
: 500/550/600/650 : 5/8/11/14% per stack : 6 seconds : 20% bonus movespeed (0 talent) : 0 (20% talent) : 4 stacks : 3 seconds : 140/145/150/155 : 28 |
Spoiler: Click to view
Spoiler: Click to view
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ABILITY CAST POINT DAMAGE TYPE PIERCES IMMUNITY? |
: Target Unit : 0.45+0.3 : Magic : No |
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INITIAL DAMAGE DAMAGE PER HALF-SECOND DURATION CAST RANGE MANA COOLDOWN |
: 60/70/80/90 : 20/30/40/50 (45/55/65/75 talent) : 2/2.5/3/3.5 : 250/275/300/325 : 80/90/100/110 : 22 |
Spoiler: Click to view
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ABILITY BREAKABLE |
: Passive (affects self) : Yes |
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MANA COOLDOWN |
: 0 : 12 |
Spoiler: Click to view
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If you want to be a better initiator and disabler, max Inferno Dash
If you want to be a better ganker and single target disabler max Rend
If you want to be a more disruptive teamfighter for longer battles, consider maxing Horrify, though it is generally the least useful to max first.
Blood Heat should be taken whenever possible, as it is the hero's signature skill, unlocks his potential of his spells, and it gets a lot stronger every level. There is no reason not to get it.


Axe Design by Joris Van Hugten
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Spoiler: Click to view
Inferno Dash Icon by Zbc
Launch Icon by CrazyRussian
Horrify Icon by Darkfang
Rend Icon by Praytic
Rending Hand Icon by Edge45
Blood Heat Icon by Marcos DAB
Rend Icon with Cosmetic Flayed Twins Axe by ~NightmareDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
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Thank you.
Your point is interesting and something I did consider when making the hero's skillset. I made Inferno Dash the way it is, which is akin to like a mix of
I also think that you may be undervaluing the power of the skill. It is still very possible to hit enemies in the similar circumstances as to hitting an
Additionally, this hero isn't just about his Q and his ability to charge into combat. He's not
His other spells are also useful disables. Fear and Root (which, if you ever played against
And I think its worth noting this hero is not a pure initiator. This hero could easily be played as a
I do value this input, as it did make me think about this hero's skillset for weaknesses. I just did not agree with the extent they were said to be.
That's fine. Thank you for trying. I've been attempting to write my concepts in a more clear manner, and this hero is one of my more complex ones.
First you say he is an initiator. But you need to improve his initiation by a lot and explicitly say he is required to buy blink dagger. Melee non blink dagger initiators should have something like clockwerk's hookshot. While all blink dagger initiators, although does not have hookshot, have a more reliable pre-dagger initiation than inferno dash; mars have arena, beastmaster have roar, centaur have stampede. Your hero is a dash to the enemy before being able to do anything else non-farming tank hero. And the requirement for such heroes is to have reliable initiation ability. Fix that first, then adjust everything else.