DotA 2 Item: Mekansm

Shops: Main Shop
Categories: Support
Active Effect, Passive Effect, Aura Effect Recipe Cost: 900
Total Cost: 2300

Item Details

Mekansm

Bonus:
+5 Strength
+5 Agility
+5 Intelligence
+5 Armor

Active: Restore

Heals 275 HP and gives +2 armor in an area.

Radius: 900
Health Restored: 250
Armor Bonus: 2
Duration: 25

45
225

Passive: Mekansm Aura

Bonus HP Regen in an area.

Radius: 750
Health Regeneration Bonus: 3.5

Additional Information

Illusions provide the aura, but do not benefit from it.

A glowing jewel formed out of assorted parts that somehow fit together perfectly.

One Mekansm grants a total of 95 health, 0.15 health regeneration, 5.7 armor, 5 attack speed, 65 mana, 0.2 mana regeneration and 5 attack damage.
Together with the active ability, it grants a total of 7.7 armor to the owner.

Notes:

  • Interrupts the user's channeling spells upon cast.
  • Affects every allied unit, including invulnerable units, siege creeps and illusions, exluding wards and buildings.
  • Does not affect units who have been affected by Restore in the last 25 seconds.
  • This is not indicated anywhere. The armor bonus lasts 25 seconds, but since it is purgeable, it's not always reliable.
  • Restore bonus armor does not stack with the armor gained from Buckler and Crimson Guard active abilities.
  • Stacks with all other sources of flat health regeneration, except with Regeneration Aura from multiple Mekansms.
  • The flat health regen bonus is not considered by percentage health regeneration increases.
  • Regenerates up to 240 health in one minute.
  • Does not affect wards, buildings and invulnerable units.
  • The aura's buff lingers for 0.5 seconds.



Item Discussion

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TheSofa (53) | August 5, 2015 4:45pm
Question to editors:

The second point states that it "Affects every allied unit, including invulnerable units, siege creeps and illusions, exluding wards and buildings."

The second last point states that it "Does not affect wards, buildings and invulnerable units."

Which is true?
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