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Fey the Lash Queen by Cuttleboss

10 Votes

Fey the Lash Queen

By: Cuttleboss
Last Updated: Nov 21, 2021
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Fey the Lash Queen

-A very long ranged melee hero with a versatile skillset-

Fey, the LASH QUEEN
(The bolded name is the name the hero would be referred to in-game)

Introduction:
Fey is a hero that I came up with following the release of Monkey King as a melee hero with 300 range, and the idea of a hero who is a "girl with a whip" that I like to see in video games (often fighting games). The character of Fey was previously an older hero idea, "Fey the Sentinel" that was specialized in scouting and information and has been re-purposed into the Lash Queen. Fey is what I felt like Razor with his whip could've possibly been when I first moved to Dota 2, a ranged "melee" hero that can get the best of both worlds. She is an aggressive hero that takes advantage of her innate advantages to weaken and mis-position enemies. Lash Queen is a flexible hero who could be a semi-carry, support, or utility hero. Despite everything, she is designed to be a simple and straightforward hero unlike most of my other ideas. In terms of Lore, she is a very powerful outlaw that came from the ruins of Slom, the kingdom that Lycan and Beastmaster were involved in and she brings it back in a different form.

Every hero has a gimmick and Fey's is Range and Distance, with her range being the core of her gameplay. She is heavily based on how far enemies and allies are from her in order to perform. She is a kite-based hero that is also well suited against other kite-based heroes.

Lore:
When Slom fell, everything was in ruins. Old paths that used to be patrolled were free to be raided by brigands. Beasts tore villages apart. Fey grew up in this kind of world. She had learned to use a whip from keeping the beasts of the forest away from her family's food reserves. Whatever whip she used to err out justice in the lawless world. She was just another brigand, but finding a comfortable life by taking whatever she could. One day, she raided a recently deceased wizard's spellbook from a caravan. There she learned an enchantment to give her whip powers beyond what they were, to wrap it in a powerful layer of magic that would do far more than she was able to before and she continued her studies with whatever other books she could find. Using her new abilities, Fey took on other brigands and grew more and more powerful. Eventually Fey set up in the ruins of the king's old palace, with many a sycophant and beast following her hoping to have a taste of her favor. The former kingdom of Slom had a new Queen, the Lash Queen.
Attributes:
19 + 2.2 [82 at level 30]
*27 + 3.3 [122 at level 30]
18 + 1.9 [73 at level 30]
Classification:
Complexity ◆◇◇
Carry ◆◇◇
Support ◆◇◇
Nuker ◆◇◇
Disabler ◆◆◇
Initiator ◆◇◇

Base Stats:
Health: 200 base, 580 at level 1
Mana: 75 base, 291 at level 1
Armor: 0 base, 4.32 at level 1
Damage: 23-35 base, 49-61 at level 1
Attack Animation (frontswing+backswing): 0.6+0.5
Base Health Regen: 0.25 base, 2.15 at level 1
Base Mana Regen: 0 base, 0.9 at level 1
Base Attack Time: 1.7/0.59 att/sec base, 0.81 at level 1
Initial Attack Speed: 110
Range: 250 (melee)
Missile Speed: Instant
Movespeed: 310
Sight Range: 1800/800
Turn Rate: 0.6
Damage Block: 16 (50%)
Collision Size: 24
Legs: 2
Voice Actor: Cherami Leigh (no other roles in Dota 2)

Level 30 Stats:
Health: 1840
Mana: 951
Armor: 19.52
Damage: 145-157
Health Regen: 8.2
Mana Regen: 3.65
Attack Speed: 232
Attacks Per Second: 1.37

Fey is a fairly tall female character, though not extremely tall, as seen in the size comparison far below.
As of this writing, the current version of Dota2 is 7.30e

Primary Abilities

Q
Rhythmic Thrash
Strikes an area in the shape of a cone in front of Fey, dealing damage to all enemies based on how far away they are from her. Each strike slows movespeed and attack speed for a short time. The length of the cone is the same as Fey's attack range. This ability can be used up to three times in a row if the successive casts are made within 1.1 second of the previous casts, otherwise the skill goes on cooldown.


With Aghanim's Shard: Fey performs an attack against all targets of Rhythmic Thrash.

ABILITY
CAST POINT
DAMAGE TYPE
PIERCES IMMUNITY?
: No Target
: 0.3+0.5
: Magic
: No
DAMAGE
MOVESPEED SLOW
ATTACK SLOW
SLOW DURATION
ATTACKS PER STRIKE
MANA
COOLDOWN
: 20/25/30/35% of Distance Away in Damage
: 60%
: 60
: 0.3/0.5/0.7/0.9 seconds
: 0 (1 with Shard)
: 45/50/55/60 per strike
: 15
A proper use of a whip is like a dance with many strikes coming quickly. The farther you are, the more the sting of the whip builds.


Notes
Spoiler: Click to view


Damage List
Spoiler: Click to view
W
Sight Jinx
Fey distorts the eyes of an enemy target, reducing their vision radius and gives a chance for them to miss attacks.

With Aghanim's Scepter: Increases Sight Jinx's cast range to 2000, reduces cooldown, and causes it to pierce Spell Immunity. Also causes the vision aspect of this spell to affect all of the inflicted player's observer wards, and if they die with the debuff the ward vision will remain affected until they respawn.
ABILITY
CAST POINT
PIERCES IMMUNITY?

: Target Unit
: 0.3+0.5
: No
Yes (Scepter)
VISION REDUCTION
MISS CHANCE
CAST RANGE
DURATION
MANA
COOLDOWN
: 20/24/28/32% (34/38/42/46% talent)
: 24/30/36/42% (38/44/50/56% talent)
: 700 (2000 Scepter) Range
: 10/14/18/22
: 50
: 8 (3 with Scepter)
Fey learned from her time studying spells a way to disorient her enemies, leaving them unable to hit any basic marks.


Notes
Spoiler: Click to view
E
Overreach Aura
Increases the attack range of allied melee heroes in an area around Fey. The effect is fivefold on Fey.
ABILITY
BREAKABLE?
: Passive Aura
: Yes
AURA AOE
ALLY BONUS RANGE
FEY BONUS RANGE
: 900 Aura AOE
: 40/50/60/70 (80/90/100/110 talent)
: 200/250/300/350 (400/450/500/550 talent)
Fey always advises people bring the longer ranged weapon. Many an archer found themselves outmatched by her speed and length of draw.


Notes
Spoiler: Click to view

Ultimate Abilities

R
Snap Back
After a delayed cast, grabs a target and throws them behind Fey. Deals damage and interrupts channeling if it's an enemy. Cast range is same as attack range.

ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?


: Target Unit
: Magic / Pure (with talent)
: No
Yes (with talent)
Damage
Cast Point
MANA
COOLDOWN
: 250/375/500
: 1.3/1.1/0.9(0.2 with talent)+0.5
: 100/175/250
: 90/70/50 and 45/25/5 (with talent)
After a moment, in the blink of an eye, Fey can use her whip to grab and throw you right behind her. Few ever could match up.


Notes
Spoiler: Click to view

Hero Talents

Snap Back Pure and Pierces Immunity
25
-45 Snap Back Cooldown

Snap Back 0.2 Cast Point
20
+40/200 Overreach Aura Attack Range

+ 14% Sight Jinx Miss and Vision Reduction
15
+ 14 Agility

+ 200 Health
10
+ 35 Damage

Pros and Cons

+ Melee classification with ranged hero attack range, allows for excellent use of certain items
+ Powerful laning between long range with melee damage block, triple nuke, and blind making people miss last hits
+ Very well rounded, is able to play as ganker semi-carry, aggressive support, a sort of initiator, or save based utility
+ Can help melee heroes who are vulnerable to kiting with her aura
+ Strong anti-carry abilities with miss chance, attack slow, and kiting potential
+ Good in all phases of the game; strong early, farms and scales well

- Very long attack animation and big damage spread means enemies can often contest her last hits
- Will be very reliant on Black King Bar in most games due to her ult cast time and lack of innate magic protection
- Pretty item and very level dependent, especially if she's in a lower position
- Is absurdly vulnerable to Break as it affects not just her range but the range of two of her spells
- Lack of specialization can easily make her feel unimpactful, especially if you do not snowball; she is not the best damage dealer, support, initiator, or save hero

Role and Gameplay

Fey can do whatever you need. She offers a range of benefits with her skills. She is an old fashioned versatile hero with a lot of options. She can deal a fair amount of damage with her Rhythmic Thrash for teamfights and farming, she can use Snap Back to misposition an enemy or save an ally, and she can lower enemy vision and right click damage with Sight Jinx.

The Lash Queen is fundamentally a lane dominating snowball hero. She scales well with levels and is somewhat farm reliant, so even though she would be a functional support hero who shines in late-midgame onwards, she is likely best suited for position 3, probably in some kind of aggressive lane with one or more partners. Depending on the game any position can be viable, as her potential damage and strong laning can make her a good mid, especially if she makes the enemy mid miss a lot of last hits.

She is not well suited for safelane carry unless she is picked with synergy heroes and is picked because of her laning strength over his actual scaling with farm. In terms of gameplay even though she's technically melee, her carry self plays like a mix of the ranged carries Sniper (as positioning and kiting is a big key to her gameplay) and Shadow Fiend (due to how much she relies on a triple nuke), while her utility role is similar to Rubick/ Tinker (for the ability to make enemies make last hits and deal less attack damage) and Pudge/ Kunkka (for the displacement and ally saving potential). This makes her like many heroes in one.

Fey is a versatile hero with multiple paths, but she is mostly played in an aggressive manner. She can focus on her Sight Jinx to weaken carries and the vision of the enemies. She can focus on her damage with her range and Thrash. She can also focus on utility and using Snap Back to save or initiate on people (or with a Blink Dagger, potentially trap them in trees or on cliffs). Her gameplay is built around which of these three abilities is the one you are focusing on most. Fey is extra good with multiple melee heroes on her team so Overreach Aura will affect them.

In order to keep relevant, she needs to be getting levels and items. She gets a lot of benefits from points in her skills and her talents. She will find herself easily overwhelmed if she falls behind.

Fey is a simple and straightforward hero. Her skills are easy to use and the difficulties with her are mostly based on positioning and measuring risk, as she can easily lose momentum. Fey has a low skill floor and a medium skill ceiling.

Items

General Stat Priorities (Carry leaning stats):
High Priority: Attack Damage, AGI, Attack Speed, Mana Regen, Spell Immunity, Movespeed
Middle Priority: Mobility, STR, Status Resistance, HP, Mana, Lifesteal, Armor, INT, Evasion
Low Priority: HP Regen, Magic Resistance, Spell Amplification, Spell Lifesteal, Cooldown Reduction, Cast Range

Fey's itemization favors items with extra benefits to melee heroes. That would mean Orb of Venom, Orb Of Corrosion, Phase Boots, Echo Sabre, Vanguard> Skull Basher> Abyssal Blade, Manta Style, Diffusal Blade (but only with Manta illusions) and technically Battle Fury too but that's less impressive on her. These items will always be the most appealing because they play to her natural strengths she has over other enemies.

In general, Fey will either itemize for her attacks around her range and Shard upgrade of attacking with her nuke, which means that attack modifiers, especially Crit, become very powerful on her. She can also be the only hero who has a 25% chance to bash from up to 800 range. She can also be a stat-based illusion hero because her illusions would be stronger than usual for her range due to Diffusal illusions and Manta both favoring melee over ranged.
The other path of itemization is one that is around her Snap Back and Sight Jinx which allows her to control the enemy and save her allies well and just be generally useful without being focused on her attacks. This is generally for lower positions, but can be quite powerful as a core-utility hero.

Early: Orb of Venom, Wraith Band, Blight Stone, Wind Lace, Magic Wand, Urn of Shadows, Ring of Health, Orb Of Corrosion, Falcon Blade, Bottle
Boot Options: Phase Boots is best due to her getting a much better turn rate and stats from it due to being melee. Arcane Boots or Tranquil Boots if you are playing more support. Power Treads is probably acceptable to due to Fey's versatile nature and synergizes with stat based illusion Feys, but will often be outclassed by Phase.

Mid:
Carry: Diffusal Blade, Echo Sabre, Crystalys, Skull Basher, Sange and Yasha, Desolator, Mask of Madness, Shadow Blade, Orchid Malevolence, Drum of Endurance, Aghanim's Shard
Utility: Blink Dagger, Glimmer Cape, Spirit Vessel, Eul's Scepter of Divinity, Medallion of Courage> Solar Crest, Vanguard> Crimson Guard, Aghanim's Scepter, Rod of Atos, Force Staff, Mage Slayer, Vladmir's Offering, Helm of the Dominator
Generally Important: Black King Bar

Late:
Carry: Abyssal Blade, Manta Style, Bloodthorn, Daedalus, Butterfly, Silver Edge, Eye of Skadi, Satanic, Monkey King Bar, Swift Blink
Utility: Scythe of Vyse, Lotus Orb, Shiva's Guard, Heaven's Halberd, Assault Cuirass, Aeon Disk, Gleipnir, Wind Waker, Arcane Blink, Helm Of The Overlord
Situational: Linken's Sphere, Heart of Tarrasque, Mjollnir, Nullifier, Divine Rapier

Some item builds:
Carry (Attack Modifiers): Phase Boots> Echo Sabre> Desolator> Aghanim's Shard> Black King Bar> Daedalus> Eye of Skadi> Satanic
Carry (Fast and Disruptive): Phase Boots> Yasha> Skull Basher> Sange and Yasha> Black King Bar> Aghanim's Shard> Abyssal Blade> Bloodthorn/ Nullifier
Carry (Illusion): Power Treads/ Phase Boots> Diffusal Blade> Black King Bar> Manta Style> Aghanim's Shard> Daedalus> Butterfly> Abyssal Blade
Utility (Anti-Attacker, Sight Jinx focused): Arcane Boots> Solar Crest> Aghanim's Scepter> Heaven's Halberd> Shiva's Guard
Utility (Anti-Mobility and Save, Snap Back focused): Arcane Boots> Blink Dagger> Force Staff> Rod of Atos> Lotus Orb> Scythe of Vyse

Neutral Items:
Level 1: Broom Handle*, Arcane Ring, Ocean Heart, Possessed Mask, Pig Pole, Tumbler's Toy
Level 2: Ring of Aquila*, Bullwhip, Dragon Scale, Grove Bow, Vambrace, Brigand's blade
Level 3: Psychic Headband*, Elven Tunic, Paladin Sword, Mind Breaker, Spider Legs, Enchanted Quiver, Titan Sliver
Level 4: Penta-Edged Sword*, Ninja Gear*, Trickster Cloak, Flicker, The Leveller, Ascetic's Cap, Witchbane
Level 5: Desolator 2*, Apex, Pirate Hat, Mirror Shield, Fallen Sky, Force Boots, Book Of Shadows, Arcanist's Armor
*Denotes an extra useful neutral item

Skills and Talents

Fey's skill build is flexible like her. She can max any of his skills first and many of her skills are also good value points.

Rhythmic Thrash is Fey's bread and butter skill as it is a powerful farming and harassing skill. This is how she can easily clear out waves of creeps. However, the damage scales with her range, so in order to make this spell truly powerful requires levels in Overreach Aura. This spell is usually maxed first, but often not leveled first unless the lane benefits a lot from the slow.

Sight Jinx is a useful spell for a value point, as it gets most of its miss and reduction on the first level. Usually Fey's priority is her range, but certain skill builds that are more support based can max this skill first and disrupt enemy cores. Sight Jinx also is useful for trading with the enemy supports or cores in lane, so it may be worth it to put multiple points in it for the duration too (so you can blind two heroes).

Overreach Aura is another skill where the value point is good, because it gets half of its benefits with one level, bringing Fey's attack range to a respectable 450. This is usually the second skill that is maxed out since Fey needs range no matter her role as core or support.

Snap Back is powerful but not entirely necessary to get at 6 if you don't see kill potential with it and would rather put more points into your two farming spells (Thrash and Overreach). As a support it should always be leveled whenever possible, as it expands Fey's usefulness.

Attribute Bonus: Fey has some options for going for Attributes over levels in her spells. As a support she does not really need additional levels of Rhythmic Thrash if she is only using it for the slow. As a carry she can choose to neglect Sight Jinx if she does not need to be an anti-carry and would prefer to farm faster or be tankier. Due to being versatile with her skillset she has more options for these bonus stats than most heroes.


Talent Choices:

Level 10: Health vs Damage. Health is for low-damage support focused Lash Queens, while Damage is more suited for farming and damage dealing Lash Queens. The health talent is also useful if the enemies have a lot of burst damage as it grants a lot of survivability.

Level 15: Sight Jinx miss and vision boost vs Agility. If Lash Queen is playing around Sight Jinx (especially if getting Aghanim's Scepter) then that talent is much better as it makes the spell much more powerful and disruptive. The agility is a good damage increase and speeds up farming, so pick that if it's your role.

Level 20: Fast Snap Back vs Overreach Aura Range. A faster Snap Back makes it a lot more useful during combat, instead of only at the beginning of combat. The bonus range is good for just being able to attack from farther, which suits many attack modifiers and generally keeps Fey in a safer position by being farther.

Level 25: Snap Back pierces immunity vs Low Snap Back cooldown. Both of these talents relate to Snap Back. Piercing immunity makes it extremely effective against magic immune reliant kiteable heroes, but having it on a low cooldown is very powerful if you also have the fast cast talent (otherwise you'd be spending a lot of time casting Snap Back in fights) and allows you disrupt fights very strongly with multiple casts.

Combos and Counters

Due to her flexibility, Fey does not have a huge problem with counters and counterpicks compared to many heroes and is well suited for most drafts. Despite this, there are many types of heroes where she still generally shines or suffers.

Ideal Allies:

Gatherers:
These heroes set up multiple enemies to be hit by her Thrash combo. With Shard it can be a very strong potentially teamwiping move.

Aggressive Lane Partners:
Heroes that work well with her to apply pressure and allow her to bully the enemy lane easily.

Kiteable Melee Heroes:
Extra good if they have a slowing attack Fey makes these heroes more likely to hit their intended targets and less weak to kiting.

Good Against:

Non-Dispel Right Clickers:
Between the 60 attack slow and the miss chance, Fey can heavily dampen most physical attackers if they don't have a dispel. Can also mess with these heroes in lane by making them miss last hits.

Vision Heroes:
The vision reduction of Sight Jinx significantly affects the gameplay of these heroes, leaving them with much poorer sight.

Kiteable Melee Heroes:
These heroes are vulnerable to Fey's skillset of long range, displacement, and slows.

Worst Enemies:

Dispel Heroes:
These heroes can easily remove Thrash slows and Sight Jinx blind.

Break:
This affects not only her range because of Overreach Aura but also Thrash and Snap Back because those are tied to her range.

Displacement Heroes:
Even though Fey is technically melee, she really has little use up close and can be easily killed in such a position for much of the game.

Story and Cosmetic Stuff


(Design by Cotta, not made for this concept)


Personality
Spoiler: Click to view


Interaction with Other Heroes:
Spoiler: Click to view


Voice Sample: Based on A2 from Nier Automata
Spoiler: Click to view



Equipment Slots (7) and Default:
Head: Fey's Hair
Back: Fey's Cape
Shoulder: Fey's Shoulders
Belt: Fey's Belt
Legs: Fey's Boots
Weapon: Fey's Whip
Taunt: None

Set ideas:
Bandit of Slom
Spoiler: Click to view



The Rhapsody Queenship
Spoiler: Click to view


Standalone Item: Gleipnir
Spoiler: Click to view


Relative Size Comparison:
Check out the original forum version of Fey (as the Sentinel, a completely different hero) here

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1
[-]
JakeKolkat | November 3, 2021 2:01pm
I always wanted a melee hero with increased attack range like Monkey King with neutral items!
I think she's not that OP & can be a good combination with melee heroes, specially when all of the team are melee heroes.
As always thanks for the idea!
Looking forward to the next one!
1
[-]
Cuttleboss (28) | November 8, 2021 8:19am
JakeKolkat wrote:
I always wanted a melee hero with increased attack range like Monkey King with neutral items!
I think she's not that OP & can be a good combination with melee heroes, specially when all of the team are melee heroes.
As always thanks for the idea!
Looking forward to the next one!


It's good to know I wasn't the only one who wanted a long ranged melee hero, and another way to boost melee hero's range.
I'm glad you enjoyed reading about Lash Queen!
1
[-]
Cuttleboss (28) | May 6, 2020 11:05pm
@Hades
I'm glad you enjoy the hero concept. I'm very happy with how she turned out, as the original Fey always felt off with her skillset and aesthetic and I feel like the character deserves something better, thus the reimagining. Plus having the hero maker is a lot easier than using the forums. Thank you for appreciating the size comparison, as I feel like a lot of these concepts could come more to life if it was easier to visualize the hero in the game.

@Dreadhood
Welcome to the site! Funny you mention that. When I was looking for something to represent Fey visually (as I did her gameplay before her visuals), I found something that was kind of close to what I wanted but not quite. but she did have long hair. This is what she looked like. I decided to use a different piece from the same artist, as the original whip girl was uncomfortably sexual for me and Dota 2 is not that type of game. It was also not very "Queen-like". Thus short haired and fancy dressed Lash Queen.
1
[-]
Hades4u (296) | May 6, 2020 1:40pm
The concept looks great, better than the older forum version! I like the height comparison, that's an amazing idea to better portrait the hero. x)
1
[-]
dreadhood | May 6, 2020 8:09am
I wish her hair were longer...
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