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Goals and Prompt for Design: 1. Create a versatile hero with simple mechanics, like a lot of the oldest heroes that have not fundamentally changed ( 2. Create a hero that plays with melee and ranged mechanics. Effectively, to create a seemingly paradoxical ranged melee hero, playing more like a ranged hero with all the perks of being melee (item benefits, passive damage block). 3. Design a combo-system nuke, like a fighting game combo mechanic (called "Rekka" by fans of the genre). Not a normal cooldown or charge spell. Multiple strikes in quick secession and a small window to hit them. 4. Incorporate a long distance and duration blind spell. One that can be used for laning and sieging. Every other blind is a short duration or short ranged spell. Despite being removed from |
Similar Heroes (Gameplay) |
Attributes: 19 + 2.2 [82 at level 30] *27 + 3.3 [122 at level 30] 18 + 1.9 [73 at level 30] |
Classification: Complexity ◆◇◇ Carry ◆◇◇ Support ◆◇◇ Nuker ◆◇◇ Disabler ◆◆◇ Initiator ◆◇◇ |
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Base Stats: Health: 200 base, 580 at level 1 Mana: 75 base, 291 at level 1 Armor: 0 base, 4.32 at level 1 Damage: 23-35 base, 50-62 at level 1 Attack Animation (frontswing+backswing): 0.6+0.5 Base Health Regen: 0.25 base, 2.15 at level 1 Base Mana Regen: 0 base, 0.9 at level 1 Base Attack Time: 1.7/0.59 att/sec base, 0.81 at level 1 Initial Attack Speed: 110 Range: 250 (melee) Missile Speed: Instant Movespeed: 310 Sight Range: 1800/800 Turn Rate: 0.6 Damage Block: 16 (50%) Collision Size: 24 Legs: 2 Gib Type: Default Voice Actor: Cherami Leigh (no other roles in Dota 2) |
Level 30 Stats: Spoiler: Click to view |
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ABILITY BREAKABLE? |
: Passive Aura : Yes |
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AURA AOE ALLY BONUS RANGE FEY BONUS RANGE |
: 900 Aura AOE : 40/50/60/70 (80/90/100/110 talent) : 200/250/300/350 (400/450/500/550 talent) |
Spoiler: Click to view
Spoiler: Click to view
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ABILITY DAMAGE TYPE PIERCES IMMUNITY? |
: Target Unit : Magic / Pure(talent) : No Yes(talent) |
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Damage Cast Point MANA COOLDOWN |
: 250/375/500, 250/375/500 (talent) : 1.3/1.1/0.9(0.2 with talent)+0.5 : 100/175/250 : 90/70/50, 45/25/5 (with talent) |
Spoiler: Click to view
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Design by Cotta (link to design currently dead)
Design by Cotta (link to design currently dead)
Spoiler: Click to view
Rhythmic Thrash Icon by Blacksky
Sight Jinx Icon by APproject
Overreach Aura Icon by Sin'dorei300
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I think she's not that OP & can be a good combination with melee heroes, specially when all of the team are melee heroes.
As always thanks for the idea!
Looking forward to the next one!
I think she's not that OP & can be a good combination with melee heroes, specially when all of the team are melee heroes.
As always thanks for the idea!
Looking forward to the next one!
It's good to know I wasn't the only one who wanted a long ranged melee hero, and another way to boost melee hero's range.
I'm glad you enjoyed reading about Lash Queen!
I'm glad you enjoy the hero concept. I'm very happy with how she turned out, as the original Fey always felt off with her skillset and aesthetic and I feel like the character deserves something better, thus the reimagining. Plus having the hero maker is a lot easier than using the forums. Thank you for appreciating the size comparison, as I feel like a lot of these concepts could come more to life if it was easier to visualize the hero in the game.
@Dreadhood
Welcome to the site! Funny you mention that. When I was looking for something to represent Fey visually (as I did her gameplay before her visuals), I found something that was kind of close to what I wanted but not quite. but she did have long hair. This is what she looked like. I decided to use a different piece from the same artist, as the original whip girl was uncomfortably sexual for me and Dota 2 is not that type of game. It was also not very "Queen-like". Thus short haired and fancy dressed Lash Queen.