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Reaper, The Half-Souled One

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Forum » Hero & Item Ideas » Reaper, The Half-Souled One 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by ChingBuillds » August 25, 2017 11:28am | Report
Lore: Long ago among the higher peaks of unnamed mountains tribes grew and flourished in the harsh climate. Highly religious and technically advanced, the civilians of one certain village found an amazing discovery: by splitting the soul from the body and storing them within a holy chamber the villagers were unable to die. Word soon spread to other tribes, and were soon drunk with this power using it pillage towns below the mountains without the knowledge of cheating death.

It was not too long before Death, himself had caught word of the villages discovery. Angered by this violation of nature Death devised a plan. He stole all the villages souls and threatened them in broad daylight to stop this idiocy or he would kill them all and torture them eternally. So the villages bowed to death, but Death was not finished. He walked into the chieftain's house, picked up his infant son and extracted half of his soul and told the baby's father that the boy belonged to him and was his missionary.

And so The infant grew into the Reaper, Death's personal bodyguard, assassin, servant and apprentice, one that was not mortal but not human either.





STR: 20 (+1.7)
AGI: 22 (2.9)
INT:18 (+1.45)

Damage 52-56
Armor 4
Movement 295
Faction :THE DIRE
Attack Type: Melee (150)
Role(s): Nuker,Initiator,Carry

Abilities (Disclaimer i havent put numbers here cos I'm not confident whether the maths would work out. Also yes i suppose this is a physical health based version for anti-mage)

Soul Rive (passive)
Does not pierce spell immunity.
Burns a percentage of the units health and deals physical damage equal to 60% of the health burnt.

Dash
Reaper jumps in a certain direction.
Range: 600/800/1000/1200
Mana Cost: 60
Cooldown: 7 seconds

(I cant think of a third ability that synergies with this kit can you guys?)

Soul implosion

Reaper violently rips the soul of the target causing it to implode and deal damage to the target

ChingBuillds


Notable (1)
Posts: 17
Steam: Quartermaster
Permalink | Quote | PM | +Rep by delta17 » August 27, 2017 6:33am | Report
I know this is pretty much unfinished and I guess I should tell you this as early as possible. Buuut...

Try not to copy-paste from Anti-mage too much. It will make your hero look unoriginal.

Dash is too bland for a spell especially since there are already 2 heroes who have such a bland spell. My sugestion would be replacing this with something else. (possibly the one i'm suggesting).

His lore and title let me resurface this idea.

SOUL SPLIT:
Shares his own soul with an allied hero. 50% of all dmgs that hero will receive will be redirected to Reaper. And vice versa. The redirected dmg depends on level.
Damage transfered: 115%/105%/95%/85% (or something. You decide.)

NOTES:


Now he can be a tanky/support that can right click hard with his Q. That could set him apart from the rest of the hero pool.

delta17

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Permalink | Quote | PM | +Rep by ChingBuillds » August 29, 2017 7:04am | Report
Thanks for the tip man, looking for a replacement for dash.

ChingBuillds


Notable (1)
Posts: 17
Steam: Quartermaster
Permalink | Quote | PM | +Rep by The Magnus Magus » September 4, 2017 5:56pm | Report
Here's my two cents.
First of all, I love this guy's lore, although I'm not sure if Death is actually a character in dota 2. Still great though.
The name should be "It that Reaps". It sounds better (to me).

As delta17 has suggested, I think moving completely away from anti-mage might be a good idea.
Soul Split seems like a very good spell, however I have one recommendation. As the Reaper is likely a tank, focusing him will just end up killing whoever it was cast on. I think the spell would be better if it only brought damage from the target to the Reaper, always dealing 50% to the Reaper but having the amount of damage negated from the target increase with levels. My other ideas also will synergize with this.

The rest of my suggestions shift away from what he imagines, leaving the hero a carry at the cost of re-writing the hero more.

For the Q, it seems to be just an upgraded, damage only Feast and doesn't seem to synergize well with other spells as it only affects his attacks. I would suggest making it more like return, damage dealt to him is detrimental to the attacker. Here is my suggestion for a spell that may work.
Gaze of the Abyss (Passive)


As you know, dash needs improving. I feel giving him some form of movement might be nice however. This is inspired by his existing between life and death.
Between Planes (Active)


I think these spells would work well as there are no spells that allow you to move whilst hidden, and Gaze of the Abyss is a unique carry ability, leaving Feast uncopied and Anti-Mage's Q (can't think of the name) out of the picture, distancing him from the Anti-Mage.

I was going to write a suggestion for the ultimate (damage, then forces them to attack you) but realized I've already tried to rewrite this hero enough and have a bad habit of doing that and I need to stop.
Anyway hope you find inspiration from my ideas.

EDIT: Word choice
Also sorry for editing before anyone reads this.
Also what if the ultimate related to the lore of ripping your soul out making you immortal, meaning it could be used as a finisher for enemies or as a powerful buff for himself or an ally (350/500/650 pure damage and then be invincible for 3/4/5 seconds?).

EDIT EDIT: DARN IT I DID IT ANYWAY
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


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Permalink | Quote | PM | +Rep by ChingBuillds » September 25, 2017 10:18am | Report
Holy **** you guys are amazing, will make improvements, much appreicated!

ChingBuillds


Notable (1)
Posts: 17
Steam: Quartermaster
Permalink | Quote | PM | +Rep by Glen_Coco » October 23, 2017 4:25am | Report
I take it the reaper should have a giant Sickle. So he should utilize that.

Here is an idea:

How about he swings his sickle is a 360 degree circle doing damage and knocking back enemies.

Also he is the reaper. He should be able to summon the gates of the underworld. It could possibly pull units in and if they are below a certain percentage of health it will kill them.

Glen_Coco



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