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Zorac and Raquruk, the Battleworgs.

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Forum » Hero & Item Ideas » Zorac and Raquruk, the Battleworgs. 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by delta17 » June 28, 2017 3:21am | Report

Zorac and Raquruk, the Battleworgs


This is my first hero concept!

The Battleworgs, is a melee strength duo consisting of Raquruk, the adoptive mother worg; and Zorac, a techie smallkeen. Most of the player actions will be done by Raquruk - attacking / moving / using items / channeling; but it's Zorac who's in charge of casting spells. This dynamic brings an interesting and unique mechanic to the hero: Casting any of Zorac's abilities (weapons) will not interrupt Raquruk's actions, making it effectively have no cast time, doesn't interrupt channeling and doesn't require to face the target. However, Zorac needs time to aim, set, and fire his weapon resulting in long effect delays of the spells AND the disadvantage unable to cast another ability while another ability is on-going. War Freny is Raquruk's ability, and not Zorac's, meaning it's the only that one can be cast regardless of another spell's effect delay.
Barrel Rocket launches a barrel of explosives whose impact deals damage in a large radius and stun in a small radius. Its targeted point can be slightly adjusted during the delay. Scattershot scatters massive exploding pellets on their feet, creating a dangerous zone of constant damage and mini-stun. War Freny Buffs nearby allies with increased spell amp and movement speed. The Battleworgs themselves, in addition, gets reduced cooldowns in all abilities every time an enemy dies. Death Ray fires Zorac's biggest weapon, dealing high pure damage in a line as well as crippling enemy movement and attack when hit by the laser. The Battleworgs are disabled while the laser is firing but its aim can be slightly re-adjusted during the delay and during fire.
PROS :
  • High burst damage and disable potential.
  • A very durable nuker. They can drop the spell-casting and go for tanky disabler build.
  • Respectable early-game right-click damage.
  • Death Ray pierces spell immunity and its large AoE tremendously helps in teamfights.
CONS :
  • Low movement and no escape abilities.
  • Spells are have very long effect delays in addition to some being skill-shots.
  • Low agility gain means lower armor later in the game.
  • Severe mana problems. Will require a high amount of gold just so they cast their spells.

Lore:



The unfathomable destiny that transpired to make a small keenfolk bond with a giant worg is a story told by many, but the true tale is only ever known to the two souls who called themselves the Battleworgs. To Zorac, being a worg is practically his whole life, but he did had a life before. He was but a child alone in the abandoned ruins of Augury Bay. Using his family's pyrotechnic tools and the knowledge to wield and modify them, the very young Zorac has learned the ways of hunting all by himself and had also successfully shielded himself from many would-be predators. And for Raquruk, the motive to raise a young keen is nothing more but a shot at redemption to the cubs she'd lost and the purpose she'd been stripped away from.
Together, at their present time, the savage duo has become known to be merciless mercenaries who are paid to be in the front-lines of battles. And over the years they've become acquainted with many different mercenary factions. They've fought for the Jasper Circle once, but they do not appreciate their loud, and explosive methodologies; They were once bought by Stonehall to lead a charge to Pinelyn; And they've covered deeds for the Black Hilt Mercenary Company, who they nearly cost a destruction of valuable assets. They both have no home to return to. Zorac is rightfully reviled and feared by the other keenfolk for his savage and destructive demeanor, while Raquruk was banished from her own race. But now, a different call is being made for them, a faction who may accept their ferocious ways of fighting. A small figure came into the Battleworgs' isolated den, and it was none other than Kardel, the Sniper himself. He offered the acceptance by the keen and other folk who shunned their savagery, a proper place to be among the keens. The society of Likeminded Keenfolk will always have room for weirdos. And Sniper has just the perfect plan that's about to involve them on something big.


Str
Agi
int
: 26 + 3.3
: 18 + 1.1
: 16 + 2.0

Health
H. regen
Mana
M. regen
Damage
Armor
Attack speed
BASE
: 200
: 0
: 75
: 0
: 20 - 28
: 1
: 100
LVL 1
: 720
: 2.6
: 267
: 0.8
: 46 - 54
: 4
: 118
Movement
Turn rate
Vision range
Attack range
Projectile Spd.
Attack Ani.
B.A.T.
Magic resist
Collision
Legs
: 285
: 0.5
: 1800/800
: 150
: instant
: 0.45 + 0.55
: 1.7
: 25%
: 24
: 6


[Q] Barrel Rocket


Zorac aims the barrel. After a 1.4s delay, he'll launch a rocket towards the targeted point. The rocket explodes when it reaches the target point; has traveled its max distance; or collides with an enemy. Stuns enemies in a small radius and damages in a large radius.
Re-casting Barrel Rocket during the delay repositions the cross-hairs, allowing for slight target adjustments. Cannot be cast while another spell's delay is ongoing. Effect delay have an audio audible to enemies even in the fog of war.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
EFFECT DELAY
: TARGET POINT
: Magical
: NO
: 0 + 0
: Global
: 1.4
Max Rocket Distance
Audible Range
Cross-hair MvSpd
Damage

Damage AoE
Stun
Stun AoE
MANA
COOLDOWN
: 900
: 1350
: 250
: 120 / 180 / 240 / 300
(200 / 260 / 320 / 38015)
: 400
: 1.6 / 2.0 / 2.4 / 2.8
: 200
: 160
: 26 / 22 / 18 / 14
Whenever Raquruk goes hunting with Zorac, meals are already cooked before them.
NOTES / ADVANCED COMMENTS :


[W] Scattershot


After a 1s delay, Zorac bombards their surrounding area, scattering it with exploding pellets. Each pellet deals damage and mini-stun in a small radius. Cannot be cast while another spell's delay is ongoing.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
EFFECT DELAY
: NO TARGET
: Magical
: NO
: 0 + 0
: 1.0
AoE
Pellet AoE
Pellet Damage
Pellet Stun
Duration
Total Pellets
MANA
COOLDOWN
: 425
: 175
: 35 / 60 / 85 / 110
: 0.2
: 10
: 40 (5010)
: 60
: 12
Zorac's go-to defense back when he's alone
NOTES / ADVANCED COMMENTS :


[E] War Frenzy


Buffs the Battleworgs and their nearby allies with increased spell amp and move speed. While the Battleworgs are buffed this way, their on-going ability cooldowns will accelerate for every enemies that die within their proximity. Can be cast in the middle of another spell's effect delay without interrupting it.
ABILITY
PIERCES IMMUNITY?
CAST ANIMATION
CAST RADIUS
: NO TARGET
: YES
: 0 + 0
: 1200
Spell Amp
Mv Spd
Buff duration
Death detection radius
CD red. (hero death)
CD red. (creep death)
MANA
COOLDOWN
: 10% / 12% / 14% / 16%
: 15% (25%15)
: 10 (2525)
: 1200
: 3 / 6 / 9 / 12
: 0.6 / 1.2 / 1.8 / 2.4
: 60
: 55
Savagery and blood-thirst runs deep through their veins.
NOTES / ADVANCED COMMENTS :


[R] Death Ray


After a 2.2s delay, Zorac fires the Death Ray! The Death Ray deals damage in a line, with bonus damage based on the enemies' max HP, as well as (breaking, silencing, and) heavily slowing enemy movement and attacks. The Battleworgs are disabled during fire.
Re-casting Death Ray during the delay and during fire repositions the cross-hairs, allowing for slight target adjustments. Cannot be cast while another spell's delay is ongoing. Effect delay have an audio audible to enemies even in the fog of war.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
EFFECT DELAY
CAST RANGE
: TARGET POINT
: Pure
: YES
: 0 + 0
: 2.2
: Global
Laser Length
Audible Range
Laser Width Radius
Cross-hair MvSpd
Move Slow
Attack Slow
Base Damage
Max HP as bns dmg
Laser duration
MANA
COOLDOWN
: 1600
: 2400
: 250
: 250
: 100%
: 100
: 150 / 200 / 250
: 15% / 20% / 25%
: 2.0
: 200 / 250 / 300
: 75
"We'll be firing our laser!"
NOTES / ADVANCED COMMENTS :

Talents

Level 25
Level 20
Level 15
Level 10
:
:
:
:
+15s War Frenzy Duration
+30 Intelligence
+80 Barrel Rocket dmg.
+10 Scattershot pellets
|| OR ||
|| OR ||
|| OR ||
|| OR ||
Scattershot every 600 damage taken
+20 Health Regen
+10% War Frenzy Movespeed
+5 Armor

NOTES / ADVANCED COMMENTS:

AGHANIM'S SCEPTER
Upgrades Scattershot. Releases a free, no-delay, cast of Scattershot every 600 damage taken.
AGHANIM'S SHARD
Upgrades Death Ray. Applies a break and silence.

CHANGES:


Aug 21 - '17
NOV 06 - '17 (Patch 7.07)
FEB, 2018
V 1.04
V 1.05
V 1.06
V 1.07
V 1.08
V 1.09
V 1.10

delta17

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Permalink | Quote | PM | +Rep by Hades4u » June 28, 2017 7:08am | Report
Hey delta17!

In order to increase your chances to win, it would be wonderful to include all the details of your hero here, on our website, not linking to other ones. :)

Thank you!
Message me if you'd like to join our official Discord server!

Hades4u
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Permalink | Quote | PM | +Rep by delta17 » July 1, 2017 5:03pm | Report
Hades4u wrote:

Hey delta17!

In order to increase your chances to win, it would be wonderful to include all the details of your hero here, on our website, not linking to other ones. :)

Thank you!


Oh, he's not for the HCC. I made him as a 'hobby'. The one I'm entering is Hexius. thanks for saying that though.

delta17

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Permalink | Quote | PM | +Rep by Hades4u » July 2, 2017 2:50am | Report
Oh, I understand. Alright, keep up the great work and good luck with Hexius!
Message me if you'd like to join our official Discord server!

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Permalink | Quote | PM | +Rep by delta17 » July 24, 2017 6:54pm | Report
Hero revived with better formatting. I coincidentally created this post just when the Forge of Creation Contest began, and thus, was quickly shadowed by the many entries. Even I put this hero aside to focus on balancing Hexius. So, what do you guys think?

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