 Tango
Tango 
            	 
								 
								 
								 Tango
Tango Tango
Tango Clarity
Clarity Iron Branch
Iron Branch Iron Branch
Iron Branch Ring of Protection
Ring of Protection Tranquil Boots
								Tranquil Boots
							 Blink Dagger
								Blink Dagger
							 Force Staff
								Force Staff
							 Magic Wand
								Magic Wand
							 Town Portal Scroll
								Town Portal Scroll
							 Boots of Travel
								Boots of Travel
							 Shiva's Guard
								Shiva's Guard
							 Black King Bar
								Black King Bar
							 Blade Mail
								Blade Mail
							 Bloodstone
								Bloodstone
							 Drum of Endurance
								Drum of Endurance
							 Eul's Scepter of Divinity
								Eul's Scepter of Divinity
							 Linken's Sphere
								Linken's Sphere
							 Mask of Madness
								Mask of Madness
							 Orchid Malevolence
								Orchid Malevolence
							 Pipe of Insight
								Pipe of Insight
							 Rod of Atos
								Rod of Atos
							 Scythe of Vyse
								Scythe of Vyse
							 Smoke of Deceit
								Smoke of Deceit
							 Urn of Shadows
								Urn of Shadows
							 Veil of Discord
								Veil of Discord
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Hello and welcome to my very first guide about one of my favorite heroes, Jin'zakk the  Batrider!
 Batrider!
I made this chapter for the sole purpose of apologizing if my guide is too long and if some (if not all) of the parts in the guide may seem to differ from other professional guides for the reason that I haven't been in a bunch of really competitive games. But even with these "imperfections", I can assure you readers that this guide will contain everything I know and learned about Batrider. Also, this is my first time doing a DotA/DotA2 guide so please be a bit constructive on your feedback guys.
Lastly.
A thought we should always keep in mind:
Although this is truly a "Guide with Hero Builds", it doesn't really mean that you really need to follow everything in it. You can change some things to suit different playstyles and situations (but please, refrain from getting items like  Divine Rapier on
 Divine Rapier on  Batrider). A Guide never says "follow this guide in the same order and you'll win 100% of the time" but it will only "guide" you to a build where common (but sometimes uncommon or rare) scenarios are likely shown. I know someone else can come up with an idea of a "better guide", but there is no such thing as "Da Best Guide Evah!". Make changes, don't let your mind think that there's only ONE SOLID GUIDE to anything, being one-sided won't help you be a better player.
 Batrider). A Guide never says "follow this guide in the same order and you'll win 100% of the time" but it will only "guide" you to a build where common (but sometimes uncommon or rare) scenarios are likely shown. I know someone else can come up with an idea of a "better guide", but there is no such thing as "Da Best Guide Evah!". Make changes, don't let your mind think that there's only ONE SOLID GUIDE to anything, being one-sided won't help you be a better player.
 Batrider is a short-ranged Intelligence Hero capable of wreaking havoc and confusion for the whole game. Even at low levels, this Hero can be annoying to lane against and will successfully kill you at all costs (don't even try hugging the tower) if you give him a glimmer of chance. He is commonly mistaken as an outright Ganker (he can gank, but due to the fact of not having a reliably long stun, he's no Ganker) he is mostly played as a Semi-carry early game then an Initiator (or follow-up) at late game.
 Batrider is a short-ranged Intelligence Hero capable of wreaking havoc and confusion for the whole game. Even at low levels, this Hero can be annoying to lane against and will successfully kill you at all costs (don't even try hugging the tower) if you give him a glimmer of chance. He is commonly mistaken as an outright Ganker (he can gank, but due to the fact of not having a reliably long stun, he's no Ganker) he is mostly played as a Semi-carry early game then an Initiator (or follow-up) at late game.
His first skill,  Sticky Napalm, is an AoE spell that will put any hero into a whole lot of trouble if stacked.
 Sticky Napalm, is an AoE spell that will put any hero into a whole lot of trouble if stacked.  Flamebreak is a very versatile spell, it can be used to lasthit running enemies, break channeling spells, disrupt positioning, scout an area, and if used perfectly, get anyone stuck and helpless on impassable terrain.
 Flamebreak is a very versatile spell, it can be used to lasthit running enemies, break channeling spells, disrupt positioning, scout an area, and if used perfectly, get anyone stuck and helpless on impassable terrain.  Firefly allows Batrider to fly above any terrain and leave a trail of flames below during its duration, making it deadly to the opposition when coupled with a bunch of Napalm stacks. The Batrider's ultimate,
 Firefly allows Batrider to fly above any terrain and leave a trail of flames below during its duration, making it deadly to the opposition when coupled with a bunch of Napalm stacks. The Batrider's ultimate,  Flaming Lasso is one of the best single-target disable you can have, as it will allow the Batrider to drag his helpless victim away from allies and into his imminent doom.
 Flaming Lasso is one of the best single-target disable you can have, as it will allow the Batrider to drag his helpless victim away from allies and into his imminent doom.
 Flaming Lasso
 Flaming Lasso Fireflying
 Fireflying Night Stalker, but you can't truly gank at daylight)
 Night Stalker, but you can't truly gank at daylight) Batrider due to
 Batrider due to  Flamebreak being able to hit Invisible Units.
 Flamebreak being able to hit Invisible Units. Flaming Lasso is easily countered by
 Flaming Lasso is easily countered by  Linken's Sphere
 Linken's Sphere Batrider's skills) will always bring
 Batrider's skills) will always bring  Magic Stick/
 Magic Stick/ Magic Wand at early game if they see you
 Magic Wand at early game if they see youLet's take a closer look at this homicidal bat-riding troll's arsenal of skills.
 Sticky Napalm works like this, when you use it on a group of enemies that are NOT magic immune, the next damage they take from you would increase by 10/15/20/25, but as of 6.81b, the bonus damage from
 Sticky Napalm works like this, when you use it on a group of enemies that are NOT magic immune, the next damage they take from you would increase by 10/15/20/25, but as of 6.81b, the bonus damage from  Sticky Napalm is halved against non-hero units (that means you'll have a slower kill rate while jungling) . Sure, it's small, but if you use it several times (stacking the Napalm up to 10 times) on the enemy, you can get a whopping 100/150/200/250 extra magical damage. Couple it with your skills and some items, you can even own at level 2. Also, with its 3%/5%/7%/9% slow per stack and a good turn rate* reduction, it's so irresistible to not activate
 Sticky Napalm is halved against non-hero units (that means you'll have a slower kill rate while jungling) . Sure, it's small, but if you use it several times (stacking the Napalm up to 10 times) on the enemy, you can get a whopping 100/150/200/250 extra magical damage. Couple it with your skills and some items, you can even own at level 2. Also, with its 3%/5%/7%/9% slow per stack and a good turn rate* reduction, it's so irresistible to not activate  Firefly and barbeque the hell out of them.
 Firefly and barbeque the hell out of them. Sticky Napalm. These items are:
 Sticky Napalm. These items are:  Radiance,
 Radiance,  Urn of Shadows and
 Urn of Shadows and  Orb of Venom.
 Orb of Venom. Sticky Napalm:
 Sticky Napalm:
 Firefly and swoop in for the kill. Auto-attacks plus
 Firefly and swoop in for the kill. Auto-attacks plus  Firefly PLUS the extra damage from 10 stacks of Napalm would sum up to an easy kill.
 Firefly PLUS the extra damage from 10 stacks of Napalm would sum up to an easy kill. Firefly (But let's say that your team's carry is with you, then prioritize the enemy Heroes).
 Firefly (But let's say that your team's carry is with you, then prioritize the enemy Heroes). Tiny).
 Tiny). Flamebreak, it's a skill that will most likely have the best effect at later stages but can still be useful early in the game. It's a molotov cocktail (drink that
 Flamebreak, it's a skill that will most likely have the best effect at later stages but can still be useful early in the game. It's a molotov cocktail (drink that  Brewmaster!) that has a unique ministun (it pushes enemy units in a 375 radius around the target area away from the blast point) and deals 75/150/225/300 magical damage when it explodes.
 Brewmaster!) that has a unique ministun (it pushes enemy units in a 375 radius around the target area away from the blast point) and deals 75/150/225/300 magical damage when it explodes. Flaming Lasso)
 Flaming Lasso) Terrorblade, I didn't know he could switch hp with an enemy at that time).
 Terrorblade, I didn't know he could switch hp with an enemy at that time). Flamebreak tricks to pull off, get an enemy (or multiple enemies) stuck on impassable terrains.
 Flamebreak tricks to pull off, get an enemy (or multiple enemies) stuck on impassable terrains. Firefly! This skill allows you to have movement of an aerial unit and deems you impossible to be chased or escaped! For Heroes willing to chase the Bat, they will have their balls burn out 20/40/60/80 health per second (provided the hero has no magical resistance, which will never happen) and will definitely see the
 Firefly! This skill allows you to have movement of an aerial unit and deems you impossible to be chased or escaped! For Heroes willing to chase the Bat, they will have their balls burn out 20/40/60/80 health per second (provided the hero has no magical resistance, which will never happen) and will definitely see the  Batrider turning around to chase them! For the Heroes being chased by the Bat, just hope you won't end up as lunch and miraculously escape Death's calling (unless you have some kind of reliable escape mech and
 Batrider turning around to chase them! For the Heroes being chased by the Bat, just hope you won't end up as lunch and miraculously escape Death's calling (unless you have some kind of reliable escape mech and  Batrider doesn't have
 Batrider doesn't have  Flaming Lasso yet, then you're safe from him.).
 Flaming Lasso yet, then you're safe from him.). Firefly is usually used after you stacked multiple
 Firefly is usually used after you stacked multiple  Sticky Napalms on the enemy hero but before you use your
 Sticky Napalms on the enemy hero but before you use your  Flaming Lasso on them. It will make you one the most feared chasers since no one can juke you with
 Flaming Lasso on them. It will make you one the most feared chasers since no one can juke you with  Firefly on.
 Firefly on. Batrider ain't a ganker.
 Batrider ain't a ganker. Flaming Lasso, a game-changing skill where you can disable a single enemy AND drag him to your desired location, be it with your allies, the fountain or just a dark place where you or your allies will beat him up to death (but keep in mind that it only has a duration of 3/3.5/4 seconds, so you can't drag anyone from their base to yours even with full speed). The targets you should Lasso would most likely be the enemy carry, a healer, or someone else that will be a problem to your team (disablers are also good targets). The good thing about this skill that it can go through
 Flaming Lasso, a game-changing skill where you can disable a single enemy AND drag him to your desired location, be it with your allies, the fountain or just a dark place where you or your allies will beat him up to death (but keep in mind that it only has a duration of 3/3.5/4 seconds, so you can't drag anyone from their base to yours even with full speed). The targets you should Lasso would most likely be the enemy carry, a healer, or someone else that will be a problem to your team (disablers are also good targets). The good thing about this skill that it can go through  Black King Bar (but not
 Black King Bar (but not  Linken's Sphere!!), so you can go and get that pesky carry out of the fight and kill him with your team's carry. Also, using
 Linken's Sphere!!), so you can go and get that pesky carry out of the fight and kill him with your team's carry. Also, using  Blink Dagger,
 Blink Dagger,  Town Portal Scroll and
 Town Portal Scroll and  Boots of Travel will break the Lasso but
 Boots of Travel will break the Lasso but  Force Staffing yourself won't (in some cases though, multiple
 Force Staffing yourself won't (in some cases though, multiple  Force Staffs may break the Lasso, don't know if it's just a bug, but it happened on me during the past. It was when 3 of my teammates -in case you're wondering, those 3 happened to be
 Force Staffs may break the Lasso, don't know if it's just a bug, but it happened on me during the past. It was when 3 of my teammates -in case you're wondering, those 3 happened to be  Ogre Magi,
 Ogre Magi,  Ancient Apparition and
 Ancient Apparition and  Invoker- used it and the Lasso "ended prematurely").
 Invoker- used it and the Lasso "ended prematurely"). Firefly,
 Firefly,  Flaming Lasso requires some speed to be very effective, you can still be slowed or stunned by anyone and most of all,
 Flaming Lasso requires some speed to be very effective, you can still be slowed or stunned by anyone and most of all,  Linken's Sphere blocks it. Better choose targets wisely or better yet, harass them before they can ever think of getting a
 Linken's Sphere blocks it. Better choose targets wisely or better yet, harass them before they can ever think of getting a  Linken's Sphere with 0 gold.
 Linken's Sphere with 0 gold. Linken's Sphere Holder: Since
 Linken's Sphere Holder: Since  Flaming Lasso's the only single-target spell you have and we all know that it would be a waste to let someone else waste his single-target spell for the sake of letting you Lasso the target, use the actives from either
 Flaming Lasso's the only single-target spell you have and we all know that it would be a waste to let someone else waste his single-target spell for the sake of letting you Lasso the target, use the actives from either  Force Staff,
 Force Staff,  Eul's Scepter of Divinity or
 Eul's Scepter of Divinity or  Urn of Shadows. (I actually feel more like Cap'n Obvious here, but yes, what I said was obvious yet easily forgotten when at the heat of the battle my thanks goes to a random kid I had a game with at the internet cafe who pick-steal
 Urn of Shadows. (I actually feel more like Cap'n Obvious here, but yes, what I said was obvious yet easily forgotten when at the heat of the battle my thanks goes to a random kid I had a game with at the internet cafe who pick-steal  Batrider from me, I used
 Batrider from me, I used  Phoenix at that time and I became a proud teacher at the end of the game)
 Phoenix at that time and I became a proud teacher at the end of the game)
				Okay, all of my Skill Builds on  Batrider are much like the generic build made on him.
 Batrider are much like the generic build made on him.
 Sticky Napalm at levels 1, 3, 5, and 7 since it will be the skill that will boost your right-click, skill and item damage, it should have top priority.
 Sticky Napalm at levels 1, 3, 5, and 7 since it will be the skill that will boost your right-click, skill and item damage, it should have top priority. Firefly second because the damage per second with Napalm stacks is too good to resist.  But I usually level it at levels 2, 8, 9, and 10 so I could acquire
 Firefly second because the damage per second with Napalm stacks is too good to resist.  But I usually level it at levels 2, 8, 9, and 10 so I could acquire  Flamebreak's ministun at level 4.
 Flamebreak's ministun at level 4. Flamebreak would be maxed last, being leveled at levels 4, 12, 13, and 14. Some people might disagree here and say
 Flamebreak would be maxed last, being leveled at levels 4, 12, 13, and 14. Some people might disagree here and say  Flamebreak's a better choice than
 Flamebreak's a better choice than  Firefly because it's a great nuke
 Firefly because it's a great nuke Firefly deals more damage than a
 Firefly deals more damage than a  Flamebreak of the same level (
 Flamebreak of the same level ( Firefly does 80 DoT for 18 sec so if you multiply those given numbers, you'd have dealt 1,440 if an enemy without magic resistance stays in the flames for the whole period, it's 4.8 times more powerful compared to
 Firefly does 80 DoT for 18 sec so if you multiply those given numbers, you'd have dealt 1,440 if an enemy without magic resistance stays in the flames for the whole period, it's 4.8 times more powerful compared to  Flamebreak's 300 magical damage!)
 Flamebreak's 300 magical damage!) Flaming Lasso will always be picked up whenever available (that means 6, 11 and 16), for the reason that the 4-second disable is never to be underestimated.
 Flaming Lasso will always be picked up whenever available (that means 6, 11 and 16), for the reason that the 4-second disable is never to be underestimated. Firefly at level 1. This is why not investing skill points while in the fountain is very important.
 Firefly at level 1. This is why not investing skill points while in the fountain is very important.
				Okay now onto the Items! But first, here's a message from the Secret Shop Guy!
 Batrider truly need?
 Batrider truly need?|   |   |   |   |   |   |   | 
 Tranquil Boots
 Tranquil Boots|   |   |   |   |   |   | 
 Bottle!
 Bottle!|   |   |   |   | 
 Batrider truly need?
 Batrider truly need? Firefly without worrying of taking tower fire for a while). Just remember to pull creep camps to your lane at the right moments to deny the enemy some exp and gold all the while making enemy creeps move closer to the tower so you can repeat the process of killing them again. If you feel
 Firefly without worrying of taking tower fire for a while). Just remember to pull creep camps to your lane at the right moments to deny the enemy some exp and gold all the while making enemy creeps move closer to the tower so you can repeat the process of killing them again. If you feel  Tranquil Boots will be better than
 Tranquil Boots will be better than  Power Treads, replace
 Power Treads, replace  Gauntlets of Strength with a
 Gauntlets of Strength with a  Ring of Protection and follow the Offlane's item building procedure.
 Ring of Protection and follow the Offlane's item building procedure. Ring of Protection can help you mitigate some damage and that it can grant you the
 Ring of Protection can help you mitigate some damage and that it can grant you the  Tranquil Boots in the side shop. The
 Tranquil Boots in the side shop. The  Clarity will help you if you're not feeling an aggressive lane, and might even make you own the offlane (you still need to be careful about ganks).
 Clarity will help you if you're not feeling an aggressive lane, and might even make you own the offlane (you still need to be careful about ganks). Batrider's love for the
 Batrider's love for the  Rune of Haste goes totally out of hand. Same as Offlane, you should play a bit more passively without the
 Rune of Haste goes totally out of hand. Same as Offlane, you should play a bit more passively without the  Bottle. It is recommended that you should totally rush a
 Bottle. It is recommended that you should totally rush a  Bottle and go rune hunting. When you see a
 Bottle and go rune hunting. When you see a  Rune of Haste (or the
 Rune of Haste (or the  Rune of Invisibility),
 Rune of Invisibility),  Bottle it up, activate it, go back to your lane and go for a kill! If it's something else,
 Bottle it up, activate it, go back to your lane and go for a kill! If it's something else,  Bottle it, go back to the lane, see if it has any use for you. Also, if you're feeling a bit badass and you're sure you can survive harass in mid. You can take out the
 Bottle it, go back to the lane, see if it has any use for you. Also, if you're feeling a bit badass and you're sure you can survive harass in mid. You can take out the  Healing Salve and
 Healing Salve and  Tango, then just buy 2 Ironwood Branches and get 1 or 2
 Tango, then just buy 2 Ironwood Branches and get 1 or 2  Tango (Shared) from your Supports, that way, you'll have a faster time getting
 Tango (Shared) from your Supports, that way, you'll have a faster time getting  Bottle. (credits to Xyrus for this badass suicidal starting items)
 Bottle. (credits to Xyrus for this badass suicidal starting items) Magic Wand,
 Magic Wand,  Urn of Shadows and a
 Urn of Shadows and a  Boots of Speed before level 6.
 Boots of Speed before level 6.  Magic Wand's there for stats and instant regen,
 Magic Wand's there for stats and instant regen,  Urn of Shadows won't stop regenerating your Mana, creeps won't disrupt Urn's Heal and you can use it as another DoT on enemies for some kills and
 Urn of Shadows won't stop regenerating your Mana, creeps won't disrupt Urn's Heal and you can use it as another DoT on enemies for some kills and  Boots of Speed for the extra movement speed and you'll be upgrading it soon. Also, like I said in the Starting Items part, if you don't like it, just follow the Offlane's building procedure since both sidelanes can have the same scenarios (excuse me while I cry in the corner for being stupidly stupid).
 Boots of Speed for the extra movement speed and you'll be upgrading it soon. Also, like I said in the Starting Items part, if you don't like it, just follow the Offlane's building procedure since both sidelanes can have the same scenarios (excuse me while I cry in the corner for being stupidly stupid). Tranquil Boots for mobility and more armor + health regen, after that go farm yourself a
 Tranquil Boots for mobility and more armor + health regen, after that go farm yourself a  Blink Dagger so your team can get the upper hand (you can either farm in the jungle or just kill the Heroes in the lane, both of the choices work perfectly for you).
 Blink Dagger so your team can get the upper hand (you can either farm in the jungle or just kill the Heroes in the lane, both of the choices work perfectly for you). Bottle and get
 Bottle and get  Boots of Speed after that. Rune hunt when your creeps are pushing near the enemies' tower (always check top rune spot first, it's closer and you can look at it just by standing in a ledge, but it would be better if Supports warded the rune spots). Also, like the part in the offlane, farm for
 Boots of Speed after that. Rune hunt when your creeps are pushing near the enemies' tower (always check top rune spot first, it's closer and you can look at it just by standing in a ledge, but it would be better if Supports warded the rune spots). Also, like the part in the offlane, farm for  Blink Dagger afterwards. ( credits to Peppo_oPaccio for the build changes)
 Blink Dagger afterwards. ( credits to Peppo_oPaccio for the build changes) Batrider is with his trusty
 Batrider is with his trusty  Blink Dagger right? A good ol' surprise attack is why
 Blink Dagger right? A good ol' surprise attack is why  Batrider's skills need you to get up close to the enemy team. The way I use this in teamfights is a bit different though. I use
 Batrider's skills need you to get up close to the enemy team. The way I use this in teamfights is a bit different though. I use  Flamebreak first and blink in while the projectile's still travelling, activate
 Flamebreak first and blink in while the projectile's still travelling, activate  Firefly and capture the enemy carry with
 Firefly and capture the enemy carry with  Flaming Lasso and drag him to my team so I can go back, spread
 Flaming Lasso and drag him to my team so I can go back, spread  Sticky Napalm and get a kill or two with a
 Sticky Napalm and get a kill or two with a  Shiva's Guard Blast (I know it's a bit early to put that Shiva's here but I do that combo so many times that Shiva's is already hard-wired into my brain). :P
 Shiva's Guard Blast (I know it's a bit early to put that Shiva's here but I do that combo so many times that Shiva's is already hard-wired into my brain). :P Force Staff's here for the famous combo with
 Force Staff's here for the famous combo with  Blink Dagger
 Blink Dagger  Batrider is well-known for. It gives Intelligence and the +3 Health regen will be a bit useful with not-broken
 Batrider is well-known for. It gives Intelligence and the +3 Health regen will be a bit useful with not-broken  Tranquil Boots +12 Health per second regen. Its active is used when you've Lassoed someone to give you that "push" to get to your allies faster. Another trick for
 Tranquil Boots +12 Health per second regen. Its active is used when you've Lassoed someone to give you that "push" to get to your allies faster. Another trick for  Force Staff is when you caught a Hero, Force it to go into an impassable terrain, if it's melee and doesn't have some way to escape the trench ( or trees or hills or whatever that "impassable terrain" is), and then have fun killing him by yourself (to get that reminiscent troll aura Jin'zakk had back then, just be careful not to get ganked though).
 Force Staff is when you caught a Hero, Force it to go into an impassable terrain, if it's melee and doesn't have some way to escape the trench ( or trees or hills or whatever that "impassable terrain" is), and then have fun killing him by yourself (to get that reminiscent troll aura Jin'zakk had back then, just be careful not to get ganked though). Tranquil Boots in Offlane Early Game. You can get to pick if you want
 Tranquil Boots in Offlane Early Game. You can get to pick if you want  Power Treads' versatility or Tranquil Boot's... tranquility?
 Power Treads' versatility or Tranquil Boot's... tranquility? Town Portal Scrolls since at this time you'll be jumping from lane to lane to kill lots of heroes or help out the carry "lasso" himself a kill.
 Town Portal Scrolls since at this time you'll be jumping from lane to lane to kill lots of heroes or help out the carry "lasso" himself a kill. Boots of Travel gives the most speed out of all the Boots and its Active will remove you from the burden of buying
 Boots of Travel gives the most speed out of all the Boots and its Active will remove you from the burden of buying  Town Portal Scrolls that won't even let you tp to your creeps.
 Town Portal Scrolls that won't even let you tp to your creeps. Shiva's Guard is the best item for
 Shiva's Guard is the best item for  Batrider. An attack speed slow aura, armor, more Intelligence, an active slow, and it can be boosted by
 Batrider. An attack speed slow aura, armor, more Intelligence, an active slow, and it can be boosted by  Sticky Napalm! Who said fire and ice doesn't match well?
 Sticky Napalm! Who said fire and ice doesn't match well? Batrider if you saw a team with a whole lot of stuns but there are some cases in tournaments wherein when
 Batrider if you saw a team with a whole lot of stuns but there are some cases in tournaments wherein when  Batrider gets miraculously picked (he gets banned a lot, even in DotA 2), the enemy team unleashes the fury of
 Batrider gets miraculously picked (he gets banned a lot, even in DotA 2), the enemy team unleashes the fury of  Earthshaker,
 Earthshaker,  Vengeful Spirit,
 Vengeful Spirit,  Pudge,
 Pudge,  Earth Spirit and
 Earth Spirit and  Puck and will try to make
 Puck and will try to make  Batrider's life a living hell (been there, never survived that). The usual items listed would be no match for that lineup. What you would need are other situational items and I'm going to list the ones I have tested and deemed useful on
 Batrider's life a living hell (been there, never survived that). The usual items listed would be no match for that lineup. What you would need are other situational items and I'm going to list the ones I have tested and deemed useful on  Batrider along with the reasons why they're useful.
 Batrider along with the reasons why they're useful. Black King Bar - Stunners lurking around? Take this BKB with you! It's as easy as activating it, blinking in then watching them drop their skills like a clumsy maid. The components are also nice to give you some hp boost to "tank" them for a bit.
 Black King Bar - Stunners lurking around? Take this BKB with you! It's as easy as activating it, blinking in then watching them drop their skills like a clumsy maid. The components are also nice to give you some hp boost to "tank" them for a bit. Blade Mail - Too much DPS guys hitting you? This ought to make them think twice. And hey, it makes you Sturdier and Smarter too! xD
 Blade Mail - Too much DPS guys hitting you? This ought to make them think twice. And hey, it makes you Sturdier and Smarter too! xD Bloodstone - It's more of a luxury item though, gaining charges would be a piece of pie for you and those stats and mana regen per charge is no laughing matter (It might be better on
 Bloodstone - It's more of a luxury item though, gaining charges would be a piece of pie for you and those stats and mana regen per charge is no laughing matter (It might be better on  Storm Spirit though).
 Storm Spirit though). Drum of Endurance - Speed boost and stats. Good for ganking early-mid.
 Drum of Endurance - Speed boost and stats. Good for ganking early-mid. Eul's Scepter of Divinity - Movement speed bonus that'll stack with Boots' MS Bonus, 150% mana regen, an active that can be used defensively by taking out silence or waiting for cooldowns or offensively by disabling enemies.
 Eul's Scepter of Divinity - Movement speed bonus that'll stack with Boots' MS Bonus, 150% mana regen, an active that can be used defensively by taking out silence or waiting for cooldowns or offensively by disabling enemies. Linken's Sphere - There are some stuns that'll go through BKB, like
 Linken's Sphere - There are some stuns that'll go through BKB, like  Beastmaster's
 Beastmaster's  Primal Roar and some skills that'll waste yours like
 Primal Roar and some skills that'll waste yours like  Vengeful Spirit's
 Vengeful Spirit's  Nether Swap. This would be a good counter against them.
 Nether Swap. This would be a good counter against them. Mask of Madness - Random person: Wait, what the hell is this piece of tihs doing here? Me: I don't know either, but I've seen it used on
 Mask of Madness - Random person: Wait, what the hell is this piece of tihs doing here? Me: I don't know either, but I've seen it used on  Batrider though and someone liked it due to the active. But seriously,
 Batrider though and someone liked it due to the active. But seriously,  Force Staff is better, it's just here for some weird reason even I can't think of. It's viable, but not really recommended.
 Force Staff is better, it's just here for some weird reason even I can't think of. It's viable, but not really recommended. Orchid Malevolence - Use
 Orchid Malevolence - Use  Sticky Napalm, silence them, do damage via skills and attacks and see the hp go down some more. Also the stats are very welcoming (useful against
 Sticky Napalm, silence them, do damage via skills and attacks and see the hp go down some more. Also the stats are very welcoming (useful against  Storm Spirit and other heroes like him).
 Storm Spirit and other heroes like him). Pipe of Insight - This item here will turn you into a team player. Saving everyone from the likes of
 Pipe of Insight - This item here will turn you into a team player. Saving everyone from the likes of  Zeus,
 Zeus,  Lina and a whole lot more. The HP regen is great on you too!
 Lina and a whole lot more. The HP regen is great on you too! Rod of Atos - It may not seem much, but this item's importance lies in the HP it gives and the active slow that is annoyingly spammable.
 Rod of Atos - It may not seem much, but this item's importance lies in the HP it gives and the active slow that is annoyingly spammable. Scythe of Vyse - More disables, more mana, more stats, more fun!
 Scythe of Vyse - More disables, more mana, more stats, more fun! Smoke of Deceit - Your supports should be the one to buy this, but there are some cases when you'll just have to buy it yourself.
 Smoke of Deceit - Your supports should be the one to buy this, but there are some cases when you'll just have to buy it yourself. Urn of Shadows - You're no ganker, true, but you're no pushover when you got stacks on these baby. But you should really let the real gankers use this jar.
 Urn of Shadows - You're no ganker, true, but you're no pushover when you got stacks on these baby. But you should really let the real gankers use this jar. Veil of Discord - What's better than a
 Veil of Discord - What's better than a  Sticky Napalmed Hero stacked to 10? A
 Sticky Napalmed Hero stacked to 10? A  Sticky Napalmed Hero stacked to 10 that's also under the effects of Dicord! Stats ain't half bad either. It's very effective at early-midgame.
 Sticky Napalmed Hero stacked to 10 that's also under the effects of Dicord! Stats ain't half bad either. It's very effective at early-midgame. Batrider, if I missed any then you can put them in the comments together with the reason why they're effective on
 Batrider, if I missed any then you can put them in the comments together with the reason why they're effective on  Batrider. Also if you find any of the items I listed "unreliable", you can also let your voice be heard in the comments (just be sure to have a valid reason why they shouldn't be there).
 Batrider. Also if you find any of the items I listed "unreliable", you can also let your voice be heard in the comments (just be sure to have a valid reason why they shouldn't be there).
 Batrider, to stop the enemies from realizing that power, especially the enemy carry. As you and your team plan for the battle (pubs rarely do that, but still), try to think where the enemy's carry would likely lane and go with some of your teammates. It's a fact that not all carries need a babysitter and some may go "solo" (but has someone secretly helping them out in the jungle) so you better think of a good approach.
 Batrider, to stop the enemies from realizing that power, especially the enemy carry. As you and your team plan for the battle (pubs rarely do that, but still), try to think where the enemy's carry would likely lane and go with some of your teammates. It's a fact that not all carries need a babysitter and some may go "solo" (but has someone secretly helping them out in the jungle) so you better think of a good approach. Sticky Napalm while lasthitting and denying creeps, in the event that your carry's with you (which is bad if you're not in for lanecontrol), focus more on denying and drenching the enemy heroes rather than all the creeps. As level 2 approaches, do make sure your enemies have been marinated with the Napalm cause it's about time for a barbecue!
 Sticky Napalm while lasthitting and denying creeps, in the event that your carry's with you (which is bad if you're not in for lanecontrol), focus more on denying and drenching the enemy heroes rather than all the creeps. As level 2 approaches, do make sure your enemies have been marinated with the Napalm cause it's about time for a barbecue! Sven, you can tell him to use
 Sven, you can tell him to use  Storm Hammer at a given time (most probably when the enemy's Napalm stack is 10 and your
 Storm Hammer at a given time (most probably when the enemy's Napalm stack is 10 and your  Firefly's ready), you can go soften the enemy and let
 Firefly's ready), you can go soften the enemy and let  Sven land the killing blow or if he was to slow, accidentally kill the enemy that's under your
 Sven land the killing blow or if he was to slow, accidentally kill the enemy that's under your  Firefly. (Whichever works, at least First Blood goes to your team). Rinse and repeat until you get your early game items, level up to level 6 and farmed that
 Firefly. (Whichever works, at least First Blood goes to your team). Rinse and repeat until you get your early game items, level up to level 6 and farmed that  Blink Dagger. Once at 6, say goodbye to your lane cause you'll be going for a killing spree from now on.
 Blink Dagger. Once at 6, say goodbye to your lane cause you'll be going for a killing spree from now on. Blink Dagger fast if you still don't have it yet and start to teleport to the lane with an enemy Hero near your tower.
 Blink Dagger fast if you still don't have it yet and start to teleport to the lane with an enemy Hero near your tower. Firefly and tp to the tower, but while you're channeling, hold shift while clicking the
 Firefly and tp to the tower, but while you're channeling, hold shift while clicking the  Blink Dagger and target a few units behind your target then release the shift key (if you know shift-clicking spells and are fast enough, you can also shift-click your
 Blink Dagger and target a few units behind your target then release the shift key (if you know shift-clicking spells and are fast enough, you can also shift-click your  Flaming Lasso on your target). Once you teleported to the tower, you'll instantly Blink behind the target and Lasso him, drag him away from his team as fast as you can and kill him with your team. That'll teach them to think twice when going near your towers! (This combo I made may be reminiscent to
 Flaming Lasso on your target). Once you teleported to the tower, you'll instantly Blink behind the target and Lasso him, drag him away from his team as fast as you can and kill him with your team. That'll teach them to think twice when going near your towers! (This combo I made may be reminiscent to  Sand King's
 Sand King's  Epicenter because of the tp's channeling time, guess what? I really did just copy that combo from
 Epicenter because of the tp's channeling time, guess what? I really did just copy that combo from  Sand King and used it on
 Sand King and used it on  Batrider. Although I'm not quite sure if I'm the only person who thought of this or not.) After getting a kill, try jungling while you wait for your cooldowns.
 Batrider. Although I'm not quite sure if I'm the only person who thought of this or not.) After getting a kill, try jungling while you wait for your cooldowns. Smoke of Deceit and GO BURN SOME BALLS!
 Smoke of Deceit and GO BURN SOME BALLS! Batrider or the enemy had countered your every move, it's mostly because you wanted to see how lategame goes). Worst case scenario, the enemy team is farmed and has
 Batrider or the enemy had countered your every move, it's mostly because you wanted to see how lategame goes). Worst case scenario, the enemy team is farmed and has  Black King Bars and
 Black King Bars and  Linken's Spheres where in this awful case, you'll get screwed up and become utterly useless in teamfights (tip, go support your team by using all your money on wards, that
 Linken's Spheres where in this awful case, you'll get screwed up and become utterly useless in teamfights (tip, go support your team by using all your money on wards, that  Mekansm,
 Mekansm,  Arcane Boots,
 Arcane Boots,  Drum of Endurance, and
 Drum of Endurance, and  Pipe of Insight and hope your not the first person to get killed in those clashes).
 Pipe of Insight and hope your not the first person to get killed in those clashes). Force Staff is provided for your whole team) Chain Force* both you and the victim into your fountain!
 Force Staff is provided for your whole team) Chain Force* both you and the victim into your fountain!Okay, for me, the Jungle is the place where I naturally avoid unless I know some loner needs my lasso's warm hug. But in other people's perspective, the jungle is the  Batrider's favorite place to go for some out-of-the-lane exp and gold whenever his
 Batrider's favorite place to go for some out-of-the-lane exp and gold whenever his  Flaming Lasso is on cooldown. Yet even with the latest nerf on
 Flaming Lasso is on cooldown. Yet even with the latest nerf on  Sticky Napalm, it seems that the jungle is still bearable to a level 8
 Sticky Napalm, it seems that the jungle is still bearable to a level 8  Batrider.
 Batrider.
Basically,  Batrider is one of the Heroes that can potentially burn the whole jungle (assuming that there are no Mud Golems in the jungle and that you got speed) with ease, you can try to stack creep camps or just plain kill a camp one by one, both can work fine for you. Your tactic here is to use
 Batrider is one of the Heroes that can potentially burn the whole jungle (assuming that there are no Mud Golems in the jungle and that you got speed) with ease, you can try to stack creep camps or just plain kill a camp one by one, both can work fine for you. Your tactic here is to use  Sticky Napalm on the jungle creeps and either auto-attack them to death or just barbecue them with
 Sticky Napalm on the jungle creeps and either auto-attack them to death or just barbecue them with  Flamebreak or
 Flamebreak or  Firefly (just don't use it on one camp though, it's best to use
 Firefly (just don't use it on one camp though, it's best to use  Flamebreak on stacked camps while
 Flamebreak on stacked camps while  Firefly on multiple camps). The jungle is somehow better than the lane since you would have no competitions for exp and gold but that should not be the excuse for being inside the jungle for too long (you are not
 Firefly on multiple camps). The jungle is somehow better than the lane since you would have no competitions for exp and gold but that should not be the excuse for being inside the jungle for too long (you are not  Enigma or
 Enigma or  Chen, you hear me!?). But in most of your jungle visits, you should take note that when
 Chen, you hear me!?). But in most of your jungle visits, you should take note that when  Fireflying, you should hit 2-3 camps (this heavily depends upon your location) assuming no Mud Golems have spawned (which in my sad case, happens a lot when I'm playing
 Fireflying, you should hit 2-3 camps (this heavily depends upon your location) assuming no Mud Golems have spawned (which in my sad case, happens a lot when I'm playing  Batrider in jungle on most Medium Camps). Here's a little visual representation of what camps you can take out during one forest fire session. (credits to Peppo_oPaccio for the map and most suggestions). It would be common sense to jungle the camp that's nearest to the lane you're in, don't be greedy and venture deeper onto enemy jungle if you're offlane.
 Batrider in jungle on most Medium Camps). Here's a little visual representation of what camps you can take out during one forest fire session. (credits to Peppo_oPaccio for the map and most suggestions). It would be common sense to jungle the camp that's nearest to the lane you're in, don't be greedy and venture deeper onto enemy jungle if you're offlane.

The lines you see on those camps would be the  Firefly route you would take when jungling (of course, your
 Firefly route you would take when jungling (of course, your  Firefly should be off cooldown when you're gonna do multiple camp kills.
 Firefly should be off cooldown when you're gonna do multiple camp kills.  Flamebreak's for the stacked camps or if you can't handle the neutral creeps). In top lane, you have fast access to one Small Camp and one Large Camp. In bottom lane, you get access to one of each sized camp. Midlane (Dire) gets two Medium Camps (let the Golems be damned) and a Large Camp, while Midlane (Radiance) has Small and Large Camps camped.
 Flamebreak's for the stacked camps or if you can't handle the neutral creeps). In top lane, you have fast access to one Small Camp and one Large Camp. In bottom lane, you get access to one of each sized camp. Midlane (Dire) gets two Medium Camps (let the Golems be damned) and a Large Camp, while Midlane (Radiance) has Small and Large Camps camped.
Yes, I play  Batrider a lot, but I'm not currently specializing on a jungle-oriented
 Batrider a lot, but I'm not currently specializing on a jungle-oriented  Batrider (nor shall I try to be one with my awful luck on those freaking Golems). I'll just try to list in some common(or maybe even uncommon) Dos and Don'ts when you're jungling as
 Batrider (nor shall I try to be one with my awful luck on those freaking Golems). I'll just try to list in some common(or maybe even uncommon) Dos and Don'ts when you're jungling as  Batrider.
 Batrider.
Do:
 Sticky Napalm and a level 1
 Sticky Napalm and a level 1  Firefly (a level 1
 Firefly (a level 1  Flamebreak can also be an optional choice, but you should really just consider jungling when
 Flamebreak can also be an optional choice, but you should really just consider jungling when  Batrider's at level 4 or 5 and if you got
 Batrider's at level 4 or 5 and if you got  Tranquil Boots).
 Tranquil Boots). Flaming Lasso is on cooldown and go out when it's off cooldown.
 Flaming Lasso is on cooldown and go out when it's off cooldown. Batrider can jungle but shouldn't be called a jungler).
 Batrider can jungle but shouldn't be called a jungler). Dark Seer has taught me a trick (although I did change it to suit
 Dark Seer has taught me a trick (although I did change it to suit  Batrider's spells):
 Batrider's spells): Smoke of Deceit (yes, I dare to say that);
 Smoke of Deceit (yes, I dare to say that); Sticky Napalm on that camp (No worries, you won't get them aggressive as long as you don't attack one of them);
 Sticky Napalm on that camp (No worries, you won't get them aggressive as long as you don't attack one of them); Smoke of Deceit and start
 Smoke of Deceit and start  Fireflying above them immediately (they'd usually scatter so your mission is to chase them, with
 Fireflying above them immediately (they'd usually scatter so your mission is to chase them, with  Sticky Napalm stacked to ten they won't be living for long).
 Sticky Napalm stacked to ten they won't be living for long). Flamebreak or auto-attacks.
 Flamebreak or auto-attacks.
 Batrider loves to make chaos, to have some early kills and most of all, have speed. The following Heroes listed will be able to fit two of those criteria on
 Batrider loves to make chaos, to have some early kills and most of all, have speed. The following Heroes listed will be able to fit two of those criteria on  Batrider's BFF list but won't be limited to:
 Batrider's BFF list but won't be limited to: Believe me, you'd want this guy to be with you all the time. He can push you towards the enemy, you Lasso an enemy, he drags you back to him with the enemy. A few seconds later, your gold just went up! Also, give this guy money to buy Aghs and have Wards up to literally start popping into battle.
	
 Believe me, you'd want this guy to be with you all the time. He can push you towards the enemy, you Lasso an enemy, he drags you back to him with the enemy. A few seconds later, your gold just went up! Also, give this guy money to buy Aghs and have Wards up to literally start popping into battle. 
	
  Rune of Haste in a spell? Check! A shield of DoT that'll make melee Heroes think twice? Check! A faster (and larger) version of
 Rune of Haste in a spell? Check! A shield of DoT that'll make melee Heroes think twice? Check! A faster (and larger) version of  Black Hole? Check! A Huge Wall you can run through with a Lassoed pig? Check! They may be weird couple (gaaay...) but it's still a better love story than twilight.
 Black Hole? Check! A Huge Wall you can run through with a Lassoed pig? Check! They may be weird couple (gaaay...) but it's still a better love story than twilight. Okay, this ganker loves to snowball so much, he can take you into a winter wonderland that you'll never forget.
	
 Okay, this ganker loves to snowball so much, he can take you into a winter wonderland that you'll never forget.  Snowball in,
 Snowball in,  Firefly over the enemy as the
 Firefly over the enemy as the  Frozen Sigil slows him down,
 Frozen Sigil slows him down,  Ice Shards and
 Ice Shards and  Flamebreak will stop any intervention as this
 Flamebreak will stop any intervention as this  Walrus Punches the poor guy to heaven. You haven't even used your
 Walrus Punches the poor guy to heaven. You haven't even used your  Flaming Lasso yet!
 Flaming Lasso yet! This guy is literally your
	
 This guy is literally your  Guardian Angel, saving you some time getting a
 Guardian Angel, saving you some time getting a  Black King Bar, dive into teamfights with him and this is definitely a sure win. He can grant you that major advantage with
 Black King Bar, dive into teamfights with him and this is definitely a sure win. He can grant you that major advantage with  Repel and
 Repel and  Guardian Angel,
 Guardian Angel,  Degen Aura would make the enemy slower so they can't retaliate fast enough to get to you and since you're so close to the enemy team, he can opt to use
 Degen Aura would make the enemy slower so they can't retaliate fast enough to get to you and since you're so close to the enemy team, he can opt to use  Purification.
 Purification. He's nice to have since he has
	
 He's nice to have since he has  Glimpse and
 Glimpse and  Kinetic Field to make sure that the guy you dragged in really dies.
 Kinetic Field to make sure that the guy you dragged in really dies.
 Batrider would most likely hate (hate is such an understatement, maybe despise would fit better?) Heroes that can avoid his ganks, Heroes that can counter his attempts of dragging an enemy away and enemy Heroes that carry STUNS. These Heroes would include but is not even at the least limited to:
 Batrider would most likely hate (hate is such an understatement, maybe despise would fit better?) Heroes that can avoid his ganks, Heroes that can counter his attempts of dragging an enemy away and enemy Heroes that carry STUNS. These Heroes would include but is not even at the least limited to: 
	
  Primal Roar may not damage you when you've activated
 Primal Roar may not damage you when you've activated Black King Bar's Avatar Mode but the stun will pass through! His pig also slows you down if you ever have a
 Black King Bar's Avatar Mode but the stun will pass through! His pig also slows you down if you ever have a  Linken's Sphere, he's pretty much made to stop you from Lassoing anyone, even him!
 Linken's Sphere, he's pretty much made to stop you from Lassoing anyone, even him! Go near this ***** and
	
 Go near this ***** and  Rot activates, try to take his teammate away
 Rot activates, try to take his teammate away  Meat Hooks you to him, Blink behind him, congratulations! You just gave him a free shot at
 Meat Hooks you to him, Blink behind him, congratulations! You just gave him a free shot at  Dismembering you! Oh look, he can now hold a
 Dismembering you! Oh look, he can now hold a  Blink Dagger like you... run.
 Blink Dagger like you... run. Hmmm... it says in most
	
 Hmmm... it says in most  Weaver guides to get
 Weaver guides to get  Linken's Sphere as core.
 Linken's Sphere as core.  The Swarm is annoying, he can escape with
 The Swarm is annoying, he can escape with  Shukuchi and can negate all the harass you gave him using
 Shukuchi and can negate all the harass you gave him using  Time Lapse (your disable lasts for 4 seconds, he can go back to where he was 5 seconds ago. Great, just great...). Oh, did I mention he can kill you fast with a
 Time Lapse (your disable lasts for 4 seconds, he can go back to where he was 5 seconds ago. Great, just great...). Oh, did I mention he can kill you fast with a  Desolator and
 Desolator and  Butterfly?
 Butterfly? You won't be able to kill him if you're alone, try to do that and maybe you're gonna be the one in trouble. He's got magic immunity from
	
 You won't be able to kill him if you're alone, try to do that and maybe you're gonna be the one in trouble. He's got magic immunity from  Rage, he'll slow you down with
 Rage, he'll slow you down with  Open Wounds, He can heal the minor damages you give with
 Open Wounds, He can heal the minor damages you give with  Feast, and escape or surprise you with his
 Feast, and escape or surprise you with his  Infest.
 Infest. He can save allies with
	
 He can save allies with  X Marks the Spot, or even get you to his team if you came in close. He can also do a combo with
 X Marks the Spot, or even get you to his team if you came in close. He can also do a combo with  Torrent and Ghost Ship and that my friend, would always get you killed (unless you got
 Torrent and Ghost Ship and that my friend, would always get you killed (unless you got  Black King Bar). He's also annoying to lane against if he skilled
 Black King Bar). He's also annoying to lane against if he skilled  Tidebringer first.
 Tidebringer first.
				If you're reading this now, I'm thankful that you have read the guide to this part (if you haven't, then it doesn't matter since you won't be reading this part :P). I do hope that you have learned something after reading the guide.
So without further ado, my list of thanks:
Me - for creating the guide and wasting taking time and effort into mastering (not really)  Batrider.
 Batrider.
My Girlfriend - for understanding and loving a gamer. (I owe her a lot of thanks here)
Parents - for also understanding and loving their smart yet stupid son (they pay the bills, so I study hard-but play harder :P-and be a good boy)
IceFrog - for the awesome game and hero.
DOTAFire - for being the site where I publish my first guide (it's called hosting right?).
DotA AI Team - without AI's I couldn't have practised my skills that much.
Dr. D - without his guide on guide formatting, I wouldn't have made this guide since I'm oh-so-new to the world of html formats.
My High School Friends - Crazy pub games with crazy friends, miss those times.
My College Friends - Welcomed me to the competitive scene.
The Secret Shop Guy! - for the inspirational "What does a hero truly need?" video.
Peppo_oPaccio - for making me like  Tranquil Boots and the new build (just enough to make me recommend it). Also for helping me with the Jungle Chapter and the "forest fire route map" xD
 Tranquil Boots and the new build (just enough to make me recommend it). Also for helping me with the Jungle Chapter and the "forest fire route map" xD
BKvoiceover - for the MoM, so good in fun pubs.
The Editor who likes smileys with mustaches - for saying that nobody likes  Vanguard on
 Vanguard on  Batrider and for the starting mid build (I kind of copied it in a way?)
 Batrider and for the starting mid build (I kind of copied it in a way?)
Timminatorr - for reminding me about the mana cost increase on  Flaming Lasso. (Man, I feel so stupid)
 Flaming Lasso. (Man, I feel so stupid)
You, the Readers - for taking the time in reading my guide.
This is currently version 1.5 of "Roasted, toasted and burnt to a crisp!" - A Guide on Batrider.
Version Updates:
 Vanguard
 Vanguard Mekansm over
 Mekansm over  Vanguard in the Items Chapter.
 Vanguard in the Items Chapter. Urn of Shadows to the optional list because it might mislead others into thinking
 Urn of Shadows to the optional list because it might mislead others into thinking  Batrider's an outright ganker.
 Batrider's an outright ganker. Mekansm out just for Timminator (for pointing out
 Mekansm out just for Timminator (for pointing out  Flaming Lasso's mana increase, yes, I'm stupid and forgot about that)
 Flaming Lasso's mana increase, yes, I'm stupid and forgot about that) Mask of Madness for fun purposes only. Please refrain from yelling at me. If you don't like it, then pretend it's not there. Some people optionally use this for the movement speed only though, so it's somehow a waste (lol).
 Mask of Madness for fun purposes only. Please refrain from yelling at me. If you don't like it, then pretend it's not there. Some people optionally use this for the movement speed only though, so it's somehow a waste (lol). Batrider but found out that it would be redundant and immediately deleted it.
 Batrider but found out that it would be redundant and immediately deleted it.DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
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