EARLY GAME: GOALS
[*] If things are going well for your lane, then start farming up for your midgame damage item whether it be Armlet of Mordiggian
, Echo Sabre
, or Mask of Madness
. Just make sure you don't get these items together since it will be redundant and leaves Sven
with some glaring issues such as lack of mobility!
[*] If things didn't go as planned for your lane, then try buying some cheap items first depending on the situation at hand. For example, buy a Magic Wand
if you're up against spell-spammers such as Phantom Assassin
. You can also try jungling early but this can be pretty hard and may require some extra regeneration or items such as Helm of the Dominator
. However, don't forget that you still have to buy your midgame damage item sooner or later so get one as soon as possible.
EARLY GAME: REMINDERS
[*] Don't be afraid to use God's Strength
to guarantee a kill on an enemy. Doesn't matter who it is at this point just make sure it's a hero! You can also use God's Strength
to clear out stacked camps early on but this can be pretty risky since taking out stacked jungle camps in the earlygame requires some decent efforts and may take up most of your HP and mana.
[*] Remember that Sven
doesn't have much mobility at this point so don't bother chasing or trying to kill enemies that have escape abilities such as Puck
. I can assure you that Sven
won't be able to kill these heroes 95% of the time!
[*] Avoid skilling your Great Cleave
in lane since this will just ruin the lane equilibrium and push the creep wave to the enemy's side of the map. This means that going for last-hits and denies will be much riskier than it needs to be and may lead to your death.
MID GAME: GOALS
[*] If things are going smoothly, then that means you have your midgame damage item right now. Since that's the case, go get your mobility item whether it be a Blink Dagger
or Shadow Blade
. Choose one and use that to initiate on unsuspecting enemies around the map! In teamfights, try to focus on enemies with disabling abilities so that they may not be able to kite you around and render you useless. Remember that Sven
truly shines in the midgame and is considered a huge threat by most players at this point. Abuse this power spike by turning teamfights into your favor and taking out objectives afterwards. Try to end the game whenever possible since Sven
can be outcarried by some heroes in the lategame. In highground pushes, make sure that you're the one in front and avoid sticking too close to other heroes to prevent getting initiated on and losing the teamfight.
[*] If things are going badly and you don't have all of your necessary items yet, then play safe! Stick with your team whenever you go for ganks and just try your best to get your core items as soon as possible. Once you get the items that you need such as Black King Bar
or Blink Dagger
, make sure to abuse these items in teamfights to gain an edge over your enemies and hopefully win the teamfight that way! If things are going passively and nobody's really trying to kill each other, then focus on farming up through both jungling and laning. Focus first on pushing creep waves out, then go to the jungle and clear as many camps as possible. Preferably, have someone stack these camps for some extra gold and experience. Ending the game right now is still a priority but make sure to have an advantage over your enemies first before doing so. You can do this by aquiring the Aegis of the Immortal
or waiting for your other allies to get their key items such as Desolator
on Phantom Assassin
or Blink Dagger
MID GAME: REMINDERS
is at his strongest at this point so make sure to use this power spike wisely. You will most likely be able to solo-kill most of the enemy team's heroes given the right situation. Find this right situation and use it to your advantage! For example, if you see Anti-Mage
clearly trying to rat and split-push, have a disabler ally accompany you and kill this threat. Just make sure you focus on taking out enemy heroes and try to avoid farming unless needed or if there's nothing else to do.
[*] While Sven
is tanky compared to some other heroes, he is not invincible and won't be able to endure focused damage from five enemies. Keep this in mind before going in mindlessly and initiating in teamfights! Assuming that you're a core Sven
, your team needs you alive and they probably won't be happy if you just died outright halfway into the teamfight.
[*] Use God's Strength
wisely since this can make or break a teamfight. Without it, Sven
's damage output and durability is much lower. If your enemies see you use God's Strength
before the fight even starts, they will most likely just escape and wait it out. This is bad for your team since they will also probably initiate a teamfight immediately after you lose God's Strength
and force you to fight at a disadvantageous position.
LATE GAME: GOALS
[*] At this point, you should be looking to end the game as soon as one of the enemy's important core heroes die. Farming is optional but should not be prioritized over looking for openings in the enemy team's defenses. In order to look for this opening, you will need vision from Observer Ward
s and some Smoke of Deceit
s too so that your team might be able to catch out an enemy that stepped a bit too far from safe territory. Add in some Sentry Ward
s too if the enemy team has some heroes that rely on invisibility such as Nyx Assassin
and Bounty Hunter
. These heroes will most likely play in a more dangerous manner than the others since they would think that invisibility would protect them. Prove them wrong by catching them out as they try to scout your team!
LATE GAME: REMINDERS
[*] Split-pushing as Sven
isn't recommended since he doesn't have high mobility and will most likely get caught by enemy teams that try hard enough. However, if you somehow still have a big advantage over your enemies at this point, then feel free to roam around the map for as long as you have vision on at least two or three of their heroes!
will fall off quite a bit at this point and he may end up outcarried by some heroes. However, one must never underestimate Sven
's lategame potential since he still deals huge amounts of damage and is relatively tanky compared to other heroes. As a rule to keep in mind, remember that Sven
can easily kill most support-oriented heroes such as Lion
and Shadow Shaman
. Even when it comes to facing against cores, Sven
is still a worthy opponent and can hold off his own and possibly outmatch and kill the enemy depending on the hero and game situation.
Starting Items (Aggressive Dual/Trilane)
Bought when paired with aggressive support/s. In the early game, Storm Hammer
takes up most of Sven
’s mana pool per cast so extra mana is needed if you wish to cast another one. This is when you consume the Enchanted Mango
! Oh, and it provides minor health regeneration too which is appreciated.
Standard regeneration in lane for Sven
. As a melee hero, you will most likely be taking some harass damage from both creeps and heroes. Tango
es are there to heal the damage taken and allow you to stay in lane longer. Remember, having the courier send you regeneration items in lane is better than going back to base yourself to heal up so don't be afraid to buy some more if needed!
Greatly reduces harass from both creeps and heroes which you will be getting a lot from aggressively trading hits with enemy heroes. This is rarely upgraded into anything else so just sell it once you start having item slot issues!
Grants bonus damage to Sven
against creeps. Since Sven
will most likely just farm up in the early game if he isn’t going in on enemy heroes, Quelling Blade
is bought to ensure that you get all of the last hits and possibly jungle for a bit if viable or needed. Just like Stout Shield
, sell it whenever you need more item slots.
Starting Items (Defensive/Passive)
Bought for the same reason as in an aggressive dual/trilane except this time you gain even more value from Quelling Blade
since you will purely just focus on last-hitting creeps and won’t bother trading hits with the enemy unless it’s possible to get a kill.
Bought to sustain yourself in lane against constant harass from enemy heroes. Since you won't be drawing creep aggro too much, Stout Shield
is somewhat less useful but I buy it anyways for safety measures! You don't wanna end up losing half of your HP to Troll Warlord
just because you forgot to buy a Stout Shield
now do you?
Sustaining yourself is even more crucial when playing defensively since you want to gain the most gold and experience possible in lane. Don’t forget to eat the Iron Branch
es too when you feel that the doubled regeneration is necessary.
Bought to spend all of your starting gold. It provides some minor stats, and can be eaten with your Tango
es for doubled effectiveness. That’s all there is to say about the most cost-efficient stat item in the game!
Bought as a form of regeneration against spell-spamming heroes such as Zeus
, Phantom Assassin
, and Batrider
. It also provides some cheap stats which can greatly help in the laning phase and in early teamfights. If you know that you will be getting a Magic Wand
before the laning phase even begins, then make sure to have a Circlet
and two Iron Branch
es as your starting items. That way, you only have to buy a Magic Stick
from the side shop in order to complete the Magic Wand
Allows for some early jungle rotations with the help of Great Cleave
. However, this should only be bought in dire situations wherein Sven
can't farm up in lane and must resort to jungling in order to get some much needed gold and experience! If you plan on getting Iron Talon
, make sure to get Helm of the Dominator
too to sustain yourself in the jungle and increase your farming speed by quite a bit.
Can be bought if you plan on being fully aggressive against the opposing laner/s. However, since Sven
is melee, he will not benefit much from this item unless the opposing laner is melee. As a rule of thumb, I only buy Orb of Venom
in games where I'm up against hard carries that are weak in lane such as Spectre
. By doing this, I can assure lane dominance and prevent them from getting much needed gold.
Should be bought if you need to play aggressively against your opponents. The aura it provides helps a lot with early pushes plus the flat mana regeneration allows Sven
to use Storm Hammer
much more often than usual. Personally, I always buy Ring of Basilius
in games wherein the team has some deadly lategame carries such as Medusa
. I want to make sure that these heroes don't get the items that they need in order to outcarry me as a Sven
Advised in hyper-aggressive games where you need to fight early. In these games, you'll need decent mana regeneration in order to spam Storm Hammer
whenever it's off cooldown. Out of all the items listed in the Earlygame Choices, Soul Ring
is the only item capable of providing enough mana regeneration. While it does cost some HP to use, the HP loss is negligible on Sven
because of his naturally high max HP and regeneration. Can be bought with Ring of Basilius
for maximum Storm Hammer
usage and excellent early teamfight presence.
Buy this early if you plan on getting Heaven's Halberd
or Sange and Yasha
later on. It is pretty cost-efficient in terms of strength given plus the Maim passive ability allows Sven
to catch up with most enemies trying to escape through normal movement speed. Remember, strength on Sven
is more important than on other heroes due to it being amplified by God's Strength
A great item for early skirmishes/ganks since the armor reduction is equal to that of a Desolator
(-7 armor). Since Sven
deals mostly physical damage, Medallion of Courage
greatly increases his damage output plus the mana regeneration allows for more Storm Hammer
usage. While it's better equipped on other heroes, get this item yourself if nobody else does especially if your team has some physical damage-dealers such as Faceless Void
While this item has received many changes over the course of Patch 7.00, I can officially declare this item still being worth getting on Sven
. The attack speed aura and health regeneration it provides allows Sven
to jungle efficiently plus the active ability can be used on many neutral creeps depending on the current situation. If you just plan on farming, I advise getting a Dark Troll Summoner since it greatly increases your damage output in the jungle especially if you use its ability to summon two Skeletons. If you plan on ganking someone, either get a Hellbear Smasher or a Centaur Conqueror due to their valuable slows/stuns. If you need to prepare for a teamfight, get an Alpha Wolf due to the damage aura it provides that will greatly help you and your team. Lastly, if you plan on pushing a lane, try getting yourself a catapult from the enemy creeps and use it to focus down the tower with its Siege damage.
Midgame Boots (Choose one)
The most ideal boots for Sven
since he benefits a lot from the added strength and attack speed. Try getting this as soon as you buy your chosen midgame damage item or you can even get it early at the sideshop while in the laning phase if you need help in assuring lane dominance. Make sure to use its active ability of Tread Switching for maximum efficiency. Before casting your spells, switch it into Intelligence. Before healing yourself up with a Healing Salve
or any other form of regeneration, switch it into Agility. Lastly, set it to Strength by default since this provides the most damage output on Sven
A greedy pickup on Sven
since it provides no stats whatsoever. However, the movement speed increase and ability to teleport at will to any creep or tower cannot be underestimated so I advise buying Boots of Travel
in games where you aren't in a rush and can afford to delay the game by quite a bit. It technically increases your farming speed since you can just teleport to any lane that has creep waves to kill plus the movement speed greatly helps in rotating between jungle camps. By the way, please don't rush this item if your team is losing since it doesn't help much in teamfights.
While Power Treads
provides more damage output than Phase Boots
, you can get this item if you plan on ganking early since the movement speed advantage greatly helps in surprising enemies and killing them before they can retaliate. Personally, I rarely buy Phase Boots
since it does not benefit at all from God's Strength
but this is just my personal opinion. Feel free to decide on what you prefer!
Midgame Damage (Choose one)
with much needed mana regeneration, strength and the ability to double-strike every five seconds. It solves his “slow attack speed but high damage” issue in the midgame, allowing him to pose a big threat to the enemy if left uninterrupted in teamfights. Personally, I prefer this over Mask of Madness
since Echo Sabre
has no downsides and actually makes Sven
tankier due to the added strength. Unless the enemy team is foolish enough to ignore you in teamfights, then Echo Sabre
is just strictly better than Mask of Madness
. Although, one thing you could do is buy Mask of Madness
first for faster farming speed and just disassemble it later on for your Echo Sabre
, depending on the game's situation.
Used to be a core item on Sven
until the arrival of the glorious Echo Sabre
. It provides some lifesteal to indefinitely sustain yourself in the jungle as well as the active ability that greatly increases attack speed in exchange for being silenced and losing some armor. While the silence is negligible since Sven
only has to cast a few spells in every teamfight, the reduced armor can be problematic especially since he is typically focused down by enemy teams due to his scary teamfight presence. I personally only buy Mask of Madness
over Echo Sabre
in games where I need to farm fast AND require more damage. It also works wonders in games where the enemy team’s focus is someone else or if you can take advantage of the fact that they will prioritize you. Nothing’s better than the feeling of baiting five enemies straight into a Reverse Polarity
from your allied Magnus
Greatly increases Sven
's damage output especially while activated. Note that the strength increase from its ability is amplified by God's Strength
, granting even more bonus damage and allowing Sven
to fight face-to-face against most heroes. Also note that the gradual HP decrease when activated is negligible since Sven
has naturally high HP and health regeneration. However, these are the only benefits that Armlet of Mordiggian
provides and still leaves Sven
with problematic issues such as lack of mana regeneration, mobility, and susceptibility to being kited around by disablers. In my opinion, get Armlet of Mordiggian
only if your team's damage output is lacking or if you need to kill a specific enemy as quickly as possible in teamfights.
Midgame Mobility (Choose one)
The most ideal mobility item on Sven
. Not only does it allow you to close the distance between your enemies, it also allows you to choose from which direction you want to cleave your attacks. Compared to Shadow Blade
, Blink Dagger
provides better mobility for him and is just better in general even when we take into account the attack speed and damage provided by Shadow Blade
. However, Blink Dagger
can be made useless by damage-over-time abilities/items such as Venomous Gale
. So keep that in mind before buying!
The alternative mobility item to Blink Dagger
in the rare cases where you aren’t able to benefit fully from Blink Dagger
for whatever reason. Usually, it’s because the enemy team has damage-over-time spells like Shadow Strike
. However, you might also buy Shadow Blade
for breaking passive abilities later on once upgraded into Silver Edge
. Special mention to Spectre
who not only disables your Blink Dagger
, but also has some strong passive abilities worth breaking which are Desolate
. Note that Shadow Blade
is countered by detection so watch out for that!
Hate being kited in teamfights? (Choose one)
Almost a necessity for Sven
since he wants to cleave the enemy team without being interrupted or kited around. The spell immunity protects him from most disables and slows that not only damage him, but also reduce his damage output in teamfights because he can’t act for a short period of time. Since Sven
is melee, slow, and doesn’t have strong chasing abilities, it is quite common for him to end up not contributing enough in teamfights since he never got to attack freely without being disabled or kited with slows. That’s why Black King Bar
is important on him! Think of it this way.. While the stats that Black King Bar
provides are garbage, the damage potential and survivability is actually increased by a whole lot while the item is active.
An alternative to Black King Bar
in games where the enemy team doesn’t have much disables and slows meaning they are unable to kite you effectively. In these rare cases, I buy Sange and Yasha
to ensure that they can’t stop me at all without considerable effort and to increase my manfighting potential due to the Maim and all-around nice stats it provides. However, the item’s effectiveness varies greatly depending on the match-up so it will always be safer to go for Black King Bar
anyways just to be safe.
Can be bought in the lategame if your team lacks in terms of lockdown. The Vanguard
component of this item works somewhat well with Sven
due to his naturally high durability. The Skull Basher
component also works well in the lategame since Sven
already has high attack speed at that point. However, buying Abyssal Blade
means you turn Sven
into more of a tank rather than a damage-dealer. While this isn't bad, there are other heroes much better suited for this task so avoid buying Abyssal Blade
unless desperately needed.
I personally think that this is one of the best lategame items on Sven
since it works perfectly with his specialties. The attack speed compliments Sven
's high attack damage from God's Strength
while the armor bonus synergizes well with his naturally high HP especially when combined with Warcry
. However, please do remember that Assault Cuirass
' attack speed bonus makes Echo Sabre
's double-strike ability pretty redundant so feel free to sell that item without any regrets!
An alternative to Daedalus
if your team doesn't have enough silences against heroes that rely on their abilities such as Puck
. It also works in the rare cases where your team's damage as a whole is more important than just your own damage. However, as powerful as its active ability may be, a basic Dispel such as Press the Attack
or Black King Bar
will easily remove Bloodthorn
's effects. As a rule of thumb, focus on using Bloodthorn
on enemies that have no available dispels or are capable of saving their afflicted teammates such as Omniknight
. Afterwards, then you can focus on the must-silence targets since they have probably used all of their dispels at that point. This is assuming that your enemies are smart enough to buy dispel items such as Eul's Scepter of Divinity
or Black King Bar
. If they were foolish enough to skip these, then feel free to abuse Bloodthorn
on them! Show them no mercy!
Bought in games where the enemy team is mostly composed of glass cannons like Sniper
and Phantom Assassin
. These heroes deal high damage but have little to no survivability, making Blade Mail
a serious threat to them as they can easily kill themselves with it activated. It's also worth noting that Sven
has high durability, meaning he will usually benefit from Blade Mail
for its entire duration without dying.
A solid lategame item for Sven
since it greatly increases his damage output. Once bought, it is common for him to kill off entire teams with just a few swings from the right angle especially since critical strikes work perfectly well with Great Cleave
. It's also a good item on Sven
since he relies on killing enemies as fast as possible while God's Strength
is still active! Compared to other items, Daedalus
provides the most damage output in the lategame when bought in combination with Sven
's other items. So, unless other items are DESPERATELY needed, go get a Daedalus
to wreck your enemies!
Extremely powerful in the right circumstances. Since the disarming active ability has a shorter cooldown and can no longer be dispelled by spell-immunity, it is now a viable pickup on Sven
especially if the opposing carry is ranged like Shadow Fiend
and Templar Assassin
since the Disarm lasts for 5 seconds on ranged heroes compared to the normal 3.5 seconds. Buy this item if your team's having trouble with a specific right-click carry! Oh, and the evasion synergizes well with Sven
too due to his high HP allowing him to be even more durable.
with some much needed protection against deadly targeted spells such as Doom
. Buy this item whenever necessary since the spell-block will help greatly in teamfights if bought in the right situation. However, you should be considering Linken's Sphere
as more of an optional item rather than a default must-build item since most of the stats it provides are rather underwhelming on Sven
. The mana regeneration it provides is overkill on Sven
, the health regeneration is pretty meaningless in teamfights, and the added stats are not even that much compared to other lategame items.
While sub-optimal on Sven
since it only provides raw damage, there are some games where it's necessary to get one. These games involve enemies with significant evasion such as Phantom Assassin
. However, if the evasion doesn't seem to bother you that much, then don't bother buying this item. The raw damage it provides doesn't work with God's Strength
and in most cases, Sven
does not have any issues when it comes to dealing damage. Lastly, it's worth noting that Great Cleave
is not affected by any sources of evasion so you can actually try hitting evasive enemies through your cleave rather than through your direct attacks.
An ultra-lategame item for Sven
in prolonged games. Since Sven
typically farms fast, it is not rare for him to have enough money for a Moon Shard
as a 7th slot. This is done by consuming the Moon Shard
, essentially taking up no item slots in exchange for reduced effectiveness. In the lategame, this is especially useful since all of your item slots are important at that point and you can't really afford to hold more items than the ones that you currently have. Now, while Moon Shard
is worth buying in the lategame, please avoid buying it until you're actually out of item slots since it isn't cost-efficient and literally only provides attack speed and some extra night vision.
Another perfect lategame item for Sven
since he can really benefit from the lifesteal. Upon activation, Sven
can easily heal back all of his health with just a few hits even when used while at critically low HP. Combined with God's Strength
and Black King Bar
is basically a free Aegis of the Immortal
. However, make sure to use the active ability wisely as it can make or break a teamfight. Lastly, note that you can build Satanic easier if you bought Mask of Madness
earlier since you can just disassemble that to use the Morbid Mask
Serves as an upgrade to Shadow Blade
that is typically bought in the lategame or rushed in the midgame if passive abilities pose too much of a problem to your team. While its cost has been significantly increased over the course of a few patches, Silver Edge
should still be bought no matter what against heroes with strong passives such as Bristleback
. It also serves as a mobility/initiation item assuming that the enemy team has no form of detection such as Sentry Ward
s or even a Gem of True Sight
Should be bought if you got a Medallion of Courage
in the earlygame. It provides some solid evasion for Sven
plus its active ability greatly increases his damage output due to the decrease in armor for enemies. It also works well against enemies with any sort of evasion since it grants some Accuracy (chance to bypass a unit's evasion). However, while Solar Crest
is very cheap for what it does, it does not match against most lategame items such as Daedalus
and Assault Cuirass
so sell it when necessary.