DotA2 Skill: Dispersion




Dispersion


Casting Method:Passive
Allowed Targets:Enemy Units
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

Minimum Radius: 300
Maximum Radius: 700
Damage Reflected: 7% / 12% / 17% / 22%
Additional Information
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.

Notes:
  • Illusions don't get this ability.
  • Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
  • Spectre's effective health will be increased by 11.11% / 16.28% / 21.95% / 28.21%.
  • Damage reduction takes place after others such as damage block, armor, and magic resistance.
  • Reflected damage does not disable items like Blink Dagger.
  • The damage dealt decreases linearly from a 300 distance to a 1000 distance from Spectre.


Skill Discussion

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bromega322 | May 11, 2012 2:00am
This move is why Specter is so terrifying late game, when stacked with armor and items like vanguard, Spec can shake off the most damaging of hits making her one of the tankiest heroes when built properly.
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Donk_illMe (6) | October 31, 2011 8:24am
Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. The further away the enemy is the less damage is dealt.
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