DotA2 Skill: Fiend's Grip




Fiend's Grip


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.

Damage Type: Magical
Cast Point: 0.4
Range: 625 ( 725)
Max Channel Time: 6 ( 12)
Damage per Second: 100 / 155 / 215
Mana Drain per second: 5%
Mana Cost: 200 / 300 / 400 Cooldown Time: 120 / 110 / 100
Additional Information
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

NOTES:
  • Fully disables the target as long as it is channeled.
  • Provides True Sight over the target until the channeling ends.
  • Deals 50 / 77.5 / 107.5 damage and drains 2.5% mana in 0.5 second intervals, starting immediately as the channeling begins, resulting in up to 10 ( 24) instances.
  • Can deal up to 500 / 775 / 1075 ( 1200 / 1860 / 2580) damage (before reductions).
  • Can drain up to 25% ( 60%) of the target's maximum mana.
  • Applies the damage first on each tick, and then the mana loss.
  • Choosing the Bane: +7s Fiend's Grip Duration talent does not affect a currently active Fiend's Grip.


INTERACTIONS:

Spell Immunity:
  • Does not attempt to damage spell immune enemies.
  • The disable pierces spell immunity.
Spell Block:
  • Can be blocked.
Dispel:
  • Dispellable with strong dispels.


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