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DotA2 Skill: Fiend's Grip




Fiend's Grip


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Removes Nightmare effect from the targeted enemy.

Damage Type: Pure
Cast Point: 0.2
Range: 625 ( 725)
Max Channel Time: 4.75 / 5.25 / 5.75
Damage per Second: 70 / 110 / 150
Mana Drain per second: 5%

Reduces Fiend's Grip cooldown by 45 seconds. Fiend's Grip creates two uncontrollabe illusions that are also channeling Fiend's Grip on the target. Illusions take 700% incoming damage and immediately die if they are interrupted. Damage does not stack.
Mana Cost: 200 / 300 / 400 Cooldown Time: 120 / 110 / 100
Additional Information
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

NOTES:
  • Fully disables the target as long as it is channeled.
  • Provides True Sight over the target until the channeling ends.
  • Deals 50 / 77.5 / 107.5 damage and drains 2.5% mana in 0.5 second intervals, starting immediately as the channeling begins, resulting in up to 10 ( 24) instances.
  • Can deal up to 500 / 775 / 1075 ( 1200 / 1860 / 2580) damage (before reductions).
  • Can drain up to 25% ( 60%) of the target's maximum mana.
  • Applies the damage first on each tick, and then the mana loss.
  • Choosing the Bane: +3s Fiend's Grip Duration talent does not affect a currently active Fiend's Grip.


INTERACTIONS:

Spell Immunity:
  • Does not attempt to damage spell immune enemies.
  • The disable pierces spell immunity.
Spell Block:
  • Can be blocked.
Dispel:
  • Dispellable with strong dispels.


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