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An In-Depth Guide to Meepo

August 12, 2014 by Anothink
Comments: 10    |    Views: 29679    |   

Build 1
Build 2


DotA2 Hero: Meepo

Purchase Order

Starting Items (Stout Shield if going mid or taking a lot of harass in lane)

Starting Items (Greedy)

Early Game Options

Core Items

Late Game Options

Situational Gimmicks

Hero Skills


2 8 13 14


1 4 5 7


6 9 11 12

Divided We Stand

3 10 17


15 16 18


Hello, I am Anothink (in-game name is AOAnothink) and I welcome you to my first ever guide on DOTAFire! This guide will feature my favourite hero in the game: Meepo the Geomancer! I wrote this guide because there wasn't a single guide on DOTAFire that covered every aspect of playing Meepo.

I am a young gamer and has been playing Dota 2 for over 1 year now, ever since day 3 of when it was ported to Mac and Linux.
Meepo is a very difficult hero to play. He requires a good understanding of the game, good micro skills, quick fingers and quick reaction times. As such, few players can play him well and he is one of the least picked heroes in the game. In this guide I hope to tell you all the tips and tricks I know regarding Meepo as well as what to do during each portion of the game. If you do not like reading a lot of text, then this guide may not be for you since I cover all aspects of playing Meepo in full detail.

As we get into the guide, may I make a recommendation? Play this in the background and the sensational vibes of the Geomancer will flow!

I must say that this guide will be continuously improved upon. May it be through updated information due to game changes or simply adding a video.

About Meepo

Meepo is a melee agility hero who is typically played as a mid-game carry in pubs but, with a greater understanding of this hero, can play a pretty mean support.

Useful links/videos for those who aren't fully acquainted with Meepo

The Dota 2 Wiki Page about Meepo.

The DotaCinema hero introduction video about Meepo.

An outdated guide made by the famous Meepo player Johan "N0tail" Sundstein (BigDaddy now). This guide put me on my first steps to becoming a good Meepo player.


Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There use to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Stats (at Level 1)

Hit Points: 587
Mana: 260
Damage: 39-45
Armour: 4.22
Movement Speed: 315
Turn Rate: 0.65 (only hero in the game with such a turn rate)
Base Attack Time: 1.7
Magic Resistance: 35% (only hero with base magic resistance higher than 25% which most heroes have except Visage)

Strength: 23 + 1.6
Agility: 23 + 1.9
Intelligence: 20 + 1.6

As you can see, Meepo is pretty survivable in the early game. He boasts high base armour and great starting stats. On the other hand he has poor stat gains and terrible base damage. These problems, however, are rectified with his skills which we will come to later on. Meepo: is a flexible laner able to handle the mid lane, play a safe lane carry or support (and in a trilane as a carry or a support) and even as a jungler! But don't play him as a solo off lane, you're asking your team to flame you for feeding. I don't cover jungling in this guide because I think it is easy to counter and Meepo deserves better, safer farm.

Meepo's Skills

Meepo's skills are all rather interesting. Meepo is a very unique hero (which is why I love him) and as such I will start with his ultimate: Divided We Stand!

Divided We Stand

For each level that is put into Meepo's ultimate, Meepo gains control over a clone of himself which equips only the same boots as the main Meepo and has independent cool downs on each of his abilities. It will also reduce Meepo's respawn timer by 10% meaning that when Meepo puts 3 points into his ultimate, he will have control over 4 Meepos and have a 30% respawn timer reduction. The respawn timer reduction is really useful for him because each clone can earn its own experience. This leads to Meepo's biggest strength: being level 25 whilst the enemy is level 14. However, if one Meepo dies, they all die. Divided they stand but united they fall.

Unlike most ultimates, Divided We Stand can be skilled at levels 3, 10 and 17.

Ah, but what does Aghanim's Scepter do for Meepo? It does 2 things: it gives you a 5th clone and gives your clones 100% stat sharing. What this means is that the +40 strength that Heart of Tarrasque gives you will apply to your clones. Without Aghanim's Scepter, your clones will get nothing out of your purchase which is why we rush it on a carry Meepo. Be warned however, once Meepo has acquired Aghanim's Scepter, he will not be able to drop it or sell it. But in reality, why would you ever want to get rid of your 5th Meepo?

Fun Fact: Even if Meepo hasn't skilled his ultimate, Aghanim's Scepter will give you a clone to work with.


Earthbind is Meepo's first ability and it functions similarly to Naga Siren's Ensnare. Meepo throws an AOE net at the targeted area and traps all units caught for 2 seconds. It has a long range of 1250! This ability will not go through magic immunity and will be removed if the target becomes magic immune. Combined with all your Meepos throwing nets at the enemy, they can become permanently trapped! This can lead to hilarious results:

Earthbind is a relatively easy skill-shot to land. If you want to practice it, I suggest you create a lobby, turn on cheats and join a team. In-game just create bots and make them move around (you can use shift to make them move back and forth). Try to land your nets from varying distances. This is also the way we will practice Blink Dagger Poofing, or Blink Poofing for short, but we will come to that later on.

Also, if you're interested in Inscribed Gems and all that jazz (as I am), there is a gem available for Meepo that tracks how many successful Earthbinds you get (how many heroes you trap).


Poof is an amazing skill. It is what really ties Meepo together. Poof allows each Meepo to teleport to each other and deal 140 damage at both departure and landing areas. It has a 1.5 second delay to keep in mind. What some players do not realise is that it deals amazing amounts of damage when all the Meepos Poof together, even with just 2 of the little guys. But why do we often get it at level 1 when we can't teleport to a clone? Surely Earthbind is more useful? Well, a good habit to get into is to not put a skill point straight away but instead wait until when you actually need to use it. Obviously at level 2 feel free to put a point in Earthbind and Poof. We get Poof early on to counter the fact we have a low base damage. Poof deals a good amount of damage (160) and has a low mana cost (80). You'll be able to get last hits with ease. Poof also allows you to clear jungle stacks you've made with your clone with ease, even at level 5!

Later on in the game when you have 4 or 5 clones, Poof can decimate squishy heroes. The fact it has a 6 second cool down at max level makes it even more ridiculous! Let's do some math:

Poof deals 140 damage at departure and landing zones. So it does (140 x 2) 280 damage. We have 5 clones so 280 x 5 = 1,400 damage. It is magical damage so we will take into account the standard 25% magic resistance most heroes have and that leaves us with a (1,400 x 0.75) 1,050 damage nuke every 6 seconds. Wow. However, if your opponents are smart, they will purchase a Black King Bar which completely nullifies Poof's damage.



Geostrike is the first of Meepo's passives (the other being his ultimate). Whenever Meepo attacks an enemy, they will be slowed by 20% and take 28 damage per second for 2 seconds. Geostrike stacks with each clone meaning when all your Meepos are hitting them, they won't be moving faster than 100 movement speed. The slow and damage does go through magic immunity! Combine this with an Orb of Venom early on and you will be slowing your opponents for quite a bit.


At level 3, it is possible to get 2 levels into Poof and 1 into Divided We Stand. At level 1, put a point into Poof and don't skill any other abilities until level 3. At level 3, put a point into Divided We Stand and then the other into Poof. This can help you with farming early on.

Item Justifications: Carry/Mid

Starting Items

Side note: I always assume my readers carry a TP scroll with them at all times, after all, all decent players should.

If I'm planning to play more safe, I will grab your typical Tangos and a Healing Salve as well as a Ring of Protection which I will turn into a Ring of Basilius later on so that I won't be bullied out of the lane easily. If I'm going mid, I'll take the Stout Shield instead because there is no side shop in the mid lane and if I want to get the Stout Shield, I'd waste a trip on the courier.

Starting Items (Greedy)

This build has little regen for you, which normally isn't a problem, and grants you nice damage for last hitting. The high base armour and the armour from Ring of Basilius makes you rather tanky. And lets not forget Meepo's starting strength of 23! I honestly feel that Meepo does not need a lot of regen. This build helps you start building your core/mid-game items quickly.

Early Game Options

Boots of Speed are core on any hero. Boots are the only items your clones will get, so get them. They'll help with chasing and moving around the map efficiently.

Orb of Venom is an optional item. It can really help in the early game when your Earthbinds won't allow you to kill your opponents in that timeframe and your Geostrike isn't levelled up a lot. It also builds into an Eye of Skadi which is a great late-game item for Meepo.

Poor Man's Shield can be picked up to give your main Meepo extra last-hitting damage. It's a cheap upgrade and can be purchased if you need a bit of extra damage.

If you haven't already, get a Ring of Basilius. The mana regen fulfils your mana needs and the armour helps a lot. It gives you nice damage and can be upgrading into a Vladmir's Offering if no one else on your team is willing to buy one.

Core Items


There is a lot of debate to which boots Meepo should get. For a carry Meepo, the answer is always Power Treads. "OMG noob Meepo why u no buy Tranquil Boots they are the best!" That is what I often hear when playing. Tranquil Boots used to be able to disassemble themselves and you'd buy them, disassemble them, and get Power Treads. Now we see more people buying Tranquil Boots on Meepo because of one change: they give you 90 movement speed! That's amazing for Meepo! But for a carry, Power Treads are superior. Let's do some more maths: at level 10, Meepo has 3 clones. Each clone benefits from the boots the main Meepo has. Power Treads cost 1,400 gold and give 30 attack speed. Since we have 3 Meepos, we have (30 x 3) 90 attack speed! Compare that to an item such as Hyperstone (which costs 2,000 gold), and you can see the difference. 1,400 gold for 90 attack speed versus 2,000 gold for 55 attack speed. It's obvious Power Treads are the best boots for a carry Meepo.

But, let's talk about Tranquil Boots on a carry Meepo. You can drop the boots whilst jungling and then pick them back up to regen your HP but in all honesty, it's a risky tactic. But if you're going mid, then they may not be so bad. In simplest form, there are two types of mids: ganking mids (such as Pudge, Night Stalker and Laser + Heat Seeking Missile Tinker, and there are farming mids (such as Dragon Knight, Outworld Devourer and March of the Machines Tinker. Meepo is both a farming and ganking mid! He can farm the mid lane and jungle whilst sending his other clones to gank the side lanes. The movement speed that Tranquil Boots give will allow you to travel efficiently to the other lanes whilst topping your HP up. On the mid lane, I think the boots of choice for you come down to personal preference. But for me, I prefer Power Treads because the attack speed it gives you is amazing and the strength that the boots gives you applies to all of your Meepos. It's some extra survivability for your clones before you get Aghanim's Scepter.

Must I explain Aghanim's Scepter? Very well. It gives you an extra Meepo and 100% stats sharing on your clones. This item is like a Battle Fury on Anti-Mage. It will help you farm up your major items quicker and makes you so much stronger.

Blink Dagger is an amazing item. It allows you to perform the infamous Blink Poof! The idea is that whilst your clones are channeling Poof, you blink onto your enemy and Earthbind them. This does reduce the Poofs will do but it allows Meepo to perform crazy moves and gives you the element of surprise to catch that pesky Nature's Prophet. It will make landing the Earthbinds easier and will stop Bounty Hunter from Shadow Walking away. I suggest you create a lobby and practice Blink Poofing on bots. I will focus more in-detail about Blink Poofing at a later stage in this guide under the "Micromanagement" section.

Late Game Options

Boots of Travel have a separate cool down on each Meepo meaning you become Tinker 2.0. It allows you to split push with ease and TP where your allies need help.

Scythe of Vyse gives you some nice stats but more importantly a great disable. If there is one pesky hero that keeps ruining your day (such as that Faceless Void), simply hex him and whack away! Getting this item alone has won games for me that would have otherwise been lost.

Manta Style is a very interesting item. Each Meepo can also Poof to your own illusions. You can use them to play mind games and they add to your DPS. They even apply their own stack of geostrike. Obviously the stats it gives you are handy and the extra movement speed for your main Meepo helps you traveling the map efficiently.

Heart of Tarrasque provides each of your clones with 40 extra strength! Sometimes just getting a casual Reaver is good enough but getting the full Heart is always great.

Eye of Skadi is very similar to the Heart of Tarrasque but it also provides what Heart doesn't. And that is damage. It provides +25 to all stats. It also builds up from an Orb of Venom which you might've gotten earlier. All in all, Eye of Skadi gives you the best of both worlds. I mean, nothing is scarier than 5 Meepos running around with 3k HP each and all hit you with a total of 1,000 damage per strike!

Assault Cuirass is an item I don't get too often on Meepo, mainly because a different hero on my team will get it. But, the extra armour it provides is great against hard right-clickers such as Phantom Assassin and the minus armour will melt towers to a crisp.

Situational Gimmicks

Armlet of Mordiggian provides some nice bonuses: extra strength, damage, attack speed. But the damage and attack speed doesn't apply to the other Meepos. Only the strength. You should get an Armlet of Mordiggian after you have purchased a Heart of Tarrasque because then your main Meepo can leave his Armlet of Mordiggian on and your army will get a Reaver worth of strength for a fraction of the cost.

Bottle is an item that I only sometimes purchase as a mid Meepo. Bottle can be used on allies and on your own Meepos so you will be able to top them up. Meepo can utilise most runes well. And did you know that when Meepo activates a Rune of Double Damage, the main Meepo and the clones will all benefit if they are within an AOE around the main Meepo.

Ethereal Blade provides you with amazing amounts of damage but the main use of it is to either use it on one of your clones when it is being focused down or used as an accompaniment to your Blink Poof combo. You blink onto an enemy, use Ethereal Blade on then and the Poof damage will destroy squishy heroes!

Eul's Scepter of Divinity gives your main Meepo some more speed to roam around more efficiently but the main use it either launch an enemy into the air to stop them from blinking away (useful against Anti-Mage and Queen of Pain), net them just as they land and they won't get away since Earthbind disables blinking abilities. You can also use Eul's on a clone of yours to make it invulnerable for sometime. It's a really handy item.

Diffusal Blade gives each of your Meepos +30 agility which is great but the purge from it is the main reason we get it. We can purge off a horrible debuff from one of our Meepos or purge a buff from an enemy. I usually only get this item against Omniknight because Repel and Guardian Angel are really annoying spells for Meepo to deal with. Oh yeah, when the enemy team has a Warlock and your team isn't willing to buy Diffusal Blade, buy Diffusal Blade.

Medallion of Courage reduces the armour of your opponents allowing you to hit a bit harder. I only really ever get this on a support Meepo. It helps with ganking and will allow you to easily take out Roshan at an earlier time.

Quelling Blade's main purpose for Meepo is to cut down trees between jungle camps. If you cut down the trees that block the way to get to one camp to another, you can aggro one camp and then the other and use Poof where they meet. Kill two camps with one Poof.

In this image, you can see where you can cut trees marked with the little Meepo heads. The Ancient Apparition marks represent the two camps which have swapped places since the diagram is WRONG at showing the correct placement of neutral camps.

Shadow Amulet can be used on each of your clones allowing you to keep a Meepo hiding in a certain place, ready to pounce on unsuspecting foes. It's more of a "fun" item but it is certainly interesting.

Shadow Blade is an alternative to the Blink Dagger. The idea is that your main Meepo goes invisible and walks up to your enemy. When your main Meepo is positioned correctly, make your clones Poof to your main Meepo and attack him with the bonus 150 damage and Earthbind him. I do prefer getting Blink Dagger but if you have trouble performing the Blink Poof, this can be a suitable alternative.

Mekansm and Pipe of Insight are items that you should only pick up as a support Meepo or if no one on your team is buying one and you desperately need their actives.

Veil of Discord should also only be bought on a support Meepo if no one else on your team is planning to get one but you have strong magical AOE damage (such as Sand King's Epicenter). The active has great synergy with Poof and will definitely help your team. Be mindful that Poof has a rather small AOE.

Orchid Malevolence is an item I rarely purchase as an alternative to Scythe of Vyse. Since you deal a lot of burst damage, you generally will be able to kill your enemy within 5 seconds. However, against a tanky-spell casting hero that is causing you problems (such as a carry Earthshaker that has gotten to the state that he is very hard to kill), you will have 5 seconds to deal with him. if he doesn't die within that time, the amplified damage surely will. This item doesn't provide great stats so in general I would recommend getting a Scythe of Vyse instead.

Item Justifications: Support

The "Late Game Options" and "Situational Gimmicks" sections apply to a Support Meepo's item build as well.

Support Meepo? What is this?

Support Meepo has been played by a few pub players in the past but this type of Meepo was first introduced into the competitive scene by Johan "N0tail/BigDaddy" Sundstein. I find Meepo support to be enjoyable and effective. Be sure to check out the "Gameplay: Support" section to learn more about Support Meepo.

Starting Items

Be sure to buy a mixture of these items as Support Meepo. Obviously we will need the Tangos and the Healing Salve for some basic regeneration. Only buy Sentry Wards if you are in a trilane with a ranged support because Meepo will not be able to deward wards placed on high ground (unless you get a Quelling Blade). The Smoke of Deceit will allow us to gank the middle lane at level 3.

Early Game Options

We will need to upgrade the courier at some point, so buy it if no one else has done so. Tranquil Boots will provide us with cheap regen and 90 movement speed which will increase our chances of successfully ganking the middle lane (as the opposing mid player will have less time to realise the Meepo clone is missing from the map (make sure to smoke up to bypass any wards). The Ring of Basilius provides us with additional mana regen and armour but, just like the Orb of Venom, it is optional. It can be skipped for a quicker Tranquil Boots. And don't forget about wards!

Core Items

This is our core (minus the wards). With Blink Dagger we can:
  • Deward wards on high ground
  • Blink Poof to initiate onto someone
  • Catch up to fleeing enemies
  • Escape sticky situations
  • Sneak your way into a certain area (such as the Rosh Pit)

After this, we can start building our Late Game items.

Late Game Items

These 3 items aren't always needed in the later portions of the game, but these are the items I see myself getting most of the time.

Boots of Travel allow us to teleport virtually anywhere to assist our allies, counter a push or split-push yourself. Scythe of Vyse gives us a nice disable to use against their pesky carry and Aghanim's Scepter lets you transition into more of a carry. Need I say more?

Gameplay: Carry/Mid

As a carry/mid Meepo, your goal will be to farm for the early portions of the game. Play safe until you get to level 3. You really don't have many options until you have a second Meepo. When you do, you can send your clone to stack the large jungle camps for you to take out later. I have a way to stack 2 camps at once. To stack 2 camps with 2 Meepos, you must start sending a Meepo to a camp before the :53 mark so that it will aggro it at the :53 mark. Use the shift-key to make your Meepo aggro it and come back by itself whilst stacking another camp manually. Remember, if you've stack a camp multiple times or if it has a ranged creep in it, you're better off stacking at the :52 mark. If you're lane partner(s) are going to gank mid, join them with your clone. Once you reach level 5 (3 levels into Poof), you can clear the stack. Just keep stacking and farming and if your support isn't using the easy camp, you can kill it with your clone. With a good support, you can easily make kills with Earthbind and Poof. If you're playing mid and your allies need ganks, try to gank their lane which will grant you some gold, experience and a "ty" from your allies. Aim to get Aghanim's Scepter by 15 minutes, but by 20 is alright. Try to take some towers and get your Blink Dagger soon afterwards. When we have our Blink Dagger, we can farm with our clones and roam around looking for ganking opportunities. At level 10, we can do Roshan by keeping 1 clone back at base and swapping them around. It's slow, but it will be worth it. Make sure to either blink in or smoke in. As Meepo, we should be trying to end the game as quickly as possible as Meepo is out-carried by "true" hard carries such as Phantom Assassin, Faceless Void, Medusa etc.

Gameplay: Support

As a Support Meepo, you'll want to get the courier or wards (or both if your team is incompetent). Pick up a smoke too if you plan on ganking the middle lane. Your goal will be to keep your carry safe and let him farm. If you are in a lane with a hero such as Morphling or another carry hero with some good early game damage, you can get kills at level 3, even earlier. Most people will be fine with you staying in lane and sapping experience, that is until you are level 3. At level 3, send your clone out to gank or stack camps for your carries. (Stack) and pull accordingly. If you don't need to pull, you can clear the small and medium camps for a bit of income and experience. If you want to do hard camps, send 2 Meepos there. Make sure to keep wards up and carry a Town Portal Scroll with you to assist other lanes if they need your help. In team fights, if the enemy team has a hero with a strong channeling ability (such as Enigma's Blackhole, Witch Doctor's Death Ward or someone TPing out), try to land an Earthbind on them. Unless they are magic immune, then don't bother.


A lot of people assume that a good Meepo player uses macros (I've been accused of this many times before). However, macros can only make you Blink Poof easily (which isn't very hard). If you can Blink Poof with ease, macros will get you nowhere.

Micromanagement is a key skill for Meepo players. Controlling your units well separates a good player from a bad player (and not just a Meepo player). We use "control groups" which are keys we press the select specific units. By default, our control group keys are 1 to 0. To create a control group, simply select your unit(s) you want to be in the control group and hold down CTRL + Shift. There are 3 main control group set ups that people use.

The Basic Control Groups

1 - Main Meepo
2 - Your Clones
3 - All Meepos

When playing casually, I mainly use these control groups. They don't require a lot of effort to manage and are rather simple.

The N0tail/BigDaddy Control Groups

1 - Main Meepo
2 - Your Clones
3 - 3rd Meepo
4 - 4th Meepo
5 - 5th Meepo

These bindings are used by the famous Meepo player who I have mentioned many times before and Xcalibur (the person who stood-in for Fnatic.Era when he was ill).

But a lot of people think that these bindings have 1 major flaw: you cannot access the 2nd Meepo quickly. That's where you're wrong. If you select one individual Meepo, lets say the first Meepo, and press TAB, you will switch to the 2nd Meepo. So to access the second Meepo, we press 1 then TAB. Simple! These bindings have the perfect mix of usefulness and yet are not too difficult to use. I assume that if you use these bindings you have a different key that will select all your units (when I use this build, I bind the spacebar to selecting all my units).

I think it's time I add a picture of my lovely Johan!

Ok, ok, here's the real Johan!

Cheery fellow, isn't he! I'll add one more to show off his cool side!

And finally I present:

AOAnothink's Competetive Super Mega Hardcore Key Bindings

1 - Main Meepo
2 - Meepo Clones
3 - All Meepos
4 - 2nd and 3rd Meepos
5 - 4th and 5th Meepos
6 - Main Meepo (I have 2 bindings for the Main Meepo just to keep things simple for me)
7 - 2nd Meepo
8 - 3rd Meepo
9 - 4th Meepo
10 - 5th Meepo

When I'm on super try hard mode, I use these control groups. I'm one of those people who can manage them but I don't recommend anyone to actually use these unless they are really comfortable with them.

When playing Meepo (and Lone Druid), on the top-left of your screen you will see pictures of each of your Meepos and their Health and Mana bars. Use this to your advantage. If you see one of them flashing red, they are being attacked. Clicking on these pictures will select them. A handy tip to make your micro easier!

Blink Poofing

I've talked about Blink Poofing before so I'll tell you how to do it now.

Assuming you have the "Basic Control Groups" set up, we must do the following:

1. Select the clones (2)
2. Start going through them, making each one cast Poof on where you are going to blink. Repeatedly press W, Click, TAB until all your clones are channeling Poof.
3. Blink to your desired location
4. Either Earthbind your target or use Scythe of Vyse on them if they have a good escape.
5. Select all the Meepos (3) and right-click your victim
6. TAB through your Meepos until you find one with Earthbind off cool down.
7. Use Earthbind
8. Repeat steps 6 and 7 until your enemy is dead.


Friends and Foes

Meepo is an interesting hero because he has many counters, but he himself counters a large portion of the hero pool. In this section of the guide I will show you how to counter some of the most picked heroes used to counter Meepo (trust me, in pubs people will always try to counter you. Always). I will also show you some of my favourite (dual lane) combos which do work in trilanes.

Fabulous Friends!

Any hero with a good nuke/disable is helpful for Meepo. They may only provide one or the other but that doesn't matter since Meepo provides both lockdown and nuking power through Earthbind and Poof.

As you can see, Meepo is a pretty popular guy. All these heroes have some sort of Crowd Control or nuking power. A special mention goes out to Skywrath Mage who has:
  • Strong nuking power
  • Slow
  • Silence
  • Amplify magic damage (so much damage with Poof)
  • Has a strong AOE spell which has great synergy with Meepo's Earthbind

Another hero who becomes quite silly with Meepo is Tusk. When your entire team (including all your clones) enter into his Snowball, the results become absurd!

Freakin' Foes

A lot of heroes are jealous of Meepo's popularity. Whenever someone on the enemy team picks these guys, I say Freakin' Unbelievable

The heroes that hate Meepo's guts have different ways of dealing with him.

The 3 ES

Positional Punishers

Strong Single-Target Damage Dealers


Strong AOE Disable/Damage

But a good Meepo player will find a way to not struggle against these heroes. For some heroes, to stop them becoming a problem you yourself will need to find a way to deal with them. For other heroes, you'll need to rely on your team and for others, both you and your team will need to deal with them. I have listed some of the most common trouble-makers of Meepo and will give you advice on how to deal with them.

The 3 ES

Earth Spirit is an annoying hero to deal with in team fights as he can slow, silence and deal some good AOE damage to each and every Meepo. Fortunately, Earth Spirit boasts the lowest winrate in pubs, but Meepo's isn't too high either.
How to counter: You'll need some way to silence him or take him out first in team fights. This could be by initiating onto the enemy team and quickly focusing him. Earth Spirit is actually very susceptible to solo ganks. Blink poof and Earthbind him and surround him. Rolling Boulder won't save you now! Whack away boys, whack away.

Ember Spirit can kill you in one Sleight of Fist if he is farmed enough. His Flame Guard also protects him from your Poof damage.
How to counter: Make sure not to give him unnecessary farm. It is quite hard to gank him thanks to Fire Remnant but on early levels he can be ganked easily. Try to end the game fast enough, but if he does get out of hand, purchase a Scythe of Vyse. Ember Spirit is actually quite weak without his skills so an Orchid Malevolence isn't the stupidest item to get.

Earthshaker is the most common counter pick you will see. His ultimate, Echo Slam does more damage based on how many units are in an area. Each Meepo counts as a separate unit and so he will deal a lot of damage to you? WRONG!
How to counter: Easy. A good Meepo will be level 25 by the time Earthshaker is level 14. His Echo Slam will only tickle him. The only way he will ever pose a threat to you is if he is played as a core. This means he himself will be taking up precious farm and experience from his team when there are so many other better cores. Focus on maximising the farm your army can get by sending Meepos to the jungle and try to snowball from kills with your support.

Positional Punishers

Vengeful Spirit will use Nether Swap to switch places with you and your clone and Pudge will use Meat Hook to take one of your Meepos away from the rest.
How to counter: You will need good vision. If no one on your team is willing to buy them, don't be a stingy rat and buy a set of Observer Wards to keep a look out on high ground where they will usually wait.

Strong Single-Target Damage Dealers

These heroes rely on killing one of your Meepos quickly.

Ursa uses Overpower and Fury Swipes as well as Enrage to quickly kill a single target.
How to counter: Make sure he has a tough time in lane and isn't fed kills. Always keep a ward checking Roshan to make sure he's not doing it. Just in case he has smoked, from time-to-time send a clone to the Rosh Pit to check if he's doing it. If he is, then he'll probably be low on health and is an easy kill.

Phantom Assassin does a lot of damage quickly with Phantom Strike and Coup de Grce and will evade half of your attacks with Blur.
How to counter: Try to end the game as quickly as possible. You can always gank her whilst she's farming as her escape isn't reliable. Poof will deal a lot of damage to her until she gets her Black King Bar. A Scythe of Vyse can help you kill her.

Lycanthrope can deal a lot of single-target damage with each of his skills.
How to counter: Lycanthrope quickly eats towers so make sure he doesn't start taking them by teleporting and defending them. He also can solo Roshan early on so make sure, just like with Ursa, to keep a ward near the Rosh Pit and check it when he is not on the map. Try to end the game quickly too. Another way to counter him is to wait until 6.82 for the inevitable nerfs heading his way.

Strong AOE Disable/Damage

Faceless Void is a farm dependant carry who can easily kill you whilst inside his Chronosphere.
How to counter: Make sure he isn't fed kills and has a tough time farming. When you have your Blink Dagger, you can easily gank him yourself. But the best thing you can do is to end the game as quickly as possible.

Gyrocopter is the same story as Faceless Void, but his Call Down can cause you problems early on.
How to counter: Just like with Faceless Void, aim to end the game quickly and gank him when you can. It's good to have a hero which can disable him in a fight. Poof will also destroy him until he purchases a Black King Bar. So just end the game quickly!

Invoker has so many AOE spells that I won't even mention them!
How to counter: Invoker typically goes to the middle lane and so you can gank him with your clone. If he snowballs hard, he can cause you problems. Be warned, his devilishly good looks make you seem like a rat (don't let anyone tell you that, you are a proud South-American hamster). Unless he has snowballed hard, Meepo shouldn't have any issues with him.

Lich received a reworked Aghanim's Scepter upgrade for his ultimate Chain Frost in 6.81. It made it so that it would have unlimited bounces. This means that if Lich threw his ultimate into a pack of Meepos, you'd have a tough time getting away.
How to counter: Do yourself a favour and buy a set of wards and proceed to go Lich hunting. Try to kill him every chance you get to delay his farm. But, if Lich does get his Aghanim's Scepter, you have 2 options. You can take the Chain Frost like a man, select your main Meepo, make it run somewhere, press TAB and make your clone move somewhere else until you have separated all your Meepos or you can attempt to bait his ultimate. You will need a Blink Dagger for this. You send all your Meepos together towards the Lich but your main Meepo is 500 or so units ahead of the rest. Most Lich players will target the Meepo closest to them. As the Chain Frost flies away, you can blink away (or on top of him if no allied creeps are around) and Earthbind him. The ultimate won't bounce anymore so feel free to invite your clones and whack Lich to death!


One thing I have noticed in my games in pubs is that there is a strong, positive correlation between a Meepo players skill and whether or not he plays the hero well. The only decent Meepo players I've seen had a set equipped on their Geomancer.

The Riftshadow Roamer's Set

Spoiler: Click to view

Spoils of the Bone Ruins Set

Spoiler: Click to view


Spoiler: Click to view

Crystal Scavenger

Spoiler: Click to view


Spoiler: Click to view

Closing Statement

Thank you for reading my guide to Meepo the Geomancer! If you have any feedback to give me or any questions you want answered, leave a comment below! I worked hard working on this guide and a vote would be deeply appreciated!

One of my favourite pictures of my favourite hero versus my friend's favourite hero.
If you have up voted my guide, then thanks!

And now, as my guide comes to a close, I must say... JOHAN AWAY!

No, goodbye!

R.I.P Fnatic.N0tail twitch stream :'(

I plan for my next guide to be all about Puck the Faerie Dragon.


31st July 2014

[*] Guide published

1st August 2014

[*] Added Lich in "Friends and Foes" section
[*] Added a method to stack multiple camps at once (found in the "Carry/Mid: Gameplay" section

2nd August 2014

[*] Fixed some minor errors

3rd August 2014

[*] Updated Manta Style item justification (credit to Hamstertamer for pointing that one out)

9th August 2014

[*] Corrected all spelling and grammatical mistakes in the guide
[*] Added more detail to certain sections
[*] Added "Cosmetics" section
[*] Added which hero my next guide will be about in the "Closing Statement"

10th August 2014

[*] Added Tusk to the "Friends" section and added a video of it

12th August 2014

[*] Removed certain links to remove a visual bug
[*] Improved formatting in "Cosmetics" section
[*] Simplified title in the "Situational Gimmicks" section

13th August 2014

[*] Reduced "Crystal Scavenger" set to only show the cosmetics and the loading screen

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