Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account


Or

DotA2 Skill: Ensnare




Ensnare


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Interrupts the target and traps them in place, preventing movement or blinking.

Range: 650
Duration: 2 / 3 / 4 / 5
Mana Cost: 70 / 80 / 90 / 100 Cooldown Time: 14
Additional Information
The only way to escape the onslaught of a Slithereen is to never oppose one in the first place.

Notes:
  • Ensnare works on magic immune units. Because of this, the only way to break Ensnare is invulnerability.
  • Illusions within a range of 900 will appear to cast Ensnare.
  • Ensnare breaks channeling on hit but does not prevent channeling spells from being used while afflicted.
  • Ensnare reveals invisibility for the duration.
  • Ensnare can be dodged before it lands by blinking or other forms of disjointing.
  • Has a 0.6 second cast point.


Skill Discussion

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments
Featured Heroes

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved