DotA2 Skill: Death Ward

Death Ward

Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Heroes
Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every 0.22 seconds. Lasts 8 seconds.

Cast Range: 600
Max Channel Duration: 8
Damage: 60 / 105 / 150 (90 / 120 / 150*)

Increases ward damage. Death Ward attack bounces 4 times. Death Ward gains true strike.
Mana Cost: 200 Cooldown Time: 80
Additional Information
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

  • The Death Ward will automatically attack the closest enemy hero within its attack range.
  • It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
  • Giving an attack order while having Witch Doctor and the ward selected will not cause the channeling to cancel.
  • It is also possible to stop the ward from attacking by ordering it to stop, however this only works when the auto-attack option is turned off.
  • Can only attack or bounce to heroes (including Meepo clones) and illusions.
  • The primary attack can be disjointed and can miss. This also will prevent it from bouncing.
  • The bounce projectiles can be disjointed. When disjointed, they continue to bounce, and even can bounce on the disjointing hero again.
  • Does not bounce on invisible units or units in the Fog of War. One projectile can never hit the same unit twice.
  • With its 0.22 second attack rate, it can attack up to 36 times. With the bounces, it can deal 36 / 36 / 72 (180 / 180 / 180*) damage instances.
  • Death Ward's attack damage is not reduced by damage block abilities.
  • Provides 1200 / 800 range vision for 5 seconds at its location after the channeling stops.

Skill Discussion

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Donk_illMe (5) | October 31, 2011 9:41am
Summons a deadly ward to attack enemy heroes.
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