+30 Attack speed
Grants invisibility to you or target allied hero over 1.25 seconds. Moving breaks the invisibility. There is no cooldown when using this item on yourself.
Cast Range: 600
Fade Time: 1.25
7(0 if used on self)
- Does not interupt the user's channeling spells upon cast, neither when casting on self, nor when casting on allies.
- When casting on allies, the user does not have to face the targeted ally to cast it. Does not interrupt the target's channeling spells.
- During the fade time, the unit can still cast spells, use items and perform attacks.
- After the fade time, the unit automatically stops moving or attacking, but it does not stop spell casts.
- While invisible, the unit can turn and pick up or drop items without breaking the invisibility.
- While invisible, the unit is phased, means other units can walk through it without getting blocked.
- The invisibility is broken upon reaching the cast point of spells or items or upon performing an attack.
- The repositioning effects of the following spells also break the invisibility:
- Black Hole, Vacuum, Gust, Deafening Blast, Tornado, Power Cogs, Meat Hook, Adaptive Strike, Telekinesis, Primal Roar, Skewer, Flamebreak, Boulder Smash, Geomagnetic Grip, Greater Bash, Blinding Light, Electric Vortex, Toss, Cyclone, Snowball, Eul's Scepter of Divinity and Force Staff.