Iron Branch
Iron Branch
Iron Branch
Sage's Mask
Tango
Magic Wand
Boots of Speed
Ring of Basilius
Ring of Regen
Orb of Blight
Phase Boots
Vladmir's Offering
Medallion of Courage
Desolator
Butterfly
Monkey King Bar
Solar Crest
Drum of Endurance
Black King Bar
Tranquil Boots
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Here he is: Gondar, the Bounty Hunter. I believe that this guy is one of the deadliest and most usefull ganker in Dota 2. After a long time playing with him (about 230 matches) I want to share my strategies and builds for this badass hunter.
This guy can instantly destroy squishy enemies and can be a serious problem even for tanky heroes like
Pudge, when he manages to get a Desolator. Gondar is extremely useful early to midgame thanks to his nuking attacks, and in the last stages of the game can increase the gold income of the team.
Also (and this is the thing I like the most) he's an invisible hero AND an invisible heroes-counter. And since there are a lot of newbies who always pick
Riki because "OMG PERMA-INVISUBRITY!" ,it will be a true pleasure to
Track and kill them.
Before starting, I have to make you know that I'm not english, so I apologize for any grammatical or lexical error.
EDIT: I made this guide ages ago, a lot of things have changed (RIP
Track decreasing enemy armor); meta has changed, my personal way of using BH has changed (some things I've wrote in this guide actually makes me feel ashamed like using Gondar in the safelane as some kind of hard carry) so I guess it's time for a little update
PROS
Extremely efficient since the first minutes of the game
Useful in every stage of the game
Jinada scales well and can destroy squishy heroes
He's invisible and counters other invisible heroes
Scary 1v1 foe in the early game
Possibly the coolest voice actor in the game
CONS
Very squishy
High mana cost for
Shuriken Toss
Shadow Walk's cooldown time will always be too long
An aggressive approach during the late game can lead to a complete disaster
Track can be easily purged




The skill order is pretty much the same in every game: get an early level of
Jinada and max
Shuriken Toss. The only difference is that the Roamer build requires Jinada at level 3 (4 at best) while the Offlaner can wait until level 5.
DON'T MAX JINADA FIRST
Jinada's only use during the early game is to slow the enemy, not to blow a critical strike which will be pretty weak if you don't have the proper equipment (AKA
Divine Rapier, ez win ez game)
Your real weapon is the Shuriken: despite its high mana cost, it's a reliable stun and a long range nuke useful to take down your enemies.
Whether you're roaming or offlaning,
Shuriken Toss is your way to get your bounty.
That's why we're gonna max it first, just pausing the progression for one extra lvl of
Shadow Walk just to make it last a bit longer
At level 6 you'll finally have your
Track and probably the early game items. Guess what? Time to gank!
In other words, Gondar is ready for action.
The basic idea of every Bounty Hunter's build is to max your damage in order to strike one powerful blow with
Jinada.
This means that you should avoid items that improve your overall stats (except in the early game) or attack speed, focusing on those that can push your critical hits to the roof.
That said, there are exceptions
We won't cover the option where you're in the safelane: that's limited to case you're following the hard carry build and the simple idea is that you should farm as much as you can to get ready for the midgame.
For the early game I'll make the proper distinctions between the Offlaning Bounty and the Roaming Bounty
A good ganker needs a pretty decent map awareness.
Now that the game is moving on you have to focus your attention on enemies:
1) Enough distant from their tower
2) Enough close to your team mates
A
Town Portal Scroll is, of course, required to achieve this global presence.
Pushers are also another main target during your roaming, just be sure you have the right items to do the job: bring an
Infused Raindrops with you if you have to kill a
Leshrac and a
Quelling Blade if your foe is
Nature's Prophet (to cut down the trees he'll spawn with
Sprout)
Just remember: always
Track before dealing the final strike.
By constantly ganking, the enemy team should start being afraid of you, which leads to tower hugging.
This of course is a good chance for your team to push.
At this point you should work in the shadows with Track or spending a couple of minutes jungling if you feel the need to (especially if you're following the Vlads' build)
From here, things are getting pretty hard for you.
Bounty Hunter is usually considered useless in late game , but you can still be a real pain in the
Bristleback.
Since most of the time you won't find anyone alone in the map besides pushers, your main objective will be hiding in the shadows, tracking every single enemy. Once your initiator tanks in, start nuking the enemies with your bouncing
Shuriken Toss and then finish the squishiest heroes with
Jinada: this will let your team focus his attention on the big guys.
Detection is a big part of the deal: help your supports by getting some wards and, more important, sentries.
Even if it could be pretty risky, you can buy by yourself a
Gem of True Sight, if no one does it: you'll find every ward and you'll be able to track enemies who have become invisible before you could see them.
The Bee Sting is a basic strategy for Bounty Hunter:
1) Activate
Shadow Walk
2) Approach the enemy
3) Wait the end of the cooldown of
Shadow Walk
4) ATTACK!
5) Cast
Track on the enemy
6) Immediately activate
Shadow Walk
You have just inflicted a good amount of damage and you're already disappeared so fast that no one will be able to burn your rabbit ears.
This is the most usefull trick to do with Gondar, since you'll be able to kill an hero even if he is near his team mates.
You just have to repeat the Bee Sting several times.
Of course, a smart enemy will fall back to his Fountain, but this will also mean that he's going to run away ALONE. On that moment, kill him.
Other option, he'll tp out: stop him with
Shuriken Toss.
When you can use Bee Sting
- When you're pretty sure that you can instakill an enemy hero, or that you can take him down with 2-3 hits (so you'll have to wait before getting invisible)
- When you're sure that no one in the group of enemies can use skills that may counter you (they're silenced or waiting for the cooldown), such as
Doom
When you must not use Bee Sting
- The enemies have multiple spells that can counter you
- One of the enemies has
Dust of Appearance,
Sentry Ward or
Gem of True Sight in his backpack (always check this before performing a Bee Sting)
- There are many enemy heroes who can cast powerful AoE spells like
Nether Blast and you have few hp
This guys are the best companions for Bounty Hunter.
This are the heroes who will be able to smash your head with no difficulties.
You should pick Bounty Hunter when someone in the enemy team picks one of the following heroes.
Actually, you should pick Gondar in every match just because he is damn cool.
Ending chapter, and probably one of the most important.
Here are the heroes who have a BAD synergy with Gondar, which means they'll mostly be a problem for you.
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